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Non-fighting skills


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Suggestion: Non-fighting skills

Suggestions Description: This would be similar to skills or in some cases more like hiddens for personality traits that mainly affect things outside the fight engine. Some example I could think of are

Media training: Skill, affects outcome of events like the interview ones and similar. Should go up slowly as the fighter has more high-level fights, as results of interview events and there could also be an option to send him on media training for a cost. The general idea is that a high level should help generate a little occasional bonus hype.. or maybe popularity instead if we don't want to give out hype this way. It would also be used if we eventually add things like pre-fight press conferences or similar.

Coaching: Skill start from 1 and then starts increasing slowly once the fighter has reached a certain experience level. Can be increased by sending him on coaching courses for a cost. if he is retired as a coach it can directly influence how much coach skill point he gets. But before then it can also be used for other things like being a cornerman for another fighter or holding seminars (if we add those features).

Sportsmanship: This would be more like a hidden with some randomness to the exact value assigned at fighter creation. The player should have some input on high/low so it can match how you want to roleplay your guy but not be able to know the exact value. This would be checked when generating finishing texts and could have some impact on how many injury days the opponent gets. I think it would be fine if that is all it does for now, but could also have a future use for warnings/DQ:s. Low sportsmanship could increase the chance for illegal moves that can actually give you some advantage but would be a higher risk/reward thing that you may also get DQ:ed if they happen too many times in a fight.

 

I think making the unsportsmanlike conduct into something more than just flavour text will generate more attention and roleplaying/smacktalking interactions.Sending a guy on a rules seminar could be an option that increases both coaching and sportsmanship :)

 

Pros:

  • Roleplaying value
  • Good building block to expand with more mechanics later
  • Adds a little bit of a money sink for training courses

Cons:

  • May feel restricting for roleplayers if their characters get assigned personality traits
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