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ajperok

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Posts posted by ajperok

  1. 1. Referee clinch breaks

    Happens in real life, should happen here. I'm pretty sure it has been discussed every now and then, but i think it needs to be implemented. Stalling,

    missing a lot of strikes, even fatigue (as the pace slows down) should affect the referee's decision to step in and separate both guys. Most of

    you watch MMA fights and i'm pretty sure none of us ever watched fighter A holding fighter B against the cage with one hand and punching him

    with the other for 5 full minutes.

     

    2. Submissions from the clinch

    Probably complicated, but would add a new weapon to grapplers. Obviously, those would be difficult to perform.

     

    3. Clinch stick position

    Much like the ground game. We would have the thai clinch, single collar, double underhooks, you name it.

    Would work like the ground positions, the thai clinch gives you a wider choice of offensive moves, but it's easier to break. Double underhooks would

    limit your offense but would be easier to maintain. These would also affect the ability to perform a takedown from the clinch.

     

     

    That's it. Rate it, hate it, whatever floats your boat :D. Just crossed my mind and i thought i needed to share.

     

    Cheers!

     

     

    and when my fighter is set aggro and fighting some pussy set to 95% accuracy, I should be able to blow through those strikes and instigate a clinch too.

     

    It's hard enough now to instigate a clinch if someone is avoiding it, we make them easier to break... need to make them more realistic to engage.

    (a lot of missed takedowns end in the clinch too)

    • Upvote 1
  2. There should be advantages to

     

    1) Joining an Alliance

    2) Working with that Alliance to create private gyms

    3) Working with your fighters for years to accumulate mass wealth.

     

    Levi Zimmerman was the fighter I made the day I joined this game. He was public gym trained to about the age of 27, from 22.

    At one point he had about 250K in his bank account.

    He also was #3 P4P at one point.

    http://www.mmatycoon.com/fighterprofilemanager.php?FID=76585

     

    I don't want to play a game where you join today, and tomorrow your fighting for a title.....

    That is the XBOX mentality, which is fine, but not everything needs to be like that.

    • Upvote 1
  3. I would hope this wouldn't be a main fighter page ordeal, maybe a click away (PBP)... I'd prefer not to ever see some of the fighters names that I pick up and change ever again.

     

     

    Your a good enough manager to make your own fighters? Why do you have to do the Jackie thing where you pick up other peoples fighters than act like their your own?

    • Downvote 3
  4. While the intent with tickers was to create a variety of fighters, complaining lead to a watered down version and now 90% of all upper tier fighters look nearly identical. The only gaps we see in physical skills are elite to exceptional, or in most cases, sensational at least. I agree, it's gross, but what can you do when the first de-pop apparently nearly started a riot.

     

    Here are some of my fighters physicals, in no particular order.

     

    Agility Elite(19)-

    Flexibility Elite(48)-

    Speed Elite(3)--

    Strength Elite(50)--

    Conditioning Elite(32)-

    Balance Elite(28)-

     

     

    Etc, etc.

     

     

     

    yup... more or less the same here, except I have a few that only have exceptional flexibility, LOL.

     

    Before they watered everything down because people threatened to quit (which I wish they just would) I was planning on a

    Elite

    Sensational x2

    Exceptional

    Wonderful x2

     

    I blue print my fighters to plan what they will look like when they peak, that would have been close to the 80% where things were supposed to slow down.

     

    I hope in Mike's upcoming changes the max physicals are closer to what I had planned for, than what I have now. Would be a better game.

    • Downvote 1
  5. even a shitty fighter can win by knockout, if they land it. Both your losses were by KO, that happens.

     

     

    I agree with the above sentiments regarding "better"

     

    By your mid 20's who really knows who is better in anything? We see primaries, but every fighter is just about maxed out in every skill. That 12 boxer may have been an elite punch/elite strike D too... I really don't assume I have better skills than anyone anymore.

     

     

     

    If your trying to design a fighter with an area of strength, right now it's a lost cause- we have too many skill points and everyone is uberish.

  6. I don't think you should do 3 separate hard caps for each catagorie...

     

    I believe the fighters life should run it's course and when it peaks it should be roughly about where you would place caps if you had them.

    Along that line, it shouldn't be uniform. You should have the choice to make a fighter a physical machine at the expense of your primaries and secondaries, or vice versa.

     

     

     

    and Stu, it's not working the right way.

     

    I have guys with 5 of 6 physicals elite, and I don't even want it. A couple of them just went up while I was raising the other ones. I still think my idea here is a good one that has potential.

    http://www.mmatycoon.com/forums/index.php?showtopic=32173

     

     

     

    It's a better game now than when I started, but it still needs some tweaking. Elite - vs Elite + is about the biggest difference we are getting sometimes.

  7. That's bullshit because even at 100% FMO - there is randomness which causes fighters to do things outside the slider settings.. you can be at 100% FMO and have 60% head punches but by the end of the fight you are still going 50% head punches and 50% body punches... Let's not put to much credit into the SHIG / FMO slider as it's not a great as you are making it out. Yes it's certainly handy and yes it helps in situations but it does not replace the possiblilties available by having multiple slider settings..

     

    The only way multiple slider settings would work is if the were based on "if" statements (the fights wouldn't have to be live as alluded to earlier)

    eg - "If winning then use X setting" "If losing then use X setting"

     

    With all that being said if you are going to have multiple slider settings then you may as well do them properly and that would mean including "if statements" for things like cuts, knockdowns, energy advantage, energy disadvantage etc etc and to introduce something like that it would turn what is a fun and relatively simple fight sim into one that would be extremely confusing

     

     

    Nothing wrong with a couple "if" statements... SHIG isn't perfect, especially when deciding which realm (standup/clinch/ground) your fighter should be fighting in. However, I feel I could remedy this with my own slider settings if I could change them per round.

    Maybe not even "per round", but if I am getting my assed kicked, I should be able to change things up. SHIG doesn't do that much really.

  8. It's not racist. It's the truth. Rio, in the game, was found to have a huge corruption ring going on about a year and a half ago that ended with hundreds of multi's being deleted. It is a shell of what it used to be.

     

    Massive corruption ring.... that city will always be tainted. Oh well, it adds character, maybe bad character, but character.

     

    LOL, people gave your posts negatives because they are fucking stupid.

    • Downvote 2
  9. A SHOULD WIN.... but we all know B does.

    Takedowns way overscore, we have had this discussion many times.

     

     

     

    However: The actual rules of MMA scoring do promote credit for "controlling", so in that regard things are accurate.

     

     

     

    The problem isn't so clear.

    He only hit 1/14 strikes, and he only advanced 1/4x. That clearly sucks.

    But what did your fighter do?

    Did he lay on the ground like a bitch or was he putting up a struggle. If your answer is 1 he deserved to lose, if it is 2, than perhaps the SIM could use discussion.

  10. Why not take it a step farther.

     

    I pay $1000.00 and it sends some fighter in the game a vague profile of all hiddens.

     

     

    Not like your confidence is 124.96, but more like everything we would be able to observe from watching a fighter in the spot light that we can't gather from our game.

     

     

    Example:

    So and so is:

    an extremely popular fighter

    a college graduate who has a masters degree

    he is known as one of the hardest hitters in the game

    he has been questioned over his weak work ethic, and sometimes seems like he just doesn't care

     

    That is just a quick example. You get the point, it isn't anything we couldn't tell about any of the popular UFC fighters we see on TV today, but it is still insight. Until our PbP is actually reflective of what is happening in the ring and we stop calling a 90% power strike a jab, and a 5% jab a crushing blow...... why not?

  11. Just curious about everyone's reasoning towards their continuation with this game. I mean, in essense, that's all that it is. A game. But what is preventing you from leaving? Is it the excitement of an upcoming fight against a tough opponent? The thrill of running a company? The friend's you've made in alliances? What is your reason?......

     

    What are your reasons for playing MMATycoon?

    To Crush the Enemy

     

    See Them Driven Before You

     

    and Hear the Lamentations of The Women

     

     

    It's a nice game, I've played a few other sports games since 2002. This is challenging, cool... and the game designer is active in improvement.

    • Upvote 1
  12. I don't really care what ages are decided on... and I believe in the purpose of tickers. But I am like everyone else, I just hate seeing the red because I can't be constantly checking.

     

    I think the general idea here can work, it might need some modification, but if were going to change... why not?

  13. This is in the improvements thread, and there is a discussion. I fully believe this is the right direction to fix the time tickers consume, and still retain the reason they are here.

     

    I am hoping we can put our normal differences aside, and look at this idea, because I really think it can be tweaked to make the ticker idea really work and solve most, if not all of the current complaints.

     

    Depending on your fighters age, aptitudes, skill points and perhaps hiddens every fighter would have a certain weekly requirement to avoid tickers from kicking in.

    For example:

    At age 18 when you are unskilled you would likely have zero requirements

    At age 20 you might see:

    - You require 2 maintenance sessions to retain physicals

    - You require 1 maintenance session to retain primaries

    - You require 1 maintenance session to retain secondaries

     

    Using the 3 skill areas already in place: physicals,primaries and secondaries – I suggest we create a general training category for each area. The training session wouldn’t increase any skills, but it would keep the tickers frozen. Whether it would need a coach or not, I don’t know. That is aside from the idea.

     

    As the fighters age and add more skill points requirements would become more stringent.

    At age 22 when fighters are starting to get Elite you might see:

    - You require 3 maintenance sessions to retain physicals

    - You require 2 maintenance sessions to retain primaries

    - You require 2 maintenance sessions to retain secondaries

     

    So in your 12 training spots you would have to set those 7 maintenance sessions. As long as you had them, there would be no declines. It would be semi-permanent, meaning you would not have to check on it often. Maybe every game year they would get updated or something along that line?

     

    Now as you can see, you have less actual training sessions remaining to increase skills, but on the other hand your not jumping around trying to keep things from decreasing either. By the time your in “your prime” you might only have a handful of training sessions available to increase skills so some decisions would need to be made. (In which case, I think we would need an IGNORE SKILL option, which would allow you to ignore an individual skill and let it decline outside of your protected areas, to maybe open up more room for growth… after all, you don’t have to train cardio, or elbows etc)

     

    Eventually, as fighters age this would play a part in their retirement.

    At age 35 you might see:

    - You require 7 maintenance sessions to retain physicals

    - Your require 4 maintenance sessions to retain primaries

    - You require 5 maintenance sessions to retain secondaries

    Knowing there are only 12 training sessions per week, aging would now be a factor. Tickers would be creeping back in, you could choose to fight them off in some areas, but you would have a realistic aging process.

     

    This isn’t perfect, but I think it is a good start to solving a lot of the issues we have with the ticker process, too uber of fighters and aging. It would also be easily tweakable by Mike. If a year from now fighters were still too strong, or not aging it could allow for a relatively fair tweaking.

    3

    • Upvote 3
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  14. May be there is a need to change something in cuts and "tends to cut" points in the game.

    And improve the process of cut damage increase. I think that there are too many TKO from cuts there.

    May be if cut is cured between rounds it should restore some "danger" points and decrease the risque of TKO. And "tends to cut" should be more rare option.

    I think this stuff needs some improvement.

     

    and Granite Chin appears too often in this game. (like every single fighter) How is that like the real world?.

    Out of curiousity, how many times have you choses the "never cuts" hidden? Or did you just chose granite chin like most people do, then get pissed off when they lose by cut?

     

    The percentage of stoppages (KO + Cut) is just fine. That is the more important thing.

    Perhaps Mike should find a different way to describe "cuts" since this conversation happens too often, and just turn them into some kind of "knockout" that doesn't use the word cut or isn't protected by granite chin?

    • Upvote 1
    • Downvote 1
  15. (I already posted this in the main thread, but hoping it can get more feedback here. This is about the best idea I can come up with)

     

    I am hoping we can put our normal differences aside, and look at this idea, because I really think it can be tweaked to make the ticker idea really work and solve most, if not all of the current complaints.

     

    Depending on your fighters age, aptitudes, skill points and perhaps hiddens every fighter would have a certain weekly requirement to avoid tickers from kicking in.

    For example:

    At age 18 when you are unskilled you would likely have zero requirements

    At age 20 you might see:

    - You require 2 maintenance sessions to retain physicals

    - You require 1 maintenance session to retain primaries

    - You require 1 maintenance session to retain secondaries

    Using the 3 skill areas already in place: physicals,primaries and secondaries – I suggest we create a general training category for each area. The training session wouldn’t increase any skills, but it would keep the tickers frozen. Whether it would need a coach or not, I don’t know. That is aside from the idea.

     

    As the fighters age and add more skill points requirements would become more stringent.

    At age 22 when fighters are starting to get Elite you might see:

    - You require 3 maintenance sessions to retain physicals

    - You require 2 maintenance sessions to retain primaries

    - You require 2 maintenance sessions to retain secondaries

    So in your 12 training spots you would have to set those 7 maintenance sessions. As long as you had them, there would be no declines. It would be semi-permanent, meaning you would not have to check on it often. Maybe every game year they would get updated or something along that line?

     

    Now as you can see, you have less actual training sessions remaining to increase skills, but on the other hand your not jumping around trying to keep things from decreasing either. By the time your in “your prime” you might only have a handful of training sessions available to increase skills so some decisions would need to be made. (In which case, I think we would need an IGNORE SKILL option, which would allow you to ignore an individual skill and let it decline outside of your protected areas, to maybe open up more room for growth… after all, you don’t have to train cardio, or elbows etc)

     

    Eventually, as fighters age this would play a part in their retirement.

    At age 35 you might see:

    - You require 7 maintenance sessions to retain physicals

    - Your require 4 maintenance sessions to retain primaries

    - You require 5 maintenance sessions to retain secondaries

    Knowing there are only 12 training sessions per week, aging would now be a factor. Tickers would be creeping back in, you could choose to fight them off in some areas, but you would have a realistic aging process.

     

    This isn’t perfect, but I think it is a good start to solving a lot of the issues we have with the ticker process, too uber of fighters and aging. It would also be easily tweakable by Mike. If a year from now fighters were still too strong, or not aging it could allow for a relatively fair tweaking.

    • Upvote 3
    • Downvote 1
  16. A couple of my guys:

     

    95.5%

    97.3%

    94.0%

    92.0%

    93.0%

    92.7%

    90.0%

     

    All these guys are becoming gradually more ridiculous by the week, due to needing 2 to 3 circuit sessions (not any particular sessions, just 'circuit training general') to maintain this. It's not enough to make it hard to maintain anything else, and it's way too few to make having high physicals more than a minor nuisance when setting up training. I stopped giving new guys any physical aptitute at all ages ago because I just have to play whack-a-mole a bit earlier anyways. It caps at 3 sessions no matter how much aptitude you sink into it anyways.

     

     

    The last thing I want is to have a more tedius ticker maintenance plan.

     

     

    I wonder if a MAINTAIN skill training session could somehow be devised? Something that could lock down tickers at a certain point, allowing you to keep your level of training without gains or losses, maybe at around 80-85% or whatever was determined. You could just set ________ amount of session to physicals, primaries or secondaries per week and they wouldn't go up, or down.... age would of course cause more commitment, and it would take some balancing. I mean you can't even really keep some of the physicals down, I thought I would be ok if I could keep cardio at exceptional, I can't it's elite no matter what just from the circuit overload.

  17. Since almost all my fighters look about like this, and it takes almost nothing to maintain:

    Agility Elite, 15 (9)--

    Flexibility Exceptional, 13 (33)+

    Speed Elite, 15 (33)-

    Strength Elite, 15 (46)+

    Conditioning Elite, 15 (5)--

    Balance Sensational, 14 (13)-

     

    What is the sense?

     

    People often complain about the length of time it takes to train before we start fighting, and in some regards that is a valid point. Why bother having training if every fighter is just going to end up looking almost exactly the same in the end? That is a waste of time.

    Is the difference between 15- and 15+ even decisive? Is 15+ simply better than 15- and has a big advantage in every aspect, or is it as I suspect, like a .005% advantage?

     

    One of the major points of tickers was to prevent this and force decisions upon us with fighter creation, that isn't working. All my fighters look like a cross between Usain Bolt and Brock Lesnar.

    It doesn't matter whether you argue realism against all these supermen running around(which is valid), or if you simply realize that from a tactical standpoint: training something for months to only end up exactly the same as everyone else is dumb. (also valid).

     

     

     

    I really don't care what method is used. I just know the game would be a lot more fun if fighter design involved some strategy and thought other than "just make everything elite".

    • Upvote 2
    • Downvote 1
  18. Tough shit. So if I have a skilled fighter with a bad chin, should I lobby for cranial reconstruction?

     

    Bad hiddens are a part of the game. Just work around it or cut the guy?

     

    Also, studying "tapes" and gameplanning already exists, it just depends entirely on you.

     

    Really?

     

    So your claiming there is nothing a fighter can do to increase their knowledge of their opponent before a fight?

     

    Bullshit. Entire training sessions are dedicated to film sessions, and not just by the manager. Not to mention, specific training you may add just to address individual issues vs the guy your facing. Whether it be a particular takedown, a submission counter, etc.

    In case you haven't noticed, our PbP isn't real in depth or even really indicative of what is going on in the game. A "jab" can cause a Knockdown, and a "crushing blow" can be a jab... so just how much game planning insight do I get from reading my PbP's? Perhaps if the PbP gave better indicators of what would be very easy and obvious to observe by simply watching a fight, the burden of gameplanning could be accurately on me- But when I can't even tell the most basic things, like who is the stronger fighter?, then I can only take so much responsibility for that.

     

     

    If you want to dedicate some of you pre-fight training sessions to film and derive some benefit, that would be absolutely realistic.

  19. i think we all know bigtree is a man of his word and will pay up if it happens -- somehow i think you will need to pony up buddy

     

     

    This is a great bet.

     

    You know Halo will come out in like full counter, in full defense, maybe try come counter takedowns/ counter clinch and just stall.

     

    I think Halo has a strong advantage trying to just survive and not win. Heck, I feel fairly confident that should be pretty easy to survive one round the more I think about it.

    • Upvote 1
  20. Fighters are still over the top right now.

     

    Tickers were designed to add realism in training, implement aging and keep the uber elite fighters from wrecking the game.

     

    The 3rd part isn't working.

    Most of my 25 year olds are pretty much elite/sensational in everything, as are everyone else's I imagine. I suppose that is my reward for being patient and training them for about a year or so before fighting. But I would really prefer a game where I had some tactical decisions to make in designing my fighter.

     

     

    Imagine a game where my elite strength fighter was matched up against an elite speed fighter, instead of both fighters being elite in all their physicals? Secondaries are either elite,sensational or if I don't care about them than exceptional. Is this even making a difference in the fight engine? I doubt it. Fighter design should be one of the best concepts of the game. Strengths, Weaknesses,tactics... instead of sensational ++ vs elite --, LOL.

     

     

    IMO, fighters should have about a 25% cut in skill point accumulation ability.

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