Jump to content

Search the Community

Showing results for tags 'public gyms'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • MMA Tycoon
    • General Game Discussion
    • Fight Organizations
    • Other Companies
    • Bookmakers & MMA Betting
    • Noob help!
    • Suggestions & Improvements
    • Error reporting
    • Yearly Awards
    • Foreign Language Forums
  • The Real World - MMA Forum
    • General MMA / UFC Forum
    • General Discussion
    • Pictures & Multimedia
    • UFC / MMA News Forum
    • Off Topic
    • Fantasy Sports Games

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests


Manager ID

Found 3 results

  1. I hit the limit on my public gym, can't have more than 14 coaches (where others can have more) because I actually built the coaches "right." I accept there should be some limit, because some gym owners have enough money to lose a lot of money on a gym, so it limits supergyms. Though right now it tends to make public gym training a lot worse than a better formed limit would. If you look at the gym page about coaches, training in most areas needs more than one discipline to be effective. So I actually invested in the secondaries. That of course though used up "total coach points" so as to run out. So it rewards people who have a coach who does "defensive grappling" that has only BJJ and no Wrestling (or even worse only Wrestling and no BJJ), because even getting the secondary to 10 adds 60% to what the coach "costs" in total coach points, though less than that to his salary, if the main skill is Elite. I've seen some truly egregious cases of awful coach design, like coaches who know only Boxing teaching Clinchwork. But even if someone for Clinchwork used the most important primary skill of Muay Thai, they still won't be effective because Wrestling is important too, and a Clinchwork coach should also have at least a bit of Boxing. On the other hand, it probably is a good idea to pressure not all coaches to be Elite (in anything). That's already incentivized through the salaries coaches cost, Having Sensational (just one notch down) rather than Elite is a a large cost savings. But money isn't enough to push that, because lots of people have a whole lot of money. There are various better ways to handle a total skill cap that would allow more coaches made with attention to secondary skills without allowing more one-discipline Elite coaches. One would be to count the coach's highest skill fully, but...only the highest discipline fully counts. Others cost half. So if you do it right and given a Defensive Grappling coach Elite BJJ and Remarkable Wrestling or something, Another would be a coach payroll cap rather than total skill cap. The system already makes Elite cost a premium, as it should (so more strongly allows more coaches if you have some non-Elite); but I think that would allow a couple more coaches (compared to now) to people who give their coaches the secondary skills needed for what they teach. Another might be to only count points in a discipline above 70 against the cap, though then cut the cap in half. So if every coach were 140 Elite in every skill they have, it wouldn't change anything as to the cap. But you could put 70 as a secondary skill and not count it at all against the cap. That's pretty low even for a secondary skill, but defensive grappling, as the example I've most used...I'd much rather train with a BJJ Elite/Wrestling Proficient coach than BJJ Elite/Wrestling Useless. It also rewards (as to the cap) having non-Elite coaches, which would be good. For Elite trainers to be as rare as they ought to be would take too massive an overhaul, but it could be nudged more in that direction. From what Mike says clearly, you have to be very, very good in a skill (at least already Wonderful, maybe already Exceptional) to need an Elite trainer to train it fully, so fighters not yet at their peak don't need them. But you do need your trainer to have some secondary skills to gain nearly fully. I made three suggestions to stop the total coach skill cap from overly punishing doing secondary skills rather than one-skill coaches. I hope at least one of them can be seriously considered and eventually implemented.
  2. I threw this into the end of a very long post in the engine thread that was mostly resolved, mostly done a few years ago, and the few who still look at the thread, my post was long enough many won't read through to the end, or they might even look at the length and just skip it entirely. This also was mentioned by someone else in that thread and no one said anything about it (their idea was more radical actually). I don't think it would step too hard on anyone's toes, unless people want a huge advantage from amazing private gyms over those who don't have them, But simply...make the penalty for classes that aren't one on one kick in a lot more slowly. As my public gym started getting a halfway decent number of fighters, I came to realize that if I want to keep it a good place to train I was going to have to set the capacity at a level that even if it fills I'll lose money. I won't lose all that much money if it fills, and it's worth it to have a place for many of my fighters to train that the coaches actually have the recommended skills for what they train. But the answer is, make the drop-off in training efficiency be very small for numbers that are still low- not zero drop-off. But 3 fighters training with a coach should be 90% as effective at 1 on 1. 2 fighters should be maybe 97% as effective. 5 fighters maybe 75-80% as effective. Above 5, let effectiveness go down horribly and let it be as awful at 10+ in a session as it is now. Maybe that's the way it is, and if so then please publicize that. I think it drops off considerably faster, though I really don't know for sure. People would still get benefits from private gyms: Everyone will want that extra 10% for 1 on 1 rather than 3 on 1, if they can have it. But I could raise my cap so there might be 4 fighters per coach, and then if I could attract that many fighters I could turn a profit. Most sessions would be 3 on 1 or less if I had 50 fighters and 13 coaches, because most fighters don't train every session, some would be sparring, some would be doing Weights or Cardio or Yoga. My sessions with 13 coaches/50 fighters would probably average well under 3. If 3 on 1 was still very good, most people could find a very good session in most things someone was teaching in that session. I'd still have a challenge to get to 50 fighters, that I might not meet. Right now I have a lot less than the cap, and the cap is now 36, about the level that I think usually you could get no worse than 2 on 1. It's also a new gym, and I'm sure it'll grow at least some. It may or may not eventually fill, but the point is right now if I did hit the capacity I'd still lose money, and as long as one can't make money while providing a very good public gym, there won't be very good public gyms. But it would allow the gym to both be good and profitable if I hit the cap, which right now it can't be because if most sessions were worse than 2 on 1, I think a lot of efficiency would be lost. If it already works the way I suggest (and that's possible!), then great, just publicize that fact. And in fact I'd love to know long-time players' estimates of the drop off from additional fighters in a session. But I think training drops off faster than I suggest with each added fighter, and it shouldn't.
  3. This would make it MUCH more appealing to run a public gym and improve the game overall. The biggest pain in the ass are these random dudes who won't follow the rules and you can't do anything about it. Please impelement ASAP.
×
×
  • Create New...