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Shortstacker

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Posts posted by Shortstacker

  1. I'll weigh in, as a new player.

     

    It would be very difficult for me to make money, short of selling VIP time.

     

    I don't have any professional skills in writing bio's, interviews, or any of that stuff, so that avenue is a no go.

     

    I don't have any skills creating banners or avatars, so that avenue is a no go.

     

    The money you make from base level contracts is barely enough to afford a semi-decent gym, supps and clothing.

     

    I imagine that my experience in playing this game, without VIP, would be significantly hindered.

  2. Another thing is educating everyone and trusting they do it right. You could easily have a gym with 20 coaches and more fighters IF you could get all to train properly. A useless skill doesnt need to train with elite coaches for max gains. They can train with coaches that are what competent or something and still get max gains. So a gym could easy have half a dozen competent coaches and half dozen wonderful coaches and half dozen elite coaches and mix in some double elite and double wonderful and so on. But managers need to be trusted to follow the order of training progression. Start with competent then go to wonderful then to elite.

    Unless this training progression doesnt exist anymore?

    I’m curious to know which training progression you vets are using.

  3. You should probably get at least one sparbot with 5 stars in sparring worth. That should help the less skilled fighters get considerably more out of those sparring sessions.

    5 stars in each discipline? Or one for each, so 4 in total?

  4.  

    Let’s try not to digress too much and keep this thread focused on fixing the gym problem.

     

     

    For the min-maxers out there (myself included), I want my fighters training with the best, and also getting the best experience possible. The only way to do that is with 1:1 training with elite coaches. For the average guy running a gym, affording enough coaches to still maintain a cash flow but also to ensure the best training... Is nearly impossible. Especially with the limit on coaching skill points.

     

    My suggestions, and again this is coming from a new guy who has done a lot of research in my short time.

     

    1. Perhaps if trainers were overall less expensive, it wouldn't be as tough for guys running pub gyms. If you're running a private gym, money isn't typically going to be a problem, so its a win/win.

    2. Eliminate the skill point cap.

    3. From useless to say, competent? The training speed could be accelerated anywhere from 10-25%. This would make the first few weeks for new trainers much more exciting. Seeing pops everyday, every session, feels HUGELY rewarding and would help sink players in. Once they surpass competent it could return to the usual speed.

     

    Hopefully some of this made sense.

     

    Cheers.

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  5. Immediate fights against AI opponents or even just getting QFC fights faster, especially in the beginning, have been suggested many, many times before (just to name a few: http://www.mmatycoon.com/forums/index.php?showtopic=58730 and http://www.mmatycoon.com/forums/index.php?showtopic=60467 or even http://www.mmatycoon.com/forums/index.php?showtopic=56460).

     

    I agree this would be a nice addition but realistically, I just don’t see that getting implemented any time soon.

     

     

    There are many new user guides floating around that are actually really good. It’s helping new players find them and getting them to actually read them and understand their importance that are a lot harder than you might think. When you start playing the game, it can all be a little overwhelming. Getting a mentor will help speed up your progress in this game more than anything else can. But not everyone is inclined to do that, I for example never did.

     

    Whether you get a mentor or not, getting a sense of progress in the beginning is the most important thing to focus on, if you want a new player to keep coming back. Boosting the learning speed at the lower levels feels like a good way to do that.

    Agreed on all fronts.

     

    Look at it from a psychological point of view. New player starts, makes a bunch of terrible fighters off the bat and gets them into quick fights. New player loses all fights horribly because of poor builds, poor slider settings and minimal knowledge of proper training protocol.

     

    On top of that, seeing little to no progression because of few “pops”, can be quite frustrating.

     

    We all like seeing plus signs, number increases, watching our fighters grow! It’s the carrot on the stick! You stick around to watch how that fighter will grow!

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