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New company type, fight equipment


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Suggestion: New company type, fight equipment

Suggestions Description: Gloves, pads, shin guards, wrestling dummies etc. anything that is used in training. For each type you can develop a product as an investment somewhat similar to nutrition (btw this system should probably be changed overall so higher quality items have a higher production cost and not just an one-time fee). But we do not want to deal with purchasing/replacing every little piece of gear for individual fighters like we do clothes. Instead this would be treated as consumables for gyms. A gym would be able to set a supplier for each product type.

Quality of the kit has some small effect on training level. Private gyms will want top quality and pay more for that. Public gyms can do quite well with lower quality creating a market for both. For gyms and equipment companies there will be some supply chain management to keep track on that you don't run out of any specific type of gear. But no micromanagement hell, just let the gym set a level of stock for each equipment type and have it be automatically refilled as long as there is product available (same could be done for vending machines btw). Could even be that different types of training use different equipment - if we want to take the detail level that far, but would be cool actually since consumption rate would differ depending on what skills are trained the most. Which in turn would add some little strategy for the equipment companies to be on top of any new trends and have products available.

For fight orgs (MMA/KT) we add a similar option as for gyms to select their approved fight glove and keep a stock, some are consumed at every event. having any less than top quality here should result in some small hype loss. Consequence for running out? Not sure, but hype or money penalty maybe.

As for other companies we also have general public sales following a similar mechanic with total sales based on overall game economy size. Equipment companies gain hype mainly from sponsorships and shoutouts. Having your gloves used at events should also gain a small amount of hype based on the org hype.

Another category would be gym machines/equipment, this is only sold to gyms. We already have the replace equipment option. Let that be an actual purchase of specific equipment produced by a company. Split that also up in some more specific categories. Replacements are done manually, are high cost but happens rarely.

 

Pros:

  • More tycooning for the tycoon game
  • Tie economy together via player/company interaction

 
Cons:

  • Need people running the companies, maybe add some default magic quality 100 eq always available to buy just in case?
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