Jump to content

Lynch96

Manager
  • Posts

    104
  • Joined

  • Last visited

Posts posted by Lynch96

  1. I think that the changes that ultimately over-emphasize age will encourage more ID hiding.

     

    ID Hiding: Only fighting in ID restricted Orgs, despite having the appropriate skills to fight any and all challengers.

     

    Does this game really need more roadblocks to top fighters fighting each other? It is already one step away from professional boxing...

  2. First, under the existing system, your fighters will be able to regain lost ground more quickly than if they were training it for the first time anyway. I don't remember anything being discussed about this particular issue for the revised system, but then the bulk of this discussion did happen quite some time ago now.

     

    Secondly, ticker death definitely was one of the intended outcomes of the system, but not really (to my knowledge) in the way you have described. It was supposed to help kill off aged fighters so they didn't, in effect, continue in their prime forever.

     

    "So, in general it would be basically no "maintenance" time sytem. No faffing about. None of that. You could leave your guys not training for a while and know that you could get back up to the max levels fairly quickly."

     

    This was the part of the initial post which I was referring to. I asked the question because in the current system, I estimate it will take me 9 months to get back to a level to where my fighter could even compete. If he could get back to that level at all. I think we could all agree that would not be defined as "fairly quickly". So, if this new system were to change that, as the quote suggested, I would like to fight some of my guys again. If their decline had come through an intended game process, I would have no problem with it. However, "ticker death' due to inactivity was not the intended outcome. It was ticker death through a natural aging/injury/fighting process. It's also rough having a roster full of aged fighters that fell victim to ticker death. It would take 5 months, or a bunch of money to cut them all. That's why I wanted to know more about the aforementioned quote.

  3. I don't have time to read 36 pages, so I'm sorry if this has been covered.

     

    I have a few guys that got owned by tickers, because I was inactive. I would like to fight them again, but it won't be feasible to fight them again under the current system until about September. If I understand correctly, this new system will make it so my fighters will be able to get back up to the general skill level in a reasonable amount of time? I would be in favor of that system, if that is the case.

     

    The point of tickers was never "ticker death". It's stupid that great fighters have to retire because their manager had to go inactive. Alex Vargas wants to fight again...

  4. Rio De Janeiro has long been a part of this game, and it was a great city a long, long time ago. During its glory days, Rio housed historic orgs such as AFC, Blitz Rio, and RHOE...

     

    ...Then came the crime. The crime darkened the streets of Rio, and soon neither tourists nor fighters from other cities wanted to visit.....

     

    ....Then Jacky came.....

     

    .....Sadly, to this day the criminals and Jacky continue to elude the authorities.....

     

    ............With its numbers and prospects dwindling, this once great city now stands as the barren wasteland of the MMATycoon world.

     

     

     

    So today, I am here to ask a question. Why do we need it? What good is it? Does anyone even know?

     

    I propose we jettison that part of Brazil into the sea, Escape from LA Style, and never think about that Den of Vipers again.

     

     

     

    P.S. Congrats to UVT for being open 3 years. I think it's the second oldest Org in the game, everyone forgets about it though because it's in Rio. Big Boy deserves a better city.

    • Upvote 1
    • Downvote 1
  5. My main issue with tickers is that is does nothing to introduce fighter diversity, nor does it effectively stop people from pulling an elite/elite/elite/black. The problem I would have implementing this is that there is no assurances that this would solve those two main issues. The only thing I could see this change really introducing, is that once fighters start to reach 35, they will start becoming ineffective. I really don't see the point in that, as 35 year olds are not the problem in this game. There are sensational/sensational/wonderful/brown 22-23 year olds - so why do we need to attack the elderly?

     

    I don't throw this word around very often, but tickers are definitely a quagmire. All of these over complicated and 'objectiveless' solutions aren't going to fix any of the problems. Plus to top it all off, your solution doesn't begin to address time consumption - which is a huge ticker issue.

     

    So three major ticker issues:

     

    Fighter diversity - no

    Maxed fighters - maybe (they won't be when they hit 35 anyways, but before that?)

    Time consumption- no

     

    What I really see this change doing is stopping fighters from becoming dominant for long periods of time. I don't think this is the issue that needs to be addressed.

     

    There is no solution for tickers - just removal. A total skill cap is the only way the issues that tickers attempted to correct, will be fixed.

    • Upvote 3
  6. I don't see the point of this. Tickers already do not stop fighters from going elite/elite/elite/black. So if you make them easier, you might as well take them out. The point of tickers and aptitude was to create fighter diversity.

     

    I don't like tickers at all, but this just makes them pointless. While they do slow the ascent into the near max guy, they do not stop it. It feels like this way they would be in the game just for the sake of it. So why not just remove them completely?

    • Upvote 1
    • Downvote 1
  7. Em, nope. My org is in the game for over 3 years now and i have only recently started to run regular PPV events. I think most people which open an org has to do mainly with the fact that they "want to run an org" not because they want to make money. I think very few new managers creating an org think about / let alone plan to run a PPV event any time soon.

     

    I am not against the merging orgs idea though (this has been brought up myltiple times)

     

    There's this basic rule of economics. It's called supply and demand. In regards to ticket sales and PPVs, there is unlimited demand as long as you put the formulas right. So if the demand is unlimited, the market has room for an abundant supply. However, if the demand was limited (as it should be) there would be less orgs because in a competitive market, they would go bankrupt.

  8. Another core reason there are so many Orgs is that they don't compete with each other over ticket sales & PPV views. In MMAtycoon there is an unlimited amount of ticket buyers and ppv watchers as long as you get the formulas right. There's no finite number. If Orgs had to compete with each other over a limited viewership(like in real life). There would be far, far fewer orgs.

    • Upvote 3
×
×
  • Create New...