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jjsquirrel

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Posts posted by jjsquirrel

  1. There is no requirement to do QFC fights before getting a contract. But most people do that anyway, if nothing else to see what the "Tale of the tape" properties say about their fighter. If they for example show "Granite chin" there that is a very good sign.

    If you know a kickboxing org you would like to join I recommend you message the owner and include the fighter id.

  2. 37 minutes ago, popart said:

    At this point would it not be more profitable for Mike to sell the game to someone who gives a rip? I understand there's a whole coding thing that would have to be done with BetMMA, but i'd still figure that the MMATycoon side is more profitable at this point. 

    Game needs an active owner or it will die. Any continued tie ins to BetMMA or the work to sever the links could be regulated in the sale contract. I wish Mike would come back and be active again, but the more likely option is he won't. So yes, find someone with php skills willing to run it sounds like it could be a win for everyone involved.

    Not as easy of course, but there is an established community, a functioning revenue stream even if small but with the potential for growth given some dev effort and marketing.

  3. 20 minutes ago, Jersey said:

    Yeah, that's why I think I'd just prefer striking with a modified Clinch system.  1 stall, ref breaks it.  I think that'd be well enough for the people that want pure striking.

    Making a few different rule sets available like kickboxing, MT, K1 with some different rules for such things like clinch breaks, elbows allowed etc. that should not be too far away from what current KT does. And for simplicity all of them could count on the record as KT. Could add some variation and support immersion for orgs that run with different themes. Would be nice to have a dedicated MT org for example.

    • Upvote 1
  4. 8 hours ago, Zello said:

    I want boxing in the game

    Boxing by stripping away everything but punches from the current fight engine just becomes a very one-dimensional thing without much room for slider tactics. I think it would just suck and not draw much interest at all.

    The right way to do it in my opinion would be to add some additional boxing specific sliders to fine-tune the punching game further. And of course some fight engine adaptations to go with it like how the scoring is different for grappling. Adjust things like lower the punching power to reflect thicker gloves and allow for longer matches.

    Could maybe draw some players from the boxing community as well, would let us arrange some tycoon crossover fights between the sports :)

    Even if boxing specific sliders are added the fighter builds would still be completely one-dimensional. This just isn't a boxing game and will never be a good one without some serious thought and development effort. If that happened, sure I would try it out, but boxing as an even more handicapped version of the original game than KT already is, I see no point in that.

  5. Mac: Hey, wake up!
    Bull: ZZZZZZZ...
    Mac: It's fight day, what are you doing still in bed?
    Bull: Uh, what? That was yesterday, I already trashed that guy, let me sleep.
    Mac: Idiot, that was some guy from the club yesterday, I've been dealing with the japanese police since then. Don't tell me you went on drinking, you told me just one for the nerves.
    Bull: Eh, needed one more maybe, my first fight, big tournament and all.
    Mac: Shit, we haven't even gone over the gameplan, come one, get dressed now.
    Bull: Nah, I got a headache, I'll just pick that fucker up and slam ko him so I can go back to bed.
    Mac: Eh, well he certainly wouldn't expect that, but..

    • Upvote 1
  6. It doesn't explain this on the VIP page, but I think it is correct that you need to be VIP to own or hold any job in for example an organization. And the VIP trial doesn't help, it gives you most of the VIP benefits but not all of them like doing things with companies.

    • Upvote 1
  7. 12 hours ago, actionjackson said:

    This game will always be dying because Mike doesn't make any money running it and therefore has no incentive to update it. He is around for things that earn him some cash, avatars, Paypal transfers etc. but updating the game does nothing to put money in his pocket. I can't blame him really. He probably needs to move to a subscription based model to earn money but he probably wouldn't attract any new managers and many here would leave because of it.

    The only way he will ever earn money out of this game is a larger player base. That in turn would require some effort and investment before getting to that point.

    Not necessarily paying money for a developer (though that would also help of course), but investing some of his own time to engage with the existing community, starting the occasional Island season and such.. and doing some marketing. There is some low-hanging fruit like updating the texts around flights and locations that are constantly confusing new players, I don't think a paid developer is needed for that. Just being around showing some activity around 400K, sending out a message to inactive players to let them know we have a big id turn and this is the time to come back.

    Getting more players in and keeping them has the bonus effect of automatically making the game better for everyone without a single dev hour.

    If that is not something Mike believes in or has the time for I think he should look to sell the game. One guy with some coding knowledge and a little motivation could certainly bring it back to life again.

    • Upvote 1
  8. 6 minutes ago, HareRumpler said:

    A web-based game like this would never survive a start over.  The only reason it survives now is off people who have been playing it so long they're "invested" emotionally and nostalgically.  If a start over were to occur, 2/3's of the folks involved wouldn't bother and you'd still have the same issues attracting new players to the game, even with a faster learning speed.  It's just not the type of game folks go looking for.

    Yes I wasn't 100% serious on that. In fact just increasing learning speed on it's own could in some ways be like a restart for the old guard around here if you read what Mentor posted above. And I get where he is coming from with all the statistic-keeping etc. he has done over the years.

    So from a game owner perspective..
    Increase learning speed? - Damned if you do, damned if you don't.

    Crack down on the money mafia? - Damned if you do, damned if you don't.

    Just ignore everything? - No immediate bad effect except us whining about things here..

  9. This thread is taking all sorts of interesting turns. If this money-glitch thing is on a level that it would potentially bring down the whole game (which has so far survived a non-working economy from around day 2 I hear), then it cannot be too much to ask the Tycoon FBI to also check "secret" stashes like company accounts and jets.

    But the whole game practically being run by a couple of bigshot oligarch org owners having Mike too scared to act against them.. isn't that in a way the most tycoony thing that could possibly happen in a tycoon style game? Maybe we should just declare them the season 1 winners, reset everyones accounts and start over with the quicker learning speed? 🤑

  10. 22 minutes ago, Mentor said:

    If lets say you have an org, running 1 event per week and fighters progress faster, it means they also degrade faster.

     

    Really? I thought it was based on number of training sessions rather than amount of skill gained.

    In any case, if overall skill gain rate is increased fast learners will be even more important as they will have more of a relative advantage. This will make things harder for new managers who often come late to id orgs and may not check learning speed.

    • Upvote 1
  11. I only heard some vague rumour about a money glitch, had no idea there were several floating around. And no news about any issues being patched. If you announce a planned change then don't do it, at least say it is postponed or cancelled or whatever. Like when are we getting the physicals cap? 🙄

    But if there is work going on in silence, sure I'll take that over no work at all.

    • Upvote 2
  12. 45 minutes ago, ArtieBanks said:

     

    The learning speed could only affect new creations and not current ones based on the fact that it is a database and you would have to go through each fighter individually

    Hmm, something like: update fighters set learningspeed = learningspeed*1.1;

    would give a 10% increase across the board for all fighters. If you want a nonlinear dropoff based on fighter age instead you write in whatever the formula is in the query. Easy for me to say of course having never seen the db or game code.. but I'm willing to bet I could do it if you gave me access ;)

    But your last sentence kind of nails it down. If the owner for whatever reason has no time or even worse desire to run the game it will eventually die. I got my hope up as I saw some development happening, came back to join 400K. The biggest opportunity ever maybe to bring old managers back and breathe some life into things again with a big id turn and development plans. But nothing, not even starting Island season as promised.

    The level of mismanagement here could have killed big budget AAA games but this old thing lives on like a garden weed refusing to die despite the abuse it gets. The game nailed a couple of things perfectly, like the fight engine. That and the community kept it alive for years. But the lack of communication, the feeling that there is no one at the helm, that is simply demoralizing.

    • Upvote 1
  13. Problem: It takes too long to get to open id.

    Simple solution: Allow fighter creation with enough skill points that they can go directly into open id. Have some minimum age for this (so they don't unfairly get a longer career), maybe a VIP cost or whatever. We can just say they came from another fighting sport like kickboxing or something. Maybe you cannot allocate every point exactly, but some will be sprinkled randomly across skills to simulate how you cannot get a perfectly minmaxed fighter through regular training.

  14. Yes changing the learning speed would have a number of secondary effects throughout the game. Some that could be be hard to see in advance. But if this really is the holy grail that will bring the inactive managers back I suppose it has to be done. As long as there is an active developer around to fix & balance things it might work out.. but there are some big if:s in here. And if the key assumption turns out to be wrong or the whole thing is poorly executed it may instead kill the game.

    Segregating in different worlds is an interesting thought but comes with some practical concerns. Island still has a lot of connections to the main world, like sharing rankings and using the same database table for fighters so creating in one world would advance the all-important id in both. Seems like a good deal of development would have to go into just sorting the infrastructure.

    Another option would be to spin up a whole new tycoon instance, but that would have to go on a separate server/domain name -> again some effort & investment for Mike but maybe not as much. And we would have to deal with having separate manager accounts for the two tycoon versions.. and separate VIP day counters.

  15. 49 minutes ago, Jersey said:

    I mean, once you're at the top, you can always create a multi, test them there, then just drop them and pick them up under your main account.  Right?  There's way too many holes in this game.  I genuinely enjoy it and wish everyone would just play it as what it is meant to be.

    I don't care if others fight themselves, up to them and a minor thing really. The multi accounts on the other hand, that is clearly against the game rules and give unfair advantages. But nothing is completely black and white, without the multis we would still be waiting for 400K :)

    • Upvote 1
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