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Found 2 results

  1. Hi all, so after reading everything I could get my hands on about the attributes and how to train them it left one question unanswered that I couldn't find anything about. How do the different categories interact with each other (mainly physicals and secondaries). As an example, if I have a fighter with extremely high 'agility' but lousy 'punching', will he have a higher chance of hitting someone than say a fighter with bad agility but a great punching skill, or vice versa? Does anybody know how these attributes interact with each other? Same for say 'Balance' and 'Takedown Defense' - is it easier to defend takedowns with a high balance or is TDD more important, and so on and so forth... Thanks for any insights!
  2. I recently made 3 prospects and am not sure if I messed it up a bit. I made a boxing 18yr old with max punches, str def, tkd def, a MT 18yr old with max elbows clinch and tkd def and a bjj 18yr old with max tkd off, sub and transitions. I've been told I should have gone for def grap rather than tkd def/off. Is this right? Have I allocated the points in a non optimal way? Have I made their future training paths extra long?
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