Mentor Posted May 12, 2013 Report Share Posted May 12, 2013 I am one of the mentors in the game and one of the big issues my mentees have is that they create 4 fighters really fast and then find out that they set up their fighters wrong. Due to the restrictions of sacking fighters, they end up being "stuck" with 4 fighters that are pretty much useless. Some people could have the patience to wait a month, but many of them just give up. I suggest that new managers (with a time limit) be given a certain amount of leeway in terms of creating and sacking fighters. Maybe give them a month to create and sack as much as X or Y amount of fighters (admin decides). I would say that if you give them 15-30 days to sack all 4 original fighters it would be more than enough. 3 2 Link to comment Share on other sites More sharing options...
thb Posted May 12, 2013 Report Share Posted May 12, 2013 I agree, I actually made that mistake when I started playing this game Link to comment Share on other sites More sharing options...
JCRaven Posted May 12, 2013 Report Share Posted May 12, 2013 yah i made 4 guys quick got lucky 2 of them were decent but yah this could easily happen to any new guy Link to comment Share on other sites More sharing options...
DeadlyDirk Posted May 12, 2013 Report Share Posted May 12, 2013 Yeh I don't mind this as an idea, how about including it as part of the VIP trial? Then as soon as the VIP trial ends they fall under the same restrictions as everyone else. Link to comment Share on other sites More sharing options...
markyosullivan Posted May 12, 2013 Report Share Posted May 12, 2013 The problem with giving them a way to create and sack as many fighters as they want is that you will get managers who will abuse the system. Just because their fighter gets a loss in their first fight, generally doesn't mean that the fighter they have is a bad fighter, it could be the sliders for example. When you know you can't sack your fighter for another 30 days, you'll train them to make them better before you put them into another fight. Maybe a better suggestion would be to offer them 1 amateur fight per fighter for 30 days. These fights would give them a chance to test their sliders before they have their first professional MMA fight. Of course those who have been playing the game for more than 30 days would have better knowledge as to how the slider system works so we don't need amateur fights. 2 Link to comment Share on other sites More sharing options...
Guest Posted May 13, 2013 Report Share Posted May 13, 2013 I also created a lot of fighters in a row when I started, some even have consecutive ids. I did read about it so I still have most all of them now. I think in the beginning this is what happens: 0 - Join the game, 1 - create a fighter as quickly as possible 2 - try to actually play the game(fight) 3 - realise that you have to wait for the fights 4 - read more about the game What seems to happen a lot is that when you reach step 3 you go back to #1 because we're lazy about reading forums and guides. If a 1 fighter creation per day restriction(for non vips) would be implemented it would increase very much the odds of the new manager go to step 4 before creating the second fighter on the next day. If the 1st fighter is a bust then he can release it with the same rules as anyone else Link to comment Share on other sites More sharing options...
markyosullivan Posted May 13, 2013 Report Share Posted May 13, 2013 I don't think I ever created more than 1 fighter per day when I wasn't VIP. Think I've only done that once and that was when I first got VIP. Link to comment Share on other sites More sharing options...
Guest Posted May 19, 2013 Report Share Posted May 19, 2013 Being completely new to the game myself and creating an allround fighter without any specialty as my first fighter (and without reading up on fighter creation), I think it would be good to have some sort of introduction scenario/tutorial for the first fighter created. Those amateur fights would be a great idea. It could be one fight up to 4 fights (1 boxer as opponent, 1 thai, 1 wrestler, 1 BJJ). These wouldn't be opponents created by another player, but generic opponents created that every new player would face. It would give the new player the ability to learn about the sliders and how to set them against different styles of opponents (with a note pointing them to the necessary guides) and it would mean that they are able to get into a fight immediately without having to wait a few days. I'm aware it's a management game and not only an action/fight game but for me at least, I wanted to get a taste of the action as soon as possible if only to see how the game works. These fights could be no injury/cuts/energy loss fights. After the amateur fight(s) the player would get a one-time option to recreate their first fighter or to keep him. 1 Link to comment Share on other sites More sharing options...
Guest Posted May 19, 2013 Report Share Posted May 19, 2013 There is a fantastic new user guide that emphasizes quite strongly the help that is available for new users. I don't really feel sorry for someone who ignores all of this and jumps in without reading and researching. I didn't have a mentor, but I read through all of the fighter creation guides before deciding how to allocate my points. If new managers can't follow instructions, that is on them. If the consensus is that this is a serious problem, I could see allowing something minimal like one extra sack during the VIP trial, but it would be pretty unfair to the people who actually followed the instructions and planned ahead of time if they didn't have an advantage over the guys who ignored it and blew their wads immediately. 1 Link to comment Share on other sites More sharing options...
bruslimma666 Posted May 21, 2013 Report Share Posted May 21, 2013 I think it would be good to sack fighters so many times that u want, because in real world you dont have to wait month to leave your fighter (as a coach or manager). You can do this every time that u think do don't want to work with the fighter Link to comment Share on other sites More sharing options...
DavyJones Posted May 21, 2013 Report Share Posted May 21, 2013 Problem with that is everyone would just mass farm fighters looking for the best hiddens and send the rest to the Bahamas. You can already sack a fighter whenever you want, it will just cost you VIP days. The system is good as is IMO. Link to comment Share on other sites More sharing options...
bruslimma666 Posted May 21, 2013 Report Share Posted May 21, 2013 but you still dont know your hiddens so how can they "mass farm fighters look for the best hiddens" ? You still need an amount of time to get in know what hiddens has your fighter got Link to comment Share on other sites More sharing options...
EzekelRAGE Posted May 21, 2013 Report Share Posted May 21, 2013 Learning can be tested in one training session. So a lot of fighters would be cut on that alone. Takes 2 days to book a qfc in most cities. If they pass the learning test and they don't show anything good in the TotT or low confidence then they would be cut. Link to comment Share on other sites More sharing options...
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