Jump to content

Vlad

Administrators
  • Posts

    328
  • Joined

  • Last visited

  • Days Won

    11

Everything posted by Vlad

  1. The organisation market is incredibly cut-throat for new starters. It's also the business that has the highest likelihood of failure statistically speaking. Offering 5/5/5 per fighter with base hype and pop is one way to quickly go bankrupt in my opinion - the start is a mixture of delicate balance and planning. I've been in this predicament myself, low funds - starting an id-restricted organisation a few years ago - as Skuzbukit mentioned, you need to grow with time, you can't expect overnight success and growth generally requires a lot of planning. For example, you could take the approach of offering higher signing bonuses to secure fighters onto longer contracts with a lower base pay so your event margins are higher. It's all part of the challenge and the appeal of running an organisation in my opinion but with that said, we are looking at the site-wide economy and will be looking to account for inflation across all features/functions.
  2. This can happen organically, doesn't need a full feature set in-game in my opinion?
  3. We wanted to do it initially but truthfully actions speak louder than words so with that in mind we've started cracking on with the changes. Once we show you guys that we're making progress then we'll drop the Road Map for those of you interested Till then, keep an eye on the forums and discord where we will be sharing any updates.
  4. Can you provide a link to your manager profile please?
  5. Thank you for the feedback guys - I know I've received some awesome ideas privately too! Will be going ahead and approving this but unfortunately it will be very low on the priority list as we have bigger changes to tackle first In the meantime, I hope you enjoy the content our two new Tycoon Times editors are producing!
  6. Unless I'm missing something, this doesn't sound any different to the learning speed hidden... Having something like this in parallel to learning speeds feels like an unnecessary shortcut to artificially level some relatively non-existent playing fields. I would get 0 satisfaction from getting a fighter with high professionalism hidden and cutting to the top of the P2P as a result; that's one way to quickly tire the game out and make it boring for all involved. There's a fine balance when it comes to these things, one of which being the learning speed hidden - it already provides new and old players an equal playing field so long as you're playing within your ID range when starting - if you look at the Island as an example, old and new managers have a level playing field where they all go against each other with relatively similar fighter stat distributions. If the intent with this was for the new boy on the block billy KO'ing the top P4P fighters because of his turbo-charged Professionalism then unfortunately the intent is misdirected. I like the creativity that comes with the suggestion though so I appreciate you taking your time to put this together as it helps us think about another dimension to an already solid system. Unfortunately, we won't be progressing with this suggestion so therefore it's denied. Hope you're not discouraged from suggestion more of your ideas in the future!
  7. Apologies fellas, we have two new editors joining the TycoonTimes team - a few teething issues as they get on-boarded, the latest publication will be resolved shortly
  8. Avatar creation is more of a social business in my opinion, it isn't one that you can consider 'real' for the sake of the simulation. Likewise, I used to sell avatars as a new user, it was one of the ways that I managed to make money to eventually buy VIP, open an org, etc. If we gate-keep avatars and make them a company that you need VIP for, that immediately puts anyone with VIP at a competitive advantage and has a reverse effect to what you're suggesting in reducing the number of new users getting involved in the creative side of the site. With the above in consideration, this suggestion is unfortunately denied.
  9. You can already store / save fighter slides or is there something that I'm missing with this suggestion?
  10. Hello managers, Today we're reintroducing the MMATycoon Staff Structure. In the interest of building our community platform and taking steps to progress MMATycoon as a collective, we're introducing a new and updated staff structure. Administrators - Administrators are Community Managers who ensure the day-to-day operation of MMATycoon. They handle everything from feature prioritisation and development to the careful balancing of the site economy. The list of responsibilities is near endless but I'm sure you can all appreciate the work that goes into the site. Commissioner Commissioners are a new role that we have introduced, these individuals are trusted members of the community who are effectively administrators in their own rights. Their responsibilities range from ensuring player security, safety, and well-being to crafting on-site events while also providing invaluable insight into plans and projects which shape the future of the site. Each Commissioner will typically have their area of expertise which is a section of the game that they are responsible for helping craft, flesh out and gauge feedback for. As an example, the Organisation's commissioner will be responsible for contacting key members of the scene, and gauging feedback on changes while shaping the future of the org scene. Moderator Moderators are the people we know and love! They are equally longstanding, trusted members of the community and help moderate our user content currently. We would like to expand the set of responsibilities, getting moderators more involved with on-site moderation and attributing a specific section of the forum we'd like for a moderator to help flesh out. Moderators will be able to provide player incentives for helping in improving their sections of the forums. Equally, they will be permitted to update our Wikipedia pages to ensure that all of our help documentation are up to date. Helper Helpers speak for themselves. They are entry-level into the new and evolved staff team but will be given a unique opportunity to contribute to any moderation areas or commissioner projects. The core of the helper responsibilities will be to provide any on-site support, or assistance to users similar to what a Mentor would currently do but to a lesser degree. Helpers will be integral to helping retain new users while we improve the site-wide user experience to make the learning process easier and more streamlined! All staff positions will be displayed in-game and responsibilities shared - naturally, these are voluntary positions but a great deal of trust will be placed on users joining the team. We will be opening applications for the team in the near future.
  11. Not a fan of this idea, unfortunately. At its core I'm not a fan of automating these things, as a manager you own a gym and have a responsibility which sometimes requires you to refill vending, etc. If we take automation too far, before long we won't have a game to play 😂. However, I can't recall whether we currently send managers any mails when the Vending machines deplete / low, if not - we can add that so you guys don't forget! Except for the mailing, we won't be moving forward with the core of the suggestion so unfortunately, this is declined. As I say with others, hopefully, this doesn't deter you from suggesting more changes in the future
  12. The current system is quite one-dimensional - I want the entire system to be revamped and as a part of that we'll be including a better credit distribution as well as a greater variety of prizes. In parallel to the rebuild, we'll likely be bringing the slot machine into the game in a more traditional form but that's undecided at the moment. Nevertheless, approved. Thank you for the suggestions.
  13. Congratulations - I just checked and it's actually incredibly rare, more-so to win it 3 times 😂
  14. As the games evolved with KT and Grappling we may have at times bundled it all under MMA but I do agree, there needs to be a degree of separation. Approved.
  15. Apologies for the delay on this - the way the media wiki stores the data currently has proved tricky to navigate and reformat 1:1 with what we currently have - will look to address the issue that's currently impacting our Wiki to at the minimum bring it online for everyone and we'll progress from there!
  16. Tycoon Times has been on and off in my years on the site - at one point I was also an editor for the Times. As we move towards the new era, I'd like to gauge what you guys feel would be more appropriate for the visual next stage of the Times - Tycoon Times evolving into a blog format? Keeping the Times in the Newspaper format with a fresh revamp of the UI? I like Skuzbukits suggestion of having a mixture of player-driven articles via effectively a column that players could manage and content that comes directly from the Tycoon Times editorial team! To add to this, it would be interesting to see auto-generated articles as we progress the changes of some features, for example: City Events Fighter Injuries Company Closures, etc.
  17. It's almost like you're reading our minds with some of these suggestions. 😂 My lips are generally sealed with the road map but it helps to mention with this suggestion that we've already developed a physical cap and will be introducing it sooner than you all think. Approved.
  18. Gyms have for the longest time been a bit of a sinkhole which has made the day-to-day running of public gyms quite challenging, especially for new and aspiring managers. As we are taking a similar direction of allowing NPC interaction with other businesses then it make sense that the gyms system paves the way as it's without a doubt contributes to the highest monetary burn of an average player. While we won't be implementing all aspects of the suggestion, I will be approving the core of it having NPCs attend gyms based on their popularity. Once that's redeveloped and we improve the sustainability of public gyms, we can revisit your other ideas
  19. Not too sure about the free fighter element as that treads into the realm of the Island but we do have plans to introduce regular events through the annual calendar - it will take a few months to flesh out the events, when they'll be held, functionality and logistics but since your suggestion touches on it, I figured I'd share.
  20. Has this been sorted for you mate or do you need me to look into it?
  21. This is a cool idea and I like the potential to improve realism and give the managers something else to look forward to during the week. The benefits of these types of events can't be very one-dimensional and it feels like they might need a simulation engine of their own to some extent. Still, I like the potential this has especially since we can create a whole new visual aesthetic for the press conferences and introduce perhaps an element of getting more TycoonTimes involvement with the action that occurs during the PCs. Approved.
  22. I've just started a fresh tutorial and it appears to have fights already in the process however I think we can massively modernise the experience by making it more interactive as opposed to mail-based. I agree with the player engagement element - I think there's an inherent benefit in teaching the core mechanics of the game early on. Back in the day we had mentors in abundance ready and waiting to train the up-and-coming managers which certainly helped with the engagement element, at least for me! Will be working on improving this - so with that, the suggestion is approved. Thank you for another great one!
×
×
  • Create New...