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Everything posted by RodrigoMachado
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I think it would be nice to create a trophy for managers with 1000+ fights. What do you think, Mike?
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Once this implemented, would the fighters with very high skills start to depop fastly on every area or their managers would rearrange their skill points? I think this is an important point to consider.
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I like the idea above. Are cornermen going to be implemented?
- 21 replies
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I'm needing VIP. Willing to pay 1.5 million for 1 year.
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Total Skills Progress chart - "Invalid Data" error
RodrigoMachado replied to RodrigoMachado's topic in Archive
It's ok now, thank you! -
The "If you had my fighters" thread
RodrigoMachado replied to Timmy's topic in General Game Discussion
Simpanssi / Mr. Gutz http://www.mmatycoon.com/managerprofilemanager.php?MgrID=3074 I like Cormac Gutz, looks like a very determined and difficult to KO fighter. On the other hand I'd maybe cut Judge Holden who's 40 and has quite a lot of KO losses (still great skillset though). -
The "If you had my fighters" thread
RodrigoMachado replied to Timmy's topic in General Game Discussion
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Total Skills Progress chart - "Invalid Data" error
RodrigoMachado replied to RodrigoMachado's topic in Archive
It's still the same... -
Total Skills Progress chart - "Invalid Data" error
RodrigoMachado replied to RodrigoMachado's topic in Archive
Any progresses made? -
Guia para Novos Jogadores na Criação Efetiva de Lutadores
RodrigoMachado replied to a topic in Portuguese
"Cro Cops" são o tipo mais comum de lutadores no MMA Tycoon. Socos, chutes, defesas de quedas, defesas de finalizações. É o que mais se vê por aí. Dá muito certo, mas acha-se vários iguais. -
Guia para Novos Jogadores na Criação Efetiva de Lutadores
RodrigoMachado replied to a topic in Portuguese
Em vez de Jake Rosholt, eu colocaria Mark Coleman como um exemplo melhor. Gosto muito desse tipo de lutador. Zero trocação, wrestling monstro e ground and pound máximo. Defesa maximizada no chão e em pé e boas transições no solo. -
Where is this box that I can check to turn him into a PA? I can't find it. Is it in the fighter's profile page? Edit: Nevermind, it's in the VIP "Retire Fighter" page.
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Head punches as a way to stop aggressive brawlers
RodrigoMachado replied to RodrigoMachado's topic in General Game Discussion
What if agility and speed are maxed out? Then it comes down to punches (head or body) and kicks (leg/body) to wear down the brawler. In real life counter jabs work greatly, the only thing I wonder is if they work so great in tycoon as a weapon to wear down an aggro fighter. -
Damage Taken: Total Injury Time x KO Losses
RodrigoMachado replied to RodrigoMachado's topic in Noob help!
My most durable figher (started deteriorating at 42-43 years old) had medium-low injuries and around 3 KO losses at the time at the time he started declining fast. Now he is retired. Today my most durable fighter suffers no injuries (only 4 days in 52 fights) and has only 1 KO loss. At 37 he is doing well while some younger others are doing pretty bad. -
Which of the two has more influence in the fighter early deterioration? Injury Time? KO losses? Equal for both?
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Head punches as a way to stop aggressive brawlers
RodrigoMachado replied to RodrigoMachado's topic in General Game Discussion
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I've been wondering, in MMA Tycoon do head punches have a role in a strategy against aggressive brawlers as a way of "stopping" their agression a little bit (or a lot)? In a real life fight if you outbox someone like Mike Tyson with a lot of long reach shots (Lewis x Tyson for example) it can stop him from coming at you and tear his agressiveness apart. So do you guys think it can have a similar effect in Tycoon? Or are old leg kicks / body punches / body kicks still more effective as a way of stopping the hellish infighters?
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Fighters losing skills at 31 years old?
RodrigoMachado replied to RodrigoMachado's topic in Noob help!
After a fighter loses a couple of skills, is it just downwards from there? I mean, there's no coming back, no stabilising, no mean of keeping them in shape for the future? -
Is it possible that it's due to age? Or it's surely due to excess of skills? One of my fighters at 31 is already losing physicals and primaries. If it's due to big skills, can he reach a "skill plateau" and stay there?
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Total Skills Progress chart - "Invalid Data" error
RodrigoMachado replied to RodrigoMachado's topic in Archive
No, still the same "Invalid Data" in Firefox, and only showing 5 fighters in Chrome/Opera. -
Total Skills Progress chart - "Invalid Data" error
RodrigoMachado replied to RodrigoMachado's topic in Archive
I've tried opening the chart in two other browsers and it only shows 5 of my 15 fighters (my 5 oldest fighters), I really don't know what to do. -
Instead of showing the chart, an "invalid data" error message shows up. "Plotting total skill progress of fighters. Invalid data." http://www.mmatycoon.com/assistant_total_progress.php It's been like this for a few weeks now.
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Coaches becoming unhappy - even with enormous salaries?
RodrigoMachado replied to RodrigoMachado's topic in Noob help!
No possibility to making it possible to keep the old coaches forever? -
Coaches becoming unhappy - even with enormous salaries?
RodrigoMachado replied to RodrigoMachado's topic in Noob help!
That's terrible... I was hoping that maybe low class attendance had anything to do with it