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By 10thPlanetKT · Posted
I know it's not realistic but what's more important is I hope this thread gets popular enough and Mike sees this before we have another major update to the game. No new skills and no physical cap is more the priority. -
Agree with this 100% Just going to @MMATycoon in hope that you see this mate
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Your proposal makes sense mate but major changes like that just aren’t gonna happen. Ive suggested a couple easier fixes (they still may be too hard, who knows) which I think can work better than the current game play. I keep it simple because that’s the only realistic option we have of getting changes.
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By 10thPlanetKT · Posted
Suggestion: Add MMA Archetypes Styles depending on the fighter builds. The new 4 categories would be striking, clinching, wrestling, & grappling For MMA Fighters would have the options to choose the following options striking, clinching, grappling, wrestling Boxer/Kickboxer/Taekwondo/Kung Fu/ Muay Thai/BJJ/Judo/Sambo/American Folkstyle Wrestling/Freestyle Wrestling, Catch Wrestling. I'm also willing to head out the community on what I should change or add. Suggestions Description: For example A Boxer would have a better Jab than all other striking archetypes and maintaining distance . But suffer a striking defense negation against all other strikes. A Kickboxer and would get a % increase in mixing it up but not be as good pure % kicker as a taekwondo guy. A taekwondo guy would be a better pure kicker than a kickboxer and be given a % boost to pure counter strike and aggression strike kicks but have more difficulty mixing it up compared to a kickboxer. A Kung Fu guy would get more rare strikes like flying knees, spinning elbows, spinning back kicks & high kicks and it would be harder to guard and have faster kicks. As well as has the rare chance of landing non flavor real knees outside of the clinch. But they might not be as good at regular kicks.Just some suggestions on how to refine and make the game engine more diversified. A Muay Thai Fighter would be given a % boost in the clinch and have better knees and elbows. Inside and outside the clinch But would be worse at mixing it up such as kickboxers. Grappler Archetypes would have the following options: BJJ/Judo/Sambo Wrestler Archetypes would be the following: American Folkstyle Wrestling/Catch Wrestling/Freestyle Wrestling, Greco Roman Wrestling. A BJJ Artist would be better at submissions and have a more diversified amount of subs from the bottom. But have more difficulty maintaining top position. A Judo artist would have better counter throws and it would be harder to guard, for example flavor tests of throws but be worse at regular takedowns. A Greco Roman Wrestler would be better at counter takedowns from the clinch and be better at maintaining control. A Sambo artist would have a percentage increase to boost all around fighting. Jack of all trades boost to Striking, Grappling, Wrestling, and Clinching. An American Folkstyle Wrestler would be better at top control and ground and pound. But would suffer a % decrease in grappling effectiveness when they are put on their back. A Catch Wrestler would be given an increase in submissions from the top as well as a more diverse moveset such as leg scissors submissions and suffer and be given a cardio boost and tire wat less from the top. But would not be as good as submissions compared to a BJJ Submission artist. A Freestyle Wrestler would have the best takedowns and maintaining top position. But would be a lot worse at ground and pound. There % of takedowns would be highest Pro: #1 It would increase the build diversity so that the ability to win or lose would drastically be diversified by %. No longer would their be less cookie cutter wins of an inexperienced manager losing because they have less access to training. A rare build could perhaps make it more exciting and suspenseful whether you will get the W or L. Pro #2 There would be an increase in the fascination for the game engine. As it would be diversified and there would be less cookie cutter wins and more game planning depending on who you are fighting. Pro #3 More archetypes make it harder to go on a long win streak just based on having access to better training. There would be more rng and chances for the worse fighter even with worse stats to have a chance to wins. Pro #4 Build diversity: you could choose whether to be a black belt in Judo, BJJ or Sambo. Pro #5 Choosing an archetype based on each of the 4 new categories: Striking, Clinching, Grappling, Wrestling. If there are different types of fighters we can create with their own unique strengths and weaknesses, their would be no need for a physical cap or new skills. The archetypes strengths and weakness and unique bonuses/minuses would lead to fights becoming more unpredictable and fresher because the weaker guy with stats can still beat the stronger guy. -
By 10thPlanetKT · Posted
I agree that quad elites don't really dominate the game. Even a red belt with high self confidence, heart, and intelligence is still going to eventually get hit with the referee standup RNG and it doesn't necessarily mean they'll dominate every single opponent on the ground even with ground and pound. Striking battles are way more consistent to be honest. The 20% boost is a night and day different. I feel like when I make my 410+ guys that I will spend a lot less time cooking and looking for an org that could give some fair matchups vs other 18 year olds. I believe that I have a solution to the diversity of builds problem. Changing the primaries as well as adding archetypes that you could "tick" in addition to hiddens that creates a unique fighter. The new primaries would be Striking, Clinching, Grappling, Wrestling. Each archetype you choose could determine the strengths and weaknesses of your fighter. I made a thread on this and it wasn't really popular or got feedback but I'd like everyone's opinion.
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