Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 11/04/2011 in all areas

  1. make it really elite Mike. only best of the best,, those who occupied #1 spot for longest period or helped the game expand big way. its better to keep HOF as small as possible, especially becouse theres bright future for the game, and there will be another folks who will try to enter HOF. And if there will be like 369 fighters and 293 managers, it kind of makes no sense i mean, im not trying to say that some of the guys mentioned in the topic shouldnt be in HOF, im just stating what it should be like in general.
    3 points
  2. Alright, I want to begin by saying that this was an idea I thought up tired and may need tweaking before it even makes sense. But to start, Fight Strategies/Gameplans I've always loved the idea of fight strategies or gameplans. It's no secret that every fighter trains or sets up training to their specific opponent and I think this would do what Mikes original intention was with the tickers. Now I've based this somewhat off of how UFC Undisputed does it just so everyone knows but it would be based off of certain strategies people would prefer to employ against their next opponent. This could play into training effect and fight effect. The basic idea is that you can train and implement gameplans according to opponents. As the system is now, once you've reached top tier or even mid tier it's all about maintenance. People try to maintain their skills and use sliders to compensate when their outmatched but what if we could take boosts and declines based on different strategies we'd like to use in our upcoming match. It would be something like a one fight affect and strategy would reset once the fight was over. From here you could reset your strategy again towards your next opponent. It would preferably lock in until the fight is over by maybe setting it along with your fight offer. It could have some things like "none" which would keep all stats or skills the same or maybe "keep it on your feet" which would give a small boost to wrestling training and takedown defense but at the same time you may take a slight decrease in another area for the time. Idk, honestly it's all just hypothetical right now and just an idea that is VERY VERY rough around the edges assuming there are any edges, but I think it'd be something interesting to discuss. Training Camps Now I already know this one is a stratch as it'd probably be a huge change that would not go over well with all the people who aren't for any changes, but it's an idea. It's not the bible by any means and is meant for interpretation and critique. Anyways, I thought it would be a cool idea to add computer ran or manager ran training camps that would be specifically used for two weeks before a fight. This would involve the camps picking some sort of specialty, for example wrestling, boxing, muay thai or BJJ. If people wanted it could also be broken down into more of a sprawl and brawl, ground and pound, submission or any categorizing possible. Point being is that each one would have it's own purpose. So how it would work is that you can either stay in your own gym and train how you'd like or, you can pick a training camp and sign your fighter up for it. At this point the game would take over and two weeks before your fight the fighter would attend the training camp and you would lose control over your the fighters training. From here, your fighter would follow the guidelines of the type of training camp you joined. So if the owner set your ground and pound camp to focus on takedowns first and ground and pound second, you could get a boost of per say 50% towards takedown offense and 30$ towards ground and pound. Just a rough example. So for the first week this would be an intense training where you would see most of your gains. This could help fighter and strategy gains. For example, if you attended a ground and pound training camp, maybe now you could set your fighters sliders a bit more towards see how it goes and he then could gage a bit better and be a bit more successful with those skills then per say he had just remained at his gym doing his own thing. Then the second week of all training camps would be geared more towards cardio and strength just to make sure he stays in top shape for the fight. All tickers would be frozen for the week before the fight and the only thing it would do is maintain his conditioning. Then come fight time, your fighter has the proper rest and could see larger gains in the areas he's focused on in that training camp. These training camps in my opinion should always remain public however just to keep people from taking advantage of it as many people complain about with public gyms. And last I'd just add some sort of ownership tasks for the manager of said training camp to do to maybe make it a bit more fun to run one. Maybe we could actually make them buy equipment and work their way up a ladder to continue to improve their training camp to make more top fighters want to come to it or something like that. Just a way to give them something to work towards so that every camp doesn't peak right away and get bored with running it. Well that's all I have. I'd really love to hear ideas and opinions on what people think could polish this idea and make it look like a decent idea. And for the people who hate the idea, that's completely fine but I'd really love to hear what you hate about it so I can tweak and think of some other things that could work.
    1 point
  3. I think it would be great to be able to choose in a schedule what supplements you want to use for the week. http://i16.photobucket.com/albums/b27/Rockstar189/222.jpg There would be no way any normal person could keep up with supplement management with a training schedule like this. It would be better if we could set a supplement schedule for the week.. it would save the average person 15% of their supplement life span (Not using supps on Sunday AM and PM sessions) Also, running out of supplements really sucks when you have like 2.5 or 1.5 days left and then you find out you've been training without supplements for X amount of time. I think a better idea would be to have a "Use all Energy Recovery" or "Use all Strength/Cardio supps" option which would use the highest quality supplement you have available, then automatically go the next one when it's run out. I'm not sure if people want less or more maintenance these days though lol
    1 point
  4. haters gotta hate. lovers gotta love. i don't even want, none of the above. i want to pee on you. yessido, i'll pee on you. http://truestreetcars.com/forums/images/smilies/peeing-smiley.gif drip drip drip.
    1 point
  5. If you'd like man PM me in game with ideas or whatever and I'll help you out a bit
    1 point
  6. I think this idea may sound good, but in reality it just won't work. Problems in order of the concept questions you had: - Hardly any managers will PM you for invites. Ive got an above averagely hyped org and have only gotten a handful of PM's about peoples fighters in the 3 months or whatever i've had the org for. - Hardly anyone will accept0/100/500 contracts. Minimum you can expect to pay these days, and i mean absolute minimum is about 500-600 across the board. - If you make it so that people can leave anytime by having a 1 day inactivity clause people will have one fight, lose and then leave your org...People don't like losing and getting $100 for it! - Randomly pairing up fighters never ever works. If fighter A is feeble/feeble/mediocre/blue and fighter B is competent/competent/feeble/blue managers will have a VERY hard time stomaching the fact that their guy (fighter A) has a "disadvantage". Trust me no matter how small the mismatch, managers will find it and decline the fight. Also people won't want to go back to the 'bottom of the pile' when they lose, they can just fight QFC's every 2 days instead and get $50 instead of declining a fight and waiting weeks. - The problem too with maximum length fights is that if they go any longer than say 3 rounds, especially for guys that don't have much training/conditioning, then they will have 0 energy after the fight. Meaning it will take them a full week of recovery before they can train or fight again, which in the long run is probably not the best idea. - Once a fight is finished and it goes to decision, you have NO say in what the judges do, you can't MAKE a fight a draw...unfortunately - Having 2 weight classes is an alright idea. No problem there. - Like I said before, you can't not base fights on fairness. Its suicide for an org. You'll get so many declines your head will spin. Fights MUST be fair or your never going to get fights put together. Answers to your bottom questions: - Not your model is very opertunistic, but realistically it will fail. - Mixed weight fights are so far fine. No problems there. - Yes, a Grace vs. taro match should theoretically work. - No you can't declare a fight a draw. I hope I was too brutal, but I guess it's better than you going bankrupt and losing your VIP!
    1 point
  7. Every fighter I have with the possible exception of Bokhari will get past 82% eventually under the current system. I'm sure the same is true for many others. While I think this is a solid suggestion I don't really think it would make the game any less complicated and just making tickers and/or decline harsher would achieve similar results.
    1 point
  8. Awesome. Is there any chance we can also make an org hall of fame so we can reward fighters who have done the most for our orgs in the past?
    1 point
  9. supplement schedules have been brought up before, and shot down. personally i'd be fine with it being a VIP-only perk, or something.
    1 point
  10. i agree with j666. you can have quad sensational all day long. but that doesnt mean that the fighters are the same behind closed doors......and even if they are the same behind closed doors then who cares? the sliders and hiddens make them different. in my opinion i thought the old system was all but flawless actually. it was definately funner. the only downfall to the old system was there was absolutely NOTHING in place to cycle successful fighters out of the game. that's how mike should have made the adjustments because that's all that needed done. ---- keep the game fun like it was and just figure out a way to cycle fighters. it was a winning formula if he'd only have completed it the issue with maintenance isnt that skills decline. i think that everybody is okay with that happening. the place where mike has screwed up was he implemented a system that allows ppl to try to prevent there fighters from declining. the decline should be something that just happens. period. managers should have absolutely nothing to do with stopping decline. because trying to prevent declining is 100% the reason behind every bit of the complaining. if it was something that happened reguardless, then ppl would just deal with it and move on. but instead there's been this whole mess that's been created where all ppl try to do is maintain their fighters skills...but the game sucks balls trying to do it, and when you try to do it and have trouble, then you cant expect ppl to not complain. you're practically asking for it actually - its just human nature to me it's kind of like owning a dog. if you have a dog and you only feed it dog food for it's entire life then it'll be content with only dog food ---- but the one day that you feed it table scraps then it'll never be the same. yea, it'll eat the dog food still. but it wont be happy about it because it's tasted something better and will most likely beg for table scraps any chance it gets - mike has essentially done the same thing allowing ppl to somewhat prevent decline. he should have never even given the slightest taste of preventing decline and he'd have avoided all the begging dogs
    1 point
  11. i read the entire thing but it is too scientifical for me. well written, but that's just way more thinking about the game than i ever want to do. there was one part at the very beginning tho, something that has been said in the past...something that has always kind of bothered me: "One of the reason why I believe the game gets unbalanced in the end and why mike(mmatycoon) introduced the tickers is because (1)all the fighters look the same in the end. Quadra sensational or better fighters that (2)all act and look the same. (3)The only thing that separates them is their hiddens and the slider settings." (1) - there are only 4 primaries that the public can see. therefore, over a given amount of time, they will all look the same if there's no decline. (2) - is it really such a cosmetic issue? i mean, (and this a hypothetexample) u can have all the exceptional wrestlers u want but if half of them attempt takedowns and half of them don't, i don't care what they "look" like...half them fuckers aren't wrestlers. (3) - isn't that the whole point of hiddens and sliders anyway? that's just them doing what they're supposed to do. there's only so many skills to train up...the big kicker, the human element is sliders and hiddens. so really, even tho these guys all LOOK the same, they never will truly BE the same becuz of sliders and hiddens...the failsafe. i'm not saying ur idea isn't a good one. i'm not saying u shouldn't have an idea. this was something i brought up long before the changes came around. it also has a lot to do with greywar's post here: cosmetics... if ur not first, u're last if ur not progressing, u're regressing it's the mentality of "i can never go backwards!"...in all actuality, dropping from excep-- to wond++ or wond+ is NOT that huge of a difference...but to the psyche, the psyche that tells u "i can never go backwards!", it is a HUGE difference and most can't handle it and will not handle it. it sucks for the hardcore players that want it and can handle it. one thing about hardcore's tho...they're usually the minority. total bummer, but the way it is. hopefully ur dissertation doesn't get roasted too hard.
    1 point
  12. not having a go at the poster but i stopped reading around six lines WHY DO PEOPLE FEEL WE NEED TO CHANGE THINGS ? dont you enjoy the game now as it is ? havnt we had enough major changes to last a decade ? we have had two very important game changes this year already in :- the fight engine changed major and as predicted the men were sorted from the boys Tickers were introduced , and a lot of people left around the same time ? coincedence ? leave the game alone it works fine as it is
    1 point
  13. I could careless if the fighters get paid at all. They make plenty right now. The rest of the money goes to grow the sport. The Unions are killing the other sports. The NFL season was almost lost and now the NBA is already losing part of its season. Fans keep siding with the athletes rather than the sport. Now those athletes are causing the fans to lose out of entertainment due to their greed. None of the athletes are thankful for the sport and the team/company that makes them famous and wealthy. They just take and take until the fans are the ones punished.
    0 points
  14. I don't feel their is a maintenance problem either.
    -1 points
  15. When was this? I started in March of 2010 and this wasn't the case then. You had fighters looking alike but it was more closer to everything being over exceptional. March 2010 was the 70K creation ID's. I have an opponent tomorrow who is a 26K creation ID. Elite/Sensational/Exceptional/Black- so I'm not thinking he was too affected by a wonderful cap either? I agree on the 82% with secondaries, most fighters have a few skills they will never use, so perhaps that cap is too high. I have felt it on physicals however.
    -1 points
  16. I think a cast of 10 Veteren players chosen by Mike should vote for 10 15 ..etc fighters/managers.. per year to go into the HoF
    -1 points
×
×
  • Create New...