Guest Posted March 24, 2010 Report Share Posted March 24, 2010 This idea came about considering how quickly a consensus has been established regarding which hidden stats are important to check on creation. There are 10 options but the cognoscenti suggest there are basically 4 worth choosing: KO Power, Granite Chin, Fast Learner, Big Heart (maybe popular if you're making a sparbot). I'll cover the reasons for this briefly: 1. Intelligence - This doesn't get picked because of how much we obsess about our sliders. 2. Experience - This doesn't get picked because it improves over time anyway 3. Injury - This doesn't get picked because the limit seems to be 14 days, which is the standard interval between fights anyway 4. Confidence - This doesn't get picked because the wiki says it can be countered with tactics 5. Cuts - This probably should get picked but it doesn't because the big 4 are more important. 6. Popular - This gets picked for sparbots because duh. I would suggest either making the above lepers more important or adding/substituting something like these: 1. Natural Athlete - affects physicals training like learner does for the primary/secondaries. 2. Workout Warrior - affects innate energy recovery 3. Steel resolve - affects changes to morale, reducing negative shifts, which may become popular if some proposed changes to morale shifts are enacted 4. Business major - affects money in a weird way: all transactions continue to happen at face value, but the business major's cut consists of shares & other investments which tweak his value up or down depending on his savvy. This could be popular for new managers, especially if it affects part-time training, gym discounts, etc. Again, the gym/org owner gets paid original price, but the fighter receives more or less depending on this stat. Link to comment Share on other sites More sharing options...
TK Posted March 24, 2010 Report Share Posted March 24, 2010 It's true, from what I can gather, that the Hidden attributes you listed are way less popular. Would the new ones you've proposed be able to be implemented, or make the game better? I don't know. Giving the "unpopular 6" more of an impact might be easier/better. 1 Link to comment Share on other sites More sharing options...
Guest Posted March 24, 2010 Report Share Posted March 24, 2010 I like these. I've been thinking about suggesting nr 1 myself. I agree that as it is, certain traits are a no-brainer. Link to comment Share on other sites More sharing options...
backelie Posted March 24, 2010 Report Share Posted March 24, 2010 I tend to pick intelligence and confidence over KO power and heart. Link to comment Share on other sites More sharing options...
j666 Posted March 24, 2010 Report Share Posted March 24, 2010 i choose intelligence quite a bit...i can handle a gymtard, but i don't want a cagetard. Link to comment Share on other sites More sharing options...
iloveme8 Posted March 24, 2010 Report Share Posted March 24, 2010 I think an attribute covering energy recovery would be interesting. Or you could have a hidden attribute that determines how effective supps are on a fighter. Link to comment Share on other sites More sharing options...
Guest Posted March 24, 2010 Report Share Posted March 24, 2010 I like this (mostly). Dunno really about "business major". Link to comment Share on other sites More sharing options...
Guest Posted March 25, 2010 Report Share Posted March 25, 2010 the limit isn't 14 days i've had a 22 one be4 Link to comment Share on other sites More sharing options...
Guest Posted March 25, 2010 Report Share Posted March 25, 2010 i would skip the business major but i'm all for the other ones added in....at least 3 of the 6 you listed above can be completely removed with no complaints so subbing these in would only add to and switch up the fighters a little more Link to comment Share on other sites More sharing options...
Face Kicker Posted March 25, 2010 Report Share Posted March 25, 2010 could always lower it so that you can only give a boost to ONE hidden stat. that way it makes the choice more difficult, without convoluting it with more hiddens than aren't really necessary right now. or, you could place values on the individual hiddens, and have it so that you have so many points (or "tokens") to use in "purchasing" the bonuses during fighter creation. example: you have 10 tokens to use to add bonus points to hidden attributes. big heart- costs 3 tokens fast learner- costs 5 tokens popular- costs 2 tokens experienced- costs 2 tokens ko power- costs 5 tokens solid chin- costs 5 tokens hard to cut/injur- costs 3 tokens confident- costs 2 tokens intelligent- costs 2 tokens this way you have to make the choice between getting just 2 boosts to the more powerful stuff (like fast learner and ko power), or as many as 5 of the lesser attributes like popularity and confidence. obviously that could be fleshed out a lot more, but that's the general idea. 1 Link to comment Share on other sites More sharing options...
Guest Posted March 25, 2010 Report Share Posted March 25, 2010 ... Not a bad idea at all. The only thing is that there are ten thousand fighters with three of the hiddens around already. =) Link to comment Share on other sites More sharing options...
Face Kicker Posted March 25, 2010 Report Share Posted March 25, 2010 Not a bad idea at all. The only thing is that there are ten thousand fighters with three of the hiddens around already. =) true, but i think a change like the "token" idea would somewhat solve the issue of everyone picking the same bonuses, without really hindering them too much. even with the current ability to pick 3 bonuses, it's still a roll of the dice anyway and with the changes there will still be plenty of fighters that end up with better hiddens than existing fighters. Link to comment Share on other sites More sharing options...
FatBoy Posted March 25, 2010 Report Share Posted March 25, 2010 While a good idea, the token idea wouldn't give the newer created fighters an even playing field. I really like the OP's idea. Link to comment Share on other sites More sharing options...
Face Kicker Posted March 25, 2010 Report Share Posted March 25, 2010 While a good idea, the token idea wouldn't give the newer created fighters an even playing field. I really like the OP's idea. that's about as even as it can get if you're making a change to something like hidden attributes. adding NEW stuff that older fighters don't have would be far less fair. i'm fine with new stuff being added, i'm just saying that when making a change like that it's nearly impossible to keep everything a completely even playing field. someone's going to have an advantage early on, and then it will even itself out. Link to comment Share on other sites More sharing options...
Guest Posted March 26, 2010 Report Share Posted March 26, 2010 im actually perfectly happy with the way it is currently set up. the one that i do like if it wer to be implemented would be the natural athlete. it could work where once you select it then you can go back and add in extra athletic points at the time of creation. Link to comment Share on other sites More sharing options...
Guest Posted March 26, 2010 Report Share Posted March 26, 2010 i like the iron will thing in real sports i love it when lack of talent gets compensated by willpower Link to comment Share on other sites More sharing options...
Guest Posted April 6, 2010 Report Share Posted April 6, 2010 Very, very good ideas. The "token" solution is the only real way to solve the imbalance in what hiddens you choose. Face it, granite chin, fast learner and ko power are basically the best things to choose. Its a bit booring but very true. Something called predatory instinct would be great - the ability to jump och the bandwagon and finish a fight as the opportunity arises! Overall very good post, I am sure some of the following will be implemented in the future. As for the "balance thing", you just add the new hiddens with new randomized numbers on existing fighters, it might mean a champ gets a chink in the armour, so what? We need to evolve. Link to comment Share on other sites More sharing options...
PBR Posted April 6, 2010 Report Share Posted April 6, 2010 intelligence and confident are picked by a lot and overlooked a bunch buy others Link to comment Share on other sites More sharing options...
Guest Posted April 7, 2010 Report Share Posted April 7, 2010 intelligence and confident are picked by a lot and overlooked a bunch buy others very true it irritates me to no end when something gets posted and then later on gets quoted as fact. nothing in this game is fact. its all strictly opinion. mike even said himself that intelligence and confidence plays a bigger part than what most ppl realize. its just a matter of who takes the time to try and understand it Link to comment Share on other sites More sharing options...
Guest Posted April 7, 2010 Report Share Posted April 7, 2010 I know confidence gives you more moves/sec. So you can be an "agressive counter striker", sweet ey? Link to comment Share on other sites More sharing options...
Guest Posted April 8, 2010 Report Share Posted April 8, 2010 The token idea is good IMO...or maybe I am just a RPG freak... Link to comment Share on other sites More sharing options...
Anon Posted April 11, 2010 Report Share Posted April 11, 2010 The token idea would be good, except that fighters would start with 10 tokens and existing fighters often have 15 tokens' worth, such that it's not fair to new fighters. The best thing would be to globally (for new and existing fighters) give bigger bonuses to the hidden attribute for the less popular attributes (not lowering the bonus for the most popular ones, and not applying it only to new fighters, so it's fair to existing fighters as well). Link to comment Share on other sites More sharing options...
Grey Posted April 12, 2010 Report Share Posted April 12, 2010 I like the natural athlete option. It'll represent guys like Melvin Guillard. Link to comment Share on other sites More sharing options...
Maurudin Posted July 20, 2021 Report Share Posted July 20, 2021 Ko power or heavy handed whats better? Link to comment Share on other sites More sharing options...
Bynum Posted July 20, 2021 Report Share Posted July 20, 2021 I like the token idea, and as to existing fighters having essentially 15 and new fighters having 10, counter that by either giving new fighters 15 or make the bonus to those chosen fighters created under the token system +40 rather than +30, so they can't pick as "good" of the 3 attributes to give bonuses to, but those they chose would get bigger bonuses. Link to comment Share on other sites More sharing options...
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