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MMA Archetypes Styles [Fighting Background]


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Suggestion: Add MMA Archetypes  Styles depending on the fighter builds. The new 4 categories would be striking, clinching, wrestling, & grappling For  MMA Fighters would have the options to choose the following options striking, clinching, grappling, wrestling Boxer/Kickboxer/Taekwondo/Kung Fu/ Muay Thai/BJJ/Judo/Sambo/American Folkstyle Wrestling/Freestyle Wrestling, Catch Wrestling. I'm also willing to head out the community on what I should change or add.
Suggestions Description:
For example A Boxer would have a better Jab than all other striking archetypes and maintaining distance . But suffer a striking defense  negation against all other strikes.
A Kickboxer and would get a % increase in  mixing it up but not be as good pure % kicker as a taekwondo guy.
A taekwondo guy would be a better pure kicker than a kickboxer and be given a % boost to pure counter strike and aggression strike kicks but have more difficulty mixing it up compared to a kickboxer. 
A Kung Fu guy would get more rare strikes like flying knees, spinning elbows, spinning back kicks & high kicks and it would be harder to guard and have faster kicks. But they might not be as good at regular kicks.Just some suggestions on how to refine and make the game engine more diversified.
A Muay Thai Fighter would be given a % boost in the clinch and have better knees and elbows. Inside and outside the clinch But would be worse at  mixing it up such as kickboxers. 
Grappler Archetypes would have the following options: BJJ/Judo/Sambo/American Folkstyle Wrestling/Catch Wrestling/Freestyle Wrestling, Greco Roman Wrestling.
A BJJ Artist would be better at submissions and have a more diversified amount of subs from the bottom. But have more difficulty maintaining top position.
A Judo artist would have better counter throws and it would be harder to guard, for example flavor tests of throws but be worse at regular takedowns.
A Greco Roman Wrestler would be better at counter takedowns from the clinch and be better at maintaining control.
A Sambo artist would have a percentage increase to boost all around fighting. Jack of all trades boost to Striking, Grappling, Wrestling, and Clinching.
An American Folkstyle Wrestler would be better at top control and ground and pound. But would suffer a % decrease in grappling effectiveness when they are put on their back.
A Catch Wrestler would be given an increase in submissions from the top as well as a more diverse moveset such as leg scissors submissions and suffer and be given a cardio boost and tire wat less from the top.  But would not be as good as submissions compared to a BJJ Submission artist.
A Freestyle Wrestler would have the best takedowns and maintaining top position. But would be a lot worse at ground and pound. There % of takedowns would be highest 

Pro: #1 It  would increase the build diversity so that the ability to win or lose would drastically be diversified by %. No longer would their be less cookie cutter wins of an inexperienced manager losing because they have less access to training. A rare build could perhaps make it more exciting and suspenseful whether you will get the W or L.

Pro #2 There would be an increase in the fascination for the game engine. As it would be diversified and there would be less cookie cutter wins and more game planning depending on who you are fighting.

Pro #3 More archetypes make it harder to go on a long win streak just based on having access to better training. There would be more rng and chances for the worse fighter even with worse stats to have a chance to wins.

#4 Build diversity: you could choose whether to be a black belt in Judo, BJJ or Sambo.

#5 Choosing an archetype based on each of the 4 new categories: Striking, Clinching, Grappling, Wrestling

 

Con: #1 The Pro is also the con as well. It might lead to more rng and random wins and losses based on the type of fighter because styles make fights. For example a boxer dominating with his jab all rounds but in the last round and minute loses to a flash ko flying knee to a Kung Fu Fighter.

Con: #2 Might affect older already created fighters that don't have an archetype style. I don't know how someone would program such a thing in the fight engine for them to choose an archetype after creation 

Con #3 Not all fighters would have a black belt in the same discipline. Thus the game engine might be harder to understand for the average person 

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