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14 minutes ago, jjsquirrel said:

No read it again, this would be a one time cost that then leads to higher long time revenue - an investment ;)

Reading is fundamental I guess I don't have that lol 😂. It would be a shame to see this game die. Anything that brings the user base up Im all in. More users = more money spent on VIP.

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16 hours ago, 10thPlanetKT said:

It would be a shame to see this game die. 

I do not think this game will die, simply because the running costs should be close to zero, and it is generating some small income, probably in the 10-20k range (yearly). Even if they do not change anything, it will still plod along, because in it's specific genre (i am reffering to browser based MMA fighter / promoter game), it is still by far the best game. 

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4 hours ago, Mentor said:

I do not think this game will die, simply because the running costs should be close to zero, and it is generating some small income, probably in the 10-20k range (yearly). Even if they do not change anything, it will still plod along, because in it's specific genre (i am reffering to browser based MMA fighter / promoter game), it is still by far the best game. 

I agree it is by far the best MMA game their is on the market. 

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I'd hardly say that this game has been in 'active development' for the past 16 years. Mike's barely done any work or changes to the fight engine in a decade. If anyone did that at their jobs people wouldn't just complain, they'd fire them. Obviously you can't fire the owner of a private enterprise, but you can at least try to shake some sense into him about how it's making him actively lose money.

Let's say your squadron of indentured, dick cream peddling servants weren't pulling their weight at work. I bet you'd either be banging your cane on the tin roof of their rickety shanty bright and early every morning to get them out of bed, or threaten them with a hasty return to the emerald mine if they did not comply. After all, nobody likes a slacker.

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Shows how much I pay attention that I missed this. 

The RPG market has boomed especially with shit like GTA online et al. Why did it boom? It is a plug and play game where you can have fun straight away. No one in their right minds wants to twiddle their thumbs for an actual year before being able to make your character do jack shit. Most of these 'historical' figures that you refer to all fucked off after one cycle of fighters. The in game system of how long a year takes no one wants to fuck with that. What they want is to make fighters fight more quickly which btw before Mike made changes to sparring and shit they fucking could.

Golden Glory was the #1 P4P fighter at the age of 21 - An almost elite, elite, sens at twenty fucking one. It is an accomplishment which will never be repeated because Mike made wholesale changes such as shortening the game time from 13 weeks to 12, completely nerf'd sparring and while he shortened the game time he never actually increased the learning speed so fighters missed out on an extra week of training at the lower age... this all happened after 3 years of the game being about. There has been nothing at all to increase learning speed. 

Most vet managers now a days literally log in because it is a habit - they are on autobot and any dreams of this place becoming somewhat active again are none. Eventually they forget to log in and eventually they just don't log in at all. Vlad and Rush when they first joined the Dev team gave us hope that changes would happen. Rush got busy with his real life work plus got disillusioned with the game. I mean the game was literally broken as fuck for almost a year and no one noticed other than the few that abused the shit out of it. Rush and Vlad managed to fix that and the security issues that were about in the game which again no one knew about other than the few that abused it. 

This game has had so many fucking flaws i've lost count. However, the fact that it seems out of the question to make fighters fight that little bit more quickly is the prime reason of why this game just went to shit. Once a thriving community just dwindled away and it will continue to do so. 

 

 

 

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Reminder people: the game isn’t going to change! 
Yes, we can debate what would be best to grow the game (fast or slow gameplay) but ultimately it doesn’t really matter.

Mike/Vlad are either unable to or don’t want to make major changes - either way the end result is the same - the game stays the way it is.

The game isn’t perfect but it’s still the best thing we got. I’m just going to enjoy what we got, while we have it. 

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eh, I've grown used to the constant lack of updates, like the time a Twitter rip off was more important than anything to do with the game, if they happen, they happen...

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14 hours ago, actionjackson said:

Why are you here then? Some of us actually like the slow game play. If a fighter develops / ages quickly he ages out at the same rate. I like long fighting careers personally.

 

I like the the longevity of the fighters - I hate the fact it takes over a year IRL time to get them anywhere close to a decent fighting level. I say it in the post that no one wants to fuck with the actual pace of the game. If a fighter develops quicker but the game time remains the same then he ages at the same rate. Even another 120 points at creation cuts out 60 days worth of training which is massive towards fighter development. Add in another 60 or so points into primaries and you cut out basically a year worth of training which would mean guys get to fighting at least a year earlier. 

As to why am I still here - I like some of the people, same as some people who continue to stick around. 

 

 

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It doesn't take over a year to fight it takes over a year for a fighter to get "good". You can fight right away in Quick Fighting Championship or in an ID organization. Personally do I want the game to improve yes. Will I keep playing it if it doesn't sure. Because it's better than any other MMA gaming app on the market right now. Most of us that haven't quit permanently yet are still around for this same reason.

3 hours ago, ArtieBanks said:

 

I like the the longevity of the fighters - I hate the fact it takes over a year IRL time to get them anywhere close to a decent fighting level. I say it in the post that no one wants to fuck with the actual pace of the game. If a fighter develops quicker but the game time remains the same then he ages at the same rate. Even another 120 points at creation cuts out 60 days worth of training which is massive towards fighter development. Add in another 60 or so points into primaries and you cut out basically a year worth of training which would mean guys get to fighting at least a year earlier. 

As to why am I still here - I like some of the people, same as some people who continue to stick around. 

 

 

 

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1 hour ago, 10thPlanetKT said:

It doesn't take over a year to fight it takes over a year for a fighter to get "good". You can fight right away in Quick Fighting Championship or in an ID organization.

 

You want to fight and compete right away!?!? Join JUST FIGHTS and prove that you're more than just patience and a private gym!!!

image.jpeg.22dfb1a6a5bf1a3ec018fb0fce5673cb.jpeg

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5 hours ago, ArtieBanks said:

 

I like the the longevity of the fighters - I hate the fact it takes over a year IRL time to get them anywhere close to a decent fighting level. I say it in the post that no one wants to fuck with the actual pace of the game. If a fighter develops quicker but the game time remains the same then he ages at the same rate. Even another 120 points at creation cuts out 60 days worth of training which is massive towards fighter development. Add in another 60 or so points into primaries and you cut out basically a year worth of training which would mean guys get to fighting at least a year earlier. 

As to why am I still here - I like some of the people, same as some people who continue to stick around. 

 

 

Couldn't agree more. There's been no good argument against what Dinooo is saying here. The pace of the game isn't the issue. It's how long it takes for fighters to be at a decent level.  

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1 hour ago, soyster89 said:

Couldn't agree more. There's been no good argument against what Dinooo is saying here. The pace of the game isn't the issue. It's how long it takes for fighters to be at a decent level.  

 

It was your idea I think in the original thread about improvements. I wanted a learning speed increase mainly because it would cut down on the amount of slow learners that just get dumped. I thought about it and your idea seemed not only better but the fact it seems a shit ton easier to do.

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I don't see a problem with the speed of the game and the time it takes for a fighter to reach the highest level.
But that's mainly because I enjoy this period when fighters are still in the early stages of their development, participating in ID restricted organizations where fights are often between fighters with very different skills, as was the case in the early days of the UFC. Perhaps allowing the creation of even older and "almost ready" fighters is a solution that please all and sundry.

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Makes sense, though what would you propose? Almost ready could mean a lot of things. Too many skillpoints would undermine the current system. Too few and you've just got glorified old bastards who'll immediately sign up for QFC level 2 and get clocked by the first real fighter they encounter.

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10 hours ago, RedSawn said:

Makes sense, though what would you propose? Almost ready could mean a lot of things. Too many skillpoints would undermine the current system. Too few and you've just got glorified old bastards who'll immediately sign up for QFC level 2 and get clocked by the first real fighter they encounter.

Who cares about undermining the current system. The current system is the entire reasons we are playing a game with about 100 people and 200 multis.

 

Give everyone at creation 60 more points for primaries and 120 for secondaries. Same boost to each age level. 

 

You would still need a fair amount of time to get your guy to max but still significantly less than now. People would get a longer career out of there guy in top level orgs now that they will hit that level much quicker. 

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To be serious for a moment there is no option here with only positive outcomes. Adding more points on creation is the easy and perhaps the only realistic approach to cut down time until open id - in terms of dev hours this would be a small thing (easily doable in a day).

The main negative that I can see is that it would be a major hit to the id org phase of the game. The id orgs are already struggling due to lack of fighters, now the time they get to become profitable before their fighters leave for open id is also shortened. Lack of id orgs is already hurting new player experience as they will often have to fight at an id disadvantage on top of being new.

This whole id "phase" of the game would be shortened for good or bad. Some players enjoy the id orgs more, hard to say how many are really in each camp from the few voices active in forum/chat.

I personally got no strong feeling either way, I like id org fighting but would also like to get some guys up to compete at top level again. But it would be a shame if an effort like this to "save the game" ends up with id org focused players leaving and no orgs for new players to fight in. With a larger player base extra points on creation could be optional for people who want to skip through most of the id org phase and everyone would be happy. As we are on a death spiral now changes like this becomes much harder. If numbers keep dwindling id orgs will struggle even more anyway, so maybe just do it and hope they can one day return if the playerbase starts growing again? Or be replaced by something more realistic like tiered orgs? Ideally this change should also be done together with an overhaul of both QFC/amateur record and new player experience to make sure they have some starting point to get into the game.

But again, all discussion is theoretical anyway as we don't even have communication from the owners, much less a single day of dev effort.

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On 11/17/2024 at 10:06 PM, Unkwalker said:

I don't see a problem with the speed of the game and the time it takes for a fighter to reach the highest level.
But that's mainly because I enjoy this period when fighters are still in the early stages of their development, participating in ID restricted organizations where fights are often between fighters with very different skills, as was the case in the early days of the UFC. Perhaps allowing the creation of even older and "almost ready" fighters is a solution that please all and sundry.

Yea 25 year olds should definitely have more points at creation.

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Quote

Who cares about undermining the current system. The current system is the entire reasons we are playing a game with about 100 people and 200 multis.

Give everyone at creation 60 more points for primaries and 120 for secondaries. Same boost to each age level. 

You would still need a fair amount of time to get your guy to max but still significantly less than now. People would get a longer career out of there guy in top level orgs now that they will hit that level much quicker. 

Oh, I don't mean it like nothing should change. I mean to say if they disproportionately outscale 25 year olds then there's no point to having these middle sort of ages between 18 and the new one.

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