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Found 2 results

  1. I want more control over what my fighter throws I want to be able to throw a damage leg kick only and throw also throw only a accurate punch. Just my suggestion on game improvement.
  2. Alright darlings, here's my latest idea. It is hardly new and most of you are thinking the same thing I am sure: Individual damage vs. accuracy sliders for each striking style movement, such as punches, kicks, elbows, knees, GNP, etc. Maybe your dude is an elite boxer, with elite punches but has only been training Thai and kicks recently. He is confident every punch can knock the dude into orbit, but kicks he is a little unsure of, but he'd still like to wear down the opponent's speed/energy, gain points and mix it up to setup his killer KO. Right now, he basically misses all his kicks countered by a takedown where he tap, tap, taps like a rugby team on your mum during her younger years. But it doesn't have to be this way. Individual damage/accuracy sliders for each offensive striking style movement. Additionally, how about SHIG for each of the individual fight positions: Distance, Clinch and Ground. It would be affected by overall intelligence, your fighters primary and secondary combination (i.e. Box + Thai + Punch + Kick + Strike Def + Physicals = Distance; Box + Thai + Punch + Clinch + Elbow + Knee + Physicals = Clinch, etc) compared to the opponent's same combination and a bonus/boost would be given for 'extensive amateur record' or 'experienced' hiddens, allocated on how you initially allocate your primary points on build kind of like the thing we had before about fighter affinities. Maybe you have a very rigid standup plan in place involving going 100% counter, 100% takedown and you want him to follow this EXACTLY, but once on the ground your guy has showed mean skills and you don't want to stifle his style so you set your sliders but give him an 8% SHIG leeway. Y'dig? Alright ladies and gents, HAVE AT IT!
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