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maurelio

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Posts posted by maurelio

  1. 18 hours ago, Skuzbukit said:

    It shows the current value of that skill - this includes the starting value, any gains from training sessions and any losses through decline.

    If you had started with 110 in punches & had not trained it will show the value you have minus any decrease over time you have incurred.

    Best way to figure out a fighter learning speed is with a skill that has only 1 point in it at creation (but not escapes as the speed of that is boosted) and which does not have many other skills boosted by training it, I typically stick to using Kicks, Elbows or Knees for testing purposes.

    Put your fighter with the correct coach for the skill 1 on 1 to learn the skill that it has 1 point in.

    Coach & fighter max morale, must be 90%+ energy on fighter - ideally 100%.

    Train that single session then check.

    Go to "my stats", then "skills snapshot", then click on the drop down to select the skill you just trained your fighter in.

    Right mouse click on the coloured portion of the bar & "inspect element" - (I use Chrome browser on a desktop PC to do this, it doesn't work from mobile).

    You'll see a screen of code for the website appear in a panel to the right of your screen & highlighted in the middle will be some code for the coloured part of the bar you inspected it will look like:

    <td width="3.2%" background="images/barred.jpg">&nbsp;</td>

    The "3.2%" will be the variable indicator of the size of the bar, or put another way how much skill you gained from that single "ideal" training session, but that's of a 100% bar, and since MMATYCOON skills are 1-150 you will need to multiply the number you see as a % by 1.50 to get a score that reflects the learning speed of your fighter.

    The example above would be for a fighter with a Learning speed of 4.8 which is in the average range for an 18 year old creation.

    Using the "fast learner" hidden at creation would have added 30 to the base value of this fighter  but if the learning speed of that fighter had been above 4.8% without that boost then some or all of that additional 30 points would have been wasted - which is why "fast learner" at creation is not advised.

    You will overall see most fighters land in the "Average" Range & far fewer in amazing or bad (if creating lots of fighters in search of those with fast learning speed).
    As a VIP Manager the more you chase fighters with amazing learning speed the more VIP points you will spend in the process. Most managers will pick a range they will not accept less than that fits with how costly they are to gain. So it ultimately boils down to how much money you want to blow on that chase. As a non-VIP manager you'll have to decide how much time you want to spend searching for a fast learner as you can't sack fighters early like VIP can.

    Below is a table showing the learning speed range at creation age (using the above methodology):

    (NOTE: the bad range is not the lowest minimum possible just where I cut the bottom end of my table off, the top value in each column is the cap - 16, 17 year olds have the same cap as 18 year olds, all fighters begin losing learning speed at 19 0.15 per year).

      18 19 20 21 22 23 24 25
    Amazing
    7.50 7.35 7.20 7.05 6.90 6.75 6.60 6.45
    7.35 7.20 7.05 6.90 6.75 6.60 6.45 6.30
    7.20 7.05 6.90 6.75 6.60 6.45 6.30 6.15
    7.05 6.90 6.75 6.60 6.45 6.30 6.15 6.00
    Great
    6.90 6.75 6.60 6.45 6.30 6.15 6.00 5.85
    6.75 6.60 6.45 6.30 6.15 6.00 5.85 5.70
    6.60 6.45 6.30 6.15 6.00 5.85 5.70 5.55
    6.45 6.30 6.15 6.00 5.85 5.70 5.55 5.40
    Good
    6.30 6.15 6.00 5.85 5.70 5.55 5.40 5.25
    6.15 6.00 5.85 5.70 5.55 5.40 5.25 5.10
    6.00 5.85 5.70 5.55 5.40 5.25 5.10 4.95
    5.85 5.70 5.55 5.40 5.25 5.10 4.95 4.80
    Decent
    5.70 5.55 5.40 5.25 5.10 4.95 4.80 4.65
    5.55 5.40 5.25 5.10 4.95 4.80 4.65 4.50
    5.40 5.25 5.10 4.95 4.80 4.65 4.50 4.35
    5.25 5.10 4.95 4.80 4.65 4.50 4.35 4.20
    Average
    5.10 4.95 4.80 4.65 4.50 4.35 4.20 4.05
    4.95 4.80 4.65 4.50 4.35 4.20 4.05 3.90
    4.80 4.65 4.50 4.35 4.20 4.05 3.90 3.75
    4.65 4.50 4.35 4.20 4.05 3.90 3.75 3.60
    Mediocre
    4.50 4.35 4.20 4.05 3.90 3.75 3.60 3.45
    4.35 4.20 4.05 3.90 3.75 3.60 3.45 3.30
    4.20 4.05 3.90 3.75 3.60 3.45 3.30 3.15
    4.05 3.90 3.75 3.60 3.45 3.30 3.15 3.00
    Bad
    3.90 3.75 3.60 3.45 3.30 3.15 3.00 2.85
    3.75 3.60 3.45 3.30 3.15 3.00 2.85 2.70
    3.60 3.45 3.30 3.15 3.00 2.85 2.70 2.55
    3.45 3.30 3.15 3.00 2.85 2.70 2.55 2.40

     

    Also do bear in mind this would just be the learning speed for a "perfect" 1 on 1 training session, things like how many other fighters you are training alongside during a session, your fighter's morale, energy below 90%, the coach's morale, the coach's relative skill compared to yours and other factors are all things which will reduce the speed at which you gain skill per session.

    This learning speed only affects Secondary skills, Primaries & Physicals have static gain-rates, which is why it is better to focus on secondary skill gain the younger the fighter is then move into training primaries & physicals gradually until a fighter reaches their mid twenties.

    Also, skills are generally easier to train from 1-70 than they are from 71-150

    And a subjective observation of mine is that it is harder to get a 25 year old at cap than it is a 18 year old, YMMV but I would not be surprised if older fighters are more tightly bound to the average range than younger ones.

     

    Thank you very much, thats an even better explanation than the other thread, I just have another question. Im not VIP yet so I usually right click anywhere and search for "barred" (thats the only line with that word) and multiply the % for 1.5x. Is this the same or Im doing something wrong? Also thanks for the table, it will be very useful in the future

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