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Found 5 results

  1. Hello gyus, I'm new here. I just create my 18 yo fighter and now looking for a gym in Amsterdam where he can train. I will create another 3 fighters where two of them will be older and ready to fight. So i will have 2 young guys which will be training and 2 other fighters which will be trainnig too and also preparing for the fight. I want to gain experience in match preparation, training, strategy etc.. So if there is an opportunity for me to place my boys or at least some of them in the gym in Amsterdam i will be grateful. Also if you can help me with securing or contacting a company supplying clothes or a company producing supplements i will be also very grateful. I already have a mentor. He is already helping me with basic understanding. Financial support is also welcome. New hyped manager David Vojtek
  2. Since I became an org owner the first time, I have had probably about 100 messages from new(er) players asking me if I could sign their fighter. 95% of the time it were fighters that would have been a terrible match for the org as they were far underskilled or overskilled for the org. To give new players a helping hand, I wanted to create a small guide to make them understand what orgs are good for their fighters. Types of orgs based on ID: - Unrestricted : Everyone, no matter their ID ( the number behind your fighter his name) , can fight in these type of orgs. This means that there will be mostly highly skilled fighters in those orgs, so they are not ideal for a new player with a young fighter. If you have picked up a fighter from the FA list with good skills , then you can obviously sign them to an unrestricted org as well, but maybe check with the org owner first if your fighter is suitable. What you think is high skilled enough, isn't per se enough. Org owners are helpfull and will give you advice about if your fighter is good enough for the org or not. -ID restricted In these type of orgs, there is an ID restriction installed to make sure you can have fair fights against fighters that were created around the same time as your fighter. The highest ID orgs currently if I'm not mistaken have a 210k ID org. That means that anyone with an ID from 210000 to a new creation can join. What you will see is that most of their fighters will be close to the 210k ID limit, and you will not see many fighters with an ID of 250k or higher in them. The reason is that they aren't high enough skilled yet to fight the higher trained fighters already. Luckily, there are a lot of different ID restrictions in different orgs. There are 240k ID orgs, 260k ID orgs, ... So what I advice you to do is look at the ID of your fighter and look for an org that is close in ID restriction at first. If you have a fighter with ID 262151, then a 260K ID org would suit him great. If you have a fighter with ID 283156 , then a 280k org should be your main target to sign a contract at. A lot depends on how soon a manager wants to test his fighter, but in general for new players, I would certainly look only for orgs close to the ID of your fighter. YOu will get better matchups and your fighter will have a better chance of winning. ==> To see a list of the current ID restricted orgs, click here. Types of orgs based on fight sport : - MMA ( Fights can take place on the ground as well, so submissions, gnp , etc is all alowed) - KT ( Only standup fights, so no takedowns , submissions, gnp,... It's pure striking) Most of the orgs are MMA, but there are some KT orgs as well, where you can fight pure striking battles with your opponent. If you want to join a KT org, I would generally advice to not put points in anything that isn't striking related when you create a new fighter for KT. If you want him to transition to MMA later, you can always train his takedown def , def grappling etc up later. KT is perhaps less known in this game, but that doesn't mean it's less fun as there are some very nice orgs in the game for KT! So in conclusion, don't hesitate to contact the org owner before signing your fighter, but first read this guide. I hope that it explains well what type of org you should sign your fighter to , in the hope of having a big chance of doing well. Good luck to all of you new(er) players and I hope it helps. To all veteran managers, if I forgot to mention something and my guide isn't complete, don't hesitate to let me know. -Bjorn-
  3. Despite having 42 credits, the spin counter on the spin and win machine reads '0' and has done so for a few days now for me, any advice? Thanks in advance, -GABE T.S. GARDNER
  4. most common problems upon signing up is "whats going on?! and how do i make my fighters do the face punching thing?" lol well i have been there... and ill give you some tips to get you on your way a little faster than i did when i started. before you get lost in the reading and if you dont wanna read this and just wanna fight and make money, skip down past this entire post to my next post below. that should get you started nicely! now if your here to stay a while on this game. i would suggest reading further! --- --- --- 1. you got a question? ask ANYTHING. no matter how small your question is. but before you do, try a quick search and read about it in the help sections provided in the game and on the forum. --- --- --- 2. most everyone signing up wants to FIGHT, and fight NOW! if your going to do this, create a 25 year old fighter and put him in the QFC But first, know how to make a proper fighter that you can fight with immediately! but first i want you to understand what makes a good fighter so if you lose you can understand why. Now a QFC fight takes place in 2 days, and when it happens it becomes a webpage of text. you can view the fight by reading it after it happens. this is not a "live" game. so dont worry about being online during your fight like i tried to do lol. also, read your fight from the first page that comes up upon signing in. its way at the bottom. this page is called the "spoiler page" cause it dont tell you who won or lost so you can read it without knowing til the end Now dont go and fill up your fighter slots yet! i wouldnt create more than 2 fighters until you figure things out. cause you only get 4 and you can delete one every 30 days so you might be stuck with your fighters for a while and want to build and train young 18yr old "project" fighters once you get the hang of it. If i sent you this message in a "hellow" message then reply to me with 2 of your fighter numbers and ill send them a few thousand tycoon dollars so you can begin a small project fighter. Now i dont usually respond to messages as im very busy so unless you ask a question i might not reply or event message you to let u know u got the money. so you'll have to check yourself on the finances page. --- --- --- Most important attributes of a figher in order of importants. a). sliders. heres a good slider informational. http://www.mmatycoon...=60#entry437595 . HIDDENS! your fighter will have ALL hiddens, but you can improve 3 of them a small amount. heres the link to read about hiddens. http://www.mmatycoon...fighter#Hiddens If you want to know the secrets of how to find out how good your hiddens are here is a good link! and SHhhhh! keep it secret lol. http://www.mmatycoon...topic=35753&hl= c). Proper build. having your skills line up to work together. heres an example of a great build for new players to make some quick money without training whatsoever. 160-180 cm tall (short to avoid takedowns) 265ish pounds and in Las Vegas because thats the most awesome place to fight historically Boxing 77 MT 36 (you can take the 35 points off this and put onto boxing but then a kicking fighter could take you out very easily. risky move but it could work for you. clinchwork is a lot of muay thai also tho so remember that as well) Wrestling 57 BJJ 1 Punches 110 Kicks 1 Elbow 1 Knee 1 Clinchwork 110 Striking D 110 GnP 1 Takedown O 1 Takedown D 110 Submission 1 Defensive Grap 1 Transitions 1 Escapes 1 This gives you about 40 extra points to place wherever you want. I would put them on knees,elbows,takedowns, or kicks. elbows cut more than they take energy from opponent. if your going against a pure striker, you could mix in 3-5% takedowns to make your striking more effective by making him think about more things. but dont kid yourself, you dont want this fight on the ground much even against a pure striker. And throwing kicks make you likely to be taken down so... Agility 60 (very helpful for kicks and striking defense and some clinch and more even) Flexibility 1 (needed for ground game, kicks) Speed 60 (very helpful with takedowns and striking offense/defense) Strength 1 (might want to do a few sessions of weight to get this a little higher. its very useful with clinch and ground game but used in almost everything.) Conditioning 110 (both cardio and strength is easy to train up, but if you wanna fight NOW. i'd put them high. if you have some patients then take a few weeks training them from the lowest setting leaving you room to put points on the harder to improve attributes like speed and agility) Balance 36 (needed to maintain top position on the ground, and to avoid takdedowns. so consider upping this if your afraid of takedowns.) your going to want to be a counter fighter against wrestlers with this build. if your opponent is going to be going for a takedown as his ONLY weapon. i would go 90-100% counter. and throw about 70% head shots (simulates uppercuts IRL) Single shots not combos! and only go about 40% for power on your shots to make sure you make him pay early and get him winded before he catches a lucky takedown early and wins easily on the ground against your lacking ground skills. Try to clinch 10-15% of the time. less if your opponent is great in the clinch and more if hes usless in the clinch. now once your in the clinch, set your sliders to be very active. with around 70-90% aggression and 50/50 for head/body strikes. more head strikes if hes going for only takedowns. And now your ready to book a qfc fight right off (unless you wanna up your physical skills a little more first) and it will happen in 2 days from signing up. now, if you want a ground fighter... im not really the guy to talk to at all. --- --- --- 3. Now you want to see how far your fighter can go! well, put him in a gym gyms: you dont need the best... all you need is slighly better coach than your skill your training on. dont sacrifice too much time, effort, and tycoon dollars on elite coaches when you are at an abysmal skill. And dont go under 90% energy. heres the help page on gyms. http://www.mmatycoon....php?title=Gyms But cool your jets, hes an old guy at 25 so dont get your hopes up. But from here even old guys and train up physicals pretty good so pop him some supplements and get him doing some CT, cardio, or weight classes. Now nutritional supplements in this game are not like real life! Here they are extremely important if your trying to improve your fighters skills. not an option, its essential. heres some info on supplements http://www.mmatycoon...46 so in your quest to further your fighters fame you think about a belt almost immediately because its only natural to try and place a goal. I order to do this you need to sign with a fight organization. --- --- --- 4. Contracts/orgs: its not about the money... its about your freedom, enjoyment, competition, and mostly your boss. if your locked into a contract with an asshole, its not gonna be pleasant and they could keep you trapped in it for the duration of the contract and make you sit it out. so be careful. Now dont go looking at the top fighters in an org and get scared! YOU DONT HAVE TO FIGHT THEM! and probly wont be asked to. if the org owner says you gotta fight an ELITE ELITE ELITE fighter with your SUPERB overall fighter, thats horse shit and should never happen. even if you were all sensationals vs all elites i would never force that fight. Some organizations only have ten guys in your wieght class, with only 3 of them near your skill so be sure to look around before you sign and make sure they have ample opponents so you dont have to fight any monsters. it only takes about $1,200 a week to give your fighter everything his little (make believe) heat desires. So if on average most orgs give you one fight every 2 months. (i try to give fighters one every 4 weeks), Your going to need 500-5,000 a month to train your fighter depending on how good of coaches he needs based on his skill level. If your not going to train, then thats a different story. some orgs that go out of busienss and just quit playing the game, leaving you stuck in a contract. THAT SUCKS! been there quite a few times as a rookie. you might want to make sure the org your signing with has survived a handful of events before signing a long contract with them. heres a good read about contracts and how different they can be. http://www.mmatycoon...+good +contract --- --- --- 5. sponsorships!: they probly arent going to come ur way... lol people are lazy and it doesnt help you enough in this game to send out a million sponsorships to no name fighters. so if you want one your goign to have to go out and talk to store owners. send them all a message and let them know your here to stay and want to represent their store by using their products. im willing to bet that can net you a few sponsors. im working with Brute right now and that guys real busy IRL but he might respond if u send him a message! --- --- --- 6. money. if you dont have enough to train right off the bat just message me and ill send you some cash to spend at my betting company where i take 0% of bets and its a sure thing to make money if you study the fighters and bet enough times you definitely come out ahead. HW CRAZY BETS! heres a thanks to companies that i trust and that have helped me over the years. i would love to get everyone so if i forget you message me! i mean it. The old Beez nest gym MMA's Best Nutrition - Pit Inc for being the first reliable source of weight control and everything really. Just Fight (Shirts 6$ Shorts 8$) Firebird designsFirebird Designs for being my first clothing partner and being totally awesome to work with! Steel Pen for offering me help constantly even tho i always decline lol. they are super nice people from what i can tell. I will edit this as people message me with advice on what i could change or add to it.
  5. http://i1242.photobucket.com/albums/gg537/fenixink/projectillumination.png A joint venture by davie1903 & fenixink What is Project Illumination? Project Illumination is a community service alliance, our goal is to connect new players to the community and help them establish social connections within the game. What does that mean? It is our belief that as fun as MMA Tycoon is, the community is it’s greatest strength. It is the connections people make in the community that keeps them playing or coming back. We believe that if we can create these connections with all new players early on, we can help the game grow; providing Mike with the precious funds necessary to better the game for everyone. We also believe that keeping new managers in the game will strengthen the games ecosystem by creating a much larger field of managers with a variety of experience. How do we plan to accomplish these goals? Project Illumination has identified 5 primary directives to reach it’s goals. This is still early on in the process and we fully expect to have to change and evolve. Provide consistent day to day advice and feedback for new players in alliance chat. Compile information from as many sources as possible into an all-in-one guide that can be distributed via pm to new players. *UPDATE* The guide is available for viewing at this link and is a work in progress: The Panopticon Encourage the community to contribute to this goal in whatever way they can. New players obviously won’t be able to provide slider experience but they can easily send pms out with the project forum link and the all-in-one guide link. Facilitate community connections through meticulous record keeping and constant contact. We will build a roster of managers willing to mentor (via the in-game mentorship or otherwise) new players but do not wish to leave their alliances to officially join Project Illumination. Our long term goal is to become an institute of learning. We want to take new players in, help them make connections, and then send them out into the world to pursue their own ambitions. We wish to continue supporting Project Illumination alumni and expect that some graduates may wish to continue on as a contributor to Project Illumination. Why should you care? We need you to care, as much as we might like to say we’re experts none of us are experts on everything. We are relying on the community to lend us it’s support. We want to compile the all-in-one guide but we need you to help fill it. All contributors will be credited with their contributions and listed here. We will be contacting managers who have placed guides on the forums to ask their permission to use segments of their guides. We do not intend to delve into the deepest concepts of subject matter in the all-in-one guide, instead we aim to provide a list of things not to do and a general overview of the subject matter with links to the full guides or other sources. These entries may vary in complexity dependent upon the wealth of knowledge the community contributes. We also need as many volunteer mentors as we can get to put into our mentor index. Please contact either fenixink or davie1903 if your interested in being added to the index. Please send any contributions to: projectIlluminationcontrib@gmail.com You will receive confirmation of receipt and we will have all contributions archived. What about financial support? If you wish to provide financial support to the project please donate to the Noob Fund. We look forward to providing the knowledge new players need to become self-sustraining in addition to the startup funds provided by the Noob Fund.
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