Jump to content

[APPROVED] Simulated sales


Recommended Posts

Suggestion: Simulated sales

Suggestions Description: This is only one small step on the long road to achieve a working economy, more to come. Add a simulated consumer base that will buy clothes and supplements every month. This represents sales hobbyists etc. and happens in addition to what in-game fighters buy. The total simulated sales could be some fixed percentage of the total economic activity in the game per month. This is then split up between companies based on hype, product price and some randomization.

Companies compete mainly by gaining hype. Hype drives sales, not the other way around. So sponsorships will be necessary to get a slice of the general public sales. The hype gained from sales to fighters/managers should be heavily scaled down. Base it on fighter hype so sales to a high hype fighter still gives hype to the company.

Laundry can still have a place in the economy, but I think it should not be a way to boost company hype so there should be some cap on how much a single fighter can boost company hype per month.

Pros:

  • May eventually add some actual strategy for companies where they can exploit different niches like targeting pro fighters or the general public.
  • Give <160 supplements a reason to exist as aimed for the hobbyist market and at the same time providing a way to start building up a new nutrition company without the extreme initial investment for going straight to 160.

Cons:

  • As this injects more money into the game it will need to be balanced out by money sinks (separate suggestions).
  • Upvote 2
Link to comment
Share on other sites

  • Vlad changed the title to [APPROVED] Simulated sales
Guest
This topic is now closed to further replies.
×
×
  • Create New...