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Posts posted by RiderJake
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On 5/15/2021 at 10:20 PM, Bynum said:
One other comment that occurred to me on reading through my own post:
There should be more "extra points" for extra years of a fighter's starting age. Right now to have a fighter who will become competitive at all at the highest levels it's necessary to make an 18 year old project (or younger).
It should remain a long term advantage to start younger, or everyone would just make 24-25 year olds, but it should be a small enough advantage it can be overcome, or at least the difference between starting at 18 or 21 should be, maybe a 25 year old should always have to pay for having it easier early by peaking considerably lower.
I now make mostly 24 year olds, some 25 and some 23, with a few 18 year old projects (I do have fighters between those ages, but they were made before enough people explained to me why one either makes a project or an immediate fighter, with no middle ground, and then I stopped).
I go more for the higher ages with just a few projects that I hope to make great because the super-high levels aren't so appealing because everyone will be great at everything, so there's not enough variety, and I'm also not very patient and would rather make a fighter who can fight soon. I did make a few because I'd like to have a great fighter or two if I hang around for years, which I hope I do.
But the "dead group" of 19-22 year olds that I'll likely never make another of...well, I'd like it to be less unreasonable to make those.
The dead group of 19-22 year olds is almost like real life. There are always fighters who will never become professionals at any level.
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Hi all! It's not a bad game, I liked it. Decided to register on the forum and learn more about the game.
What are your experiences with submissions? Wrestling vs BJJ
in General Game Discussion
Posted
Is it more likely that a belts submissions won't work from a difficult position? Or what does that relate to?