Jump to content
  1. MMA Tycoon

    1. General Game Discussion

      Talk about fighters, events, clothing brands - anything you like as long as it is interesting or relatively important. If you want to talk about the UFC, do it in the General MMA forum in the section below.

      336.8k
      posts
    2. Fight Organizations

      All discussion about fight organizations in MMA Tycoon. If you are building the next UFC, tell us about it in this forum.

      138.2k
      posts
    3. Other Companies

      All discussion about MMA gyms, nutrition companies, clothing companies and alliances

      70.4k
      posts
    4. Bookmakers & MMA Betting

      Discussion on in game and real life betting. Promote your bookies or discuss appealing odds for upcoming fights.

      5.7k
      posts
    5. Noob help!

      If you're new to the game, ask any help questions in here. The more senior members will help you learn the ropes!

      62.8k
      posts
    6. Suggestions & Improvements

      If you have any suggestions for game improvements, please let us know. Your contributions are greatly appreciated!

      51.8k
      posts
    7. Error reporting

      If you get any in game error, please report it here. Error reporting is essential and encouraged, so please do report every error you find.

      16.9k
      posts
    8. Yearly Awards

      Discussion and awards

      11.5k
      posts
    9. Foreign Language Forums

      Discussion in Languages other than English

      1.8k
      posts
  2. The Real World - MMA Forum

    1. General MMA / UFC Forum

      A general Mixed Martial Arts forum for UFC discussion - all MMA and Ultimate Fighting Championship discussion in the same forum.

      92.5k
      posts
    2. General Discussion

      Talk about anything non-MMA related in here.

      56.5k
      posts
    3. Pictures & Multimedia

      Photoshop to your hearts content, post pictures of ladies with big boobs... You know the sort of thing - just keep it clean - no porn, no nudity, no copyright infringement.

      17.9k
      posts
    4. UFC / MMA News Forum

      News as it happens from around the Mixed Martial Arts world. News feeds from our friends at MMAInsider and the UFC.

      25.1k
      posts
    5. Off Topic

      If you want to talk rubbish, do it in here.

      92.9k
      posts
    6. Fantasy Sports Games

      Fantasy sports leagues for Football/Soccer, American Football, NBA or whatever anyone wants to set up a league for.

      5k
      posts
  • Posts

    • I don't think well rounded builds work at all. Just specializing in one skill [striking, clinching or grappling], and getting to Elite [15] Elite [15] Elite [15] as quick as possible. As far as "secret gimmick" the only thing I can think of is having a combination of knees and submissions. Knees to the body to wear down your opponent and them submissions after pulling guard when the opponent gets tired. What I learned from that experiment is It increases the chance of getting a submission. Though it doesn't work as much vs maxed out builds. I had a former fighting doing this vs ID organizations in the past and it worked pretty well until he transitioned to non ID orgs. https://www.mmatycoon.com/fightcommentary.php?FTID=1018441
    • I get my first submission win and they're changing the game 😭
    • I'm against the change. Lowering physicals would make it harder for a fighter to keep high conditioning and would make the game slower with more rest days. Also it would make keeping declining older fighters even more of a struggle with a lower physical cap. 
    • So I'm personally of the opinion that the majority of "variety" should stem from fight tactics rather than from fighter builds, because that's just more interesting to mess around with on a fight to fight basis whereas you can't realistically expect to meaningfully change your fighter's build in the usual ~30 day break between fights, especially under the current meta the fighters are built with. The current meta is to specialize like crazy, 15/15/15 in as many things as possible until you reach total skillcap, because the community consensus seems to be that there's no particular benefit to any kind of balance or variety in your stat distribution. When the wiki was around, I remember it talking about how changing things up and using different types of attacks is beneficial, but the benefits don't seem to outweigh the downsides of having less than the maximum possible skill points in a particular area. Obviously I'm not privvy to what goes on under the hood. It's very possible that there still remains a secret undiscovered meta that goes against the grain and also enables the variety I'm talking about, but I've been doing some testing and have not been able to prove the general consensus wrong so far. There's just no way to fit that kind of versatility under the skillcaps. So overall, I don't think tightening up the skillcaps is the way to go. Not that I'm necessarily against it, but I just don't think it will change very much. People will still try to max their skills out as much as they'll be allowed to, still resulting in equally very one dimensional fighters, except now the cookie cutter endgame striker will have to get an extra type of defense instead of, say, Kicks. And again, this could just be a question of people getting misled in mass over missing game engine information, but the more I play, the more unlikely it seems.
    • I like to see updates, this is great news overall! I am unsure how adding both takedowns and TDD in clinch makes sense. I suggest adding JUST clinch takedown defense to balance the standup vs ground fighter struggle. So, it's clear that standup fighters have less skills as ground fighters to train. (ie: Ground fighters still need some punches, striking defense, clinch, gnp, transitions, etc.) By adding one stat for each, this just perpetuates the problem. The clinch might be a little better - which is definitely needed! Breaking the clinch especially!!! Really by adding just Clinch TDD this helps give standup fighters another gap they need to train - while ground fighters can train just takedowns to affect both range and clinch. I noticed you mentioned grapplers should need less takedowns than strikers need TDD, but in my experience I feel I need really good takedowns -like Wonderful or better -to rely on them, and better wrestling primary is a must... and even then some fights I struggle to get takedowns. For strikers, I've had some of my strikers thwart off 10+ subs when I have a blue belt with respectable dgrappling against a better ground guy. I've also had some of those same strikers stuff 10+ takedowns in a fight when I'll have Respectable TDD and less wrestling primary. It's a difficult balance, I understand. Strikers with KO power who clinch control are currently the meta build, so any skew to help the ground fighter - or the jack of all trades - is a must as far as updates go. Thank you!
×
×
  • Create New...