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  2. To add to my above post, I have only one account and I have purchased money through the exchange. I have a nutrition company with 160Q supplements already and an org. My org is empty I use it to find my new fighters hiddens without dealing with the whole QFC mismatch. I ran an earlier fighter through QFC to test for hiddens and I ended up with a fresh 18 year old fighting a jacked 25 year old that put 21 days of injuries on me. Now when I want to make a new fighter and test a build I make two with the exact same point spread and set the sliders to the exact same level then set an event and let em have at it. And now I am using it to hide my project fighters from the market. I can sit them in my org with no worries about having to turn down contracts over and over and I can train em for a few months before getting them to market. I would love to make another account get it set up for VIP and fill my org with enough of my own fighters with various builds and rotate who fights who but actually try to win with both fighters and see how it goes. I could care less about my managers W-L ratio or standing or anything else. I am far to old to worry about epeen measurements, I am so late to the game I could never compete with the years old veterans, I just want to play and have fun and I would have more fun playing solo at this point. I love the depth of the game but its very frustrating having everything I do end up depending on some one else to do something before I get to have fun.
  3. Yesterday
  4. I think I accepted the next Pickle fight way to fast haha man oh man. Looks like I wont be going in with full energy noob mistake.
  5. Okay I am going to play devils advocate here because it looks like it all boils down to in game money. First you said part of the running of an org is dealing with managers and their demands and building relationships. I get that but the game has changed there are very few people actually playing anymore and I would bet 80-90 percent or more of the new managers quit after the first month. So all that managing blows especially for a new org its nearly impossible. I have a buddy I met in game when I first started who has an org his org now has half of its fighters managers MIA for 15+days now and now he has been MIA for the last 2 weeks as well probably as a result. So if I were to start the above scenario with two accounts I would be able to completely skip out on all the BS for new orgs. You also talked about under cutting contracts but that would only apply if the multi manager intended to bring in outside fighters if he was only dealing with his own it would not apply. And I am sorry but so what if a managers fighters get hype and popularity faster, again that hurts no one because orgs do not compete against each other during events so the only one it affects is the multi user. And if the multi manager did try to contract out a fighter with inflated hype the org that signs him will get the benefit of filling seats and making more money so again no loss to anyone. And how certain are we that the multi manager is up to something nefarious all this is based off the assumption this guy is going to try to swindle some one. And what if this user set up two accounts and put all the fighters into his own org and actually tried to fight the fighters properly. Set up his fighters fights as even as possible with the builds he made set the sliders proper for both fighters and let them duke it out fairly. Would you still be against it? What if none of his fighters ever left his org would it still hurt anyone? And my final point to this that in my opinion pretty much makes all the complaint moot, you can unfairly purchase millions of dollars for a few months of vip. So how does an org with a multi manager getting positive income faster than usual equal cheating but a 2 week old manager can purchase 4mil for 90 days of VIP does not? In closing I would not be one bit upset if some one decided to play with multiple accounts, I would simply require them to both be VIP and if you were to make an org and run all your own fighters in it you cannot recruit any outside fighters. And any of your fighters that join your org cannot be contracted out to anyone else after. If you want a fighter in another org you have to make them then get them into another org without ever having joined yours. I mean really everything I describe in the above scenario can happen on a single account so why not 2? I would love to have 2 accounts and take a huge chunk of my fighters into a new org and fight fights when I want, make them fair, and have fun. Right now the game is slow and almost boring, fights take forever to happen, QFC blows because its so damn lopsided. And all the damn inactivity is getting old, I mean I have had to move 2 fighters out of an org because they both went over 45 days with no fight offers, and have 3 other fighters in another org that only get a fight every 45 days or so. That is no fun at all.
  6. Looks like we are going to have to bring the duel to the death sword fight back here???
  7. Energy, Morale and (Unnecessary) Flights! Hey Sucker Punch Fans! Posting this here as a regular reminder for everybody, although I'll probably post it every so often as a new post also. A few important topics that I just really feel it's important for me to cover every so often, especially for newer managers or guys who just may not be aware of the particulars with these things! Anyways, this bit of info is to help with Energy, Morale and Flights (and the lack of needing to use them!). First, ENERGY: This one is important for both training as well as on fight day. Training - If your fighter has dropped below 90% energy...he is NOT going to get the very best from his training, which means eventually if you continue training this way, your guy will fall behind others regardless of his learning speed or not. Fights - If you let your fighter walk into a fight without close to his full energy, there is a very good chance you are setting him up for a loss. If he doesn't get lucky and finish the fight early via a KO or Sub, there is a very good chance that as the fight drags on, even as early as late in the first round, he's going to get gassed and be more susceptible to being finished. Give your guy the best shot possible...keep his energy ready to go on fight day, and be sure he's training at above 90%! Regaining Energy: The only way to regain energy is to rest him (set his training schedule to "no training" for as many days as it takes to get back to where you want him. You can find out how many days it will take by going to the little icon at the top right of your fighter's page that looks like a weight, located between the red "VS" and the Eyeball icons. It helps keeping the energy up if you are using supplements as well, but the main thing is to manage those training sessions, lay off before a fight for at least 2 sessions or however many it takes to get back to or close to full energy! Now, MORALE: If your guy has not regained his morale to close to 100%, or at least over 95% or so, then the lower he is the less chance he's going to go into a fight focused and having the confidence to try to win it. Morale will drop for a number of reasons, including a loss in a fight and not changing his clothes often enough. If your poor dude is still wearing his magic white t-shirt and shorts, it's time to change that up. Regaining Morale: You will want to go to "Possessions" in the right-hand menu of the page, right down between Sponsors and Finances and check for his clothing and supplement usage there. If he doesn't have any other clothes, you should consider going shopping for some. If his morale needs to be boosted back up, try changing his clothes every day (by using the trash can next to his top and bottom items of clothing to throw away one copy, which will bring the quality back from whatever it is to "150" again) until the morale eventually works back to where you want it. After that, changing them every so often when the quality of them gets down to 140 or lower should keep his morale up barring a loss in a fight. If you need detailed information on how to do this, feel free to reach out to me! Last but not least, FLIGHTS: There is absolutely no need to ever take a flight with your fighter to the fight locations before his fight. Your fighter will automatically take part in the fight card no matter where he's located, so don't schedule a flight for him (ever! Except to change base if you need to for your gym!). Stay in his hometown where his gym is and your guy will simply fight and still be there afterward. No loss of $ sending him to the fight, no loss of energy and no loss of time! So, keep this in mind when deciding upon orgs to join...the location of the org does NOT factor into things these days ever since Mike turned off the need to fly to your fights about 3 or more years ago! Anyways, I hope this helps any newer managers out there. Reach out to me or any other experienced manager if you have any questions. Others might have other tips for you as well, but I hope this helps get all of our cheap shot artists in the best shape they can be come fight day and during training! More experienced managers, feel free to jump in here with any additional pieces of information that I failed to touch on, or to correct me as necessary! Take care, Hare
  8. Hello everybody…and welcome to…Sucker Punch Pro Series: RESURRECTION! Yes, this means that we're back for our third go round. The history is a bit mixed, our first go round was wildly successful and we ran an org for years that propelled itself from a little Restricted ID org into arguably one of the top three Unrestricted orgs in the game! I was very proud of that and the fact that we did things a bit differently than most orgs. Unfortunately, when it was time for me to finally walk away and turn the reigns over it all fell apart within a couple months and the org was more or less pillaged for resources and fighters. Our second go round was more short-lived as a filler space org that was intended to evolve over time and slide in ID...but we had some shenanigans and tom-foolery going on at the time shortly after that saw contracts skyrocket due to what I personally believe was shady funds and many of the orgs in that restricted space gobbled up by an owner who tends to come in now and then, create havoc, and then bail in short order. That left the unrestricted space, and the game, much worse off than it was before that. My hope is that this third go round will last as long as the game has a need for it. Right now, there's a bit of a vacuum of options in the 390-394k space in terms of variety and based upon the number of free agents out there that don't have contracts, it's clear that there's an opportunity to serve the managers and fighters there. So that's what we'll attempt to do with this 'Resurrection'! Org Structure and Details Ok, now that we’ve gotten through my little intro and all, let’s move onto the stuff that really matters to you folks! SPPS: RESURRECTION – Restricted ID (390k+) The org will get going to mostly serve the 390-394k or so restricted ID range. If demand sees fit, we'll expand that over time or grow with the fighters if need be, but as everybody knows it's hard to say where the game is going in the next 6 to 12 months. Generally speaking, many 18 year old created fighters are getting close to being unrestricted ready by the time they reach 26-28 years old. The fastest learners can be ready by 24-25. Given that, I know that the time for the org may only be needed for a specific stretch but when that time comes we can evaluate whether there is another gap that needs served or what the state of the game is as I stated. Contract Payscales and Signing Bonuses One of the big, BIG changes I am making again this time around with the org relates to contracts and signing bonuses. Gone are the days where I’ll offer contracts with big signing bonuses along with reasonable fight and win pay. There are simply too many instances where managers sign, fight one or two fights (if that), then bail and sack their guy after laundering the signing bonus cash. Going forward, all contracts will be based upon “fight to earn your pay, including the bonus”. Meaning, the normal signing bonus I’d offer folks will be prorated into the fight pay. So, you’ll see contracts with higher fight pay, and then smaller win bonuses. The higher fight pay is to allow the fighter to earn the pay as well as the signing bonus as they fight out their contract. For fighters of managers who are new or have very low funds, so much so that getting decent training, supplements and clothing is problematic, chat with me and we'll arrange to ensure you have the funds to give your guy the best opportunity possible until his fights and the fight pay kicks in. I have no issue with that whatsoever if the intentions are genuine and pure! Roster Sizes and Division Limits Let's discuss roster size and my goal of keeping things to about 1 card per week. Obviously, that implies only about 80-100 fighters in the org. I’ll stretch that to perhaps two extra cards per month, or 2 every other week, but that would be the max. That would put us at about 120 fighters max assuming some going AWOL or MIA, or other conflicts. My goal is to have fighters fighting approximately every 20-30 days, erring towards about 28 days for most fights. I like to set up fights with plenty of time for the fighters to train, plan and strategize. That said, I’m targeting the following: · 14-18 fighters per division ideally. · Fighters who go four fights in a row with losses or who fall below 4k P4P ranking, are unresponsive multiple times to fight offers or who have managers go MIA for 10 days with no word are subject to early cuts to make room for new blood. I hope that doesn’t happen often. Engagement and Interaction One of the reasons I want to keep the roster size down and only do 4, but maybe 6, events per month is so that I can keep up with write-ups for our managers and fighters! On top of that, I really, really want to encourage more interaction with managers and their fighters, get more of that flavor going. So, I'll be doing a thing where I have a list of stock questions that are available for folks to send me info on leading into events. Answer one, a couple, whatever you like. Give me something to work with, and your fighter/manager will be focused on more in the previews or reviews. Don't engage...I'll still touch on your fighter and the matchup, but it may not be as fun and interesting! Get as much out of this as you like! Hoping this sounds exciting and fun for all involved! I hold myself to a pretty high standard for how I like an org run, and that'll be no different this time around. I’ll be opening up the roster for sign-ups immediately and also sending out contracts. I’ll apologize in advance, but I will offer contracts to those without the “needs contract” check box checked ONE TIME ONLY, because there may be those who are simply training because there isn’t a roster they want to be on right now and perhaps we may be what they’re looking for. I won’t do it again beyond this coming week though.
  9. 10k turnovers from 2009-2018- 330 10k turnovers from 2018-present- 6 My point is that back in the day fighter creation did not have a large effect on the speed of the game, but in the past several years it has been one of the main symptoms and causes of a dwindling player base. Obviously i'm not expecting this game to get 2012 popular again, but if we want the game to grow we have to do a better job than being able tell newbies "you have to create fighters right after the ID turns in August, or else you have to wait til next year" Obviously it's not the only reason, but it's certainly A reason. Where i'm 10000% with you is that it has to be made more accessible to org owners to send contracts via creation date.
  10. Von Kaiser: I slammed that Friday guy so hard I hear they call him Sunday now. And I loved it, gonna do that to every opponent I can get my hands on from now on.
  11. I cannot say to what extent but popart is correct, I know for a fact that people have left because of the slowdowns happening before every major id turn. And those slowdowns happens for no better reason than that we are all waiting for a number to tick upwards. But Hare also got a good point with the org owner tools.
  12. If you want orgs done by creation date then the game needs to support the org owners and staff in a way that makes it easy to manage and not any more difficult than going by ID. By that I mean, the ID is right on the fighter's main profile page and the ID is also in the org owner's tools to see easily. Creation date isn't as easily accessible and creates more work for the org owners if they are doing a really good job of matchmaking. Anything that makes it more difficult to run an org, especially restricted ID, means less incentive to do it. As for the "largely contributed to the decline", nah...that's just silly. Maybe slightly or minorly, yes, but not largely by any stretch. What has largely contributed to the decline was lack of attention to the game by the owner, lack of any sort of development effort, lack of responsiveness over time, lack of dealing with rampant cheating and abuse, etc. etc.
  13. I'm 100% down for whatever changes need to happen for the game, my fighters be damned (or what's left of them..)
  14. ":Rocky" Leon Edwards (GBR) vs "Remember the Name" Belal Muhammad (USA) Heavyweight Interim Title Tom Aspinall (GBR) vs "Razor" Curtis Blaydes (USA) "King" Green (USA) vs "The Baddy" Paddy Pimblett (GBR) "CLD" Christian Leroy Duncan (GBR) vs "Robocop" Gregory Rodrigues (BRA) "Almighty" Arnold Allen (GBR) vs "Ninja" Giga Chikadze (GEO) ESPN 2/ESPN+ Prelims 8PM EST "The Prospect" Nathaniel Wood (GBR) vs "The Pit" Daniel Pineda (USA) "Meatball" Molly McCann (GBR) vs Bruna Brasil (BRA) "White Kong" Jake Hadley (GBR) vs "The Don" Caolan Loughran (IRL) "The Baltic Gladiator" Modestas Bukauskas (LTU) vs Marcin Prachnio (POL) UFC Fight Pass Early Prelims 6:15PM EST "The Welsh Gangster" Oban Elliot (GBR) vs "Pressure" Preston Parsons (USA) "The Punisher" Muhammad Mokaev (GBR) vs "Starboy" Manel Kape (PRT) Sam Patterson (GBR) vs "BDK" Kiefer Crosbie (IRL) Mick Parkin (GBR) vs "The Bull" Lukasz Brzeski (POL) "Mama B" Shauna Bannon (IRL) vs Alice Ardelean (GBR)
  15. The insistence of this community to stick to ID# orgs largely contributed to the decline... Creation date is the way.
  16. New Auction 50k start 25k minimum increases 48 Hours "Lord of the Nerds"
  17. Changes To UFC Fight Night: Sandhagen vs Nurmagomedov In Abu Dhabi On Saturday, August 3 Read the Full Article Here[url={url}]View the full article[/url]
  18. Strawweight "Fighting Nerd" Determined To Prove She Belongs Here Saturday At UFC 304 In Manchester Read the Full Article Here[url={url}]View the full article[/url]
  19. English Heavyweight Admits He's Far From The Finished Article, But Plans To Be A Little Bit Better Every Time He Steps Into The Octagon Read the Full Article Here[url={url}]View the full article[/url]
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