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  1. I'm not sure if this has previously been suggested but it would add a level of depth to running a clothing company if they instead became gear companies. This would involve adding additional slots to fighters other than shorts/shirts. For example: Headgear: Grappling Gloves: Boxing Gloves: Shin Guards: Handwraps: These particular items could work like nutrition companies in the sense that they have a quality level and research will unlock the ability to produce higher quality gear. Orgs could also purchase their own standardized grappling/mma gloves for their fighters to use in fights (possibly could be tied into org merch partnerships giving orgs a small cut of merch sales while slightly increasing merch sales in general) The items could modify the effectiveness of sparring and possibly other coached sessions. In order to make this a positive addition rather than a negative addition I would suggest that these pieces boost training/sparring of related skills. The alternative would be to reduce the effectiveness of sparring/training with lower quality gear. Pros: Adds more depth to clothing companies Possibly decreases time 18 year olds and the like spend training Could be tied into org/merch partnerships More realistic in the sense that most fight clothing companies produce gear Cons: Might require additional order capacity for clothing stores which would impact laundry restraints Good bit of coding to make this happen. Possible increase time to train if the choice is made to negatively impact training without good gear. More overhead costs for new players
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