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    • Okay so we accept that reality but it  doesn't change the game is for sale. Yes Mike made it clear what was happening which led to the sale but again you can't simply change the enviornment to alter how individuals interact it is out of the control of the community and Mike has taken the decision to sell the game which seems like the healthiest choice for him. I'm unsure of what the future holds for MMAT it is definitely uncharted territory but it's a good sign that it has so much care from players like yourself whatever happens I hope the best for Mike in this big change for his life. 
    • You bring up some really important points, and I appreciate you sharing your perspective. It's true that the vast majority of players are likely respectful, and it's heartening to hear that many people in the community are already calling out abuse. That definitely shows a willingness to self-correct. You're also right that it's tough to stop someone determined to send a private message, and that frustration can build, especially when money and time are invested. And the idea of a middleman or a sale certainly seems like it could offer a fresh start for Mike and the game. However, I want to gently push back on a couple of points, not to disagree, but to emphasize the severity of the situation Mike has described:  * The "90% respectful" argument: While I truly believe most people are good, the issue isn't about the percentage of respectful players, but the impact of the abusive ones. Mike explicitly said his DMs are "literally full" of aggressive swearing and soul-crushing messages. Even a small percentage of highly toxic individuals can create an unbearable environment for one person, especially the person shouldering the responsibility of running the entire game. Imagine if 10% of your daily emails were aggressive, personal attacks – that would still be incredibly draining and make your job "completely untenable," as Mike put it.  * "If you pay for a subscription it's justified to complain... eventually stop paying for it": I agree that paying for a service absolutely gives you the right to voice complaints and expect a certain level of quality. And yes, stopping payment is a legitimate way to express dissatisfaction. However, there's a crucial distinction between complaining about game mechanics or development decisions, and delivering personal abuse. My post wasn't about stifling legitimate criticism, but about drawing a firm line at personal attacks and emotional manipulation. Mike's reason for selling isn't that people are unsubscribing; it's that he's being personally attacked to the point of "broken soul" comments.  * "A lot of people it seems that were sending abuse have left or are on there way out": While this might be true, the fact that Mike is putting the game up for sale now because of ongoing abuse suggests that the problem hasn't resolved itself to a manageable level. Even if some have left, the lingering impact and the current level of toxicity are clearly enough to drive him away. Ultimately, my concern isn't about valid complaints or people leaving the game due to dissatisfaction with its state. It's about the method of expressing that frustration when it devolves into personal, dehumanizing attacks. Mike's statement makes it clear that this isn't just about game issues anymore; it's about his personal well-being. If we genuinely want MMATycoon to continue, whether with Mike or a new owner, we have to create an environment that doesn't actively drive people away. A new owner would face the exact same hostile elements if the community doesn't self-correct its worst behaviors. So, while I appreciate your optimism about the majority of players and the potential for a sale, I think we need to confront the reality that Mike's decision highlights: the personal attacks, regardless of who is sending them or what their motivations are, have reached a critical mass that threatens the game's existence.
    • I'd say 90% of players are respectful, most things you said we need to do are already happening people call out the abuse like with your post and with countless posts in the past. It doesn't stop someone from sending a dm or writing a message and if they really want to do that they will. A lot of people it seems that were sending abuse have left or are on there way out of playing the game and did so as a final vent of frustration. That said if you pay for a subscription it's justified to be able to complain about it but it comes down to if you are not happy with it eventually stop paying for it until it is what you want. Hopefully the game sells everything I seen suggests Mike is looking forward to moving on from being the owner and if not then a middleman is probably the best path moving forward. Best advise is try not to get too attached to a game even if you put in lots of money and time as it can always end abruptly. 
    • Hey everyone, We've just received incredibly stark news from Mike: MMATycoon is officially for sale. While he's committed to running it if no buyer comes forward, his reason for putting the site up for sale changes everything, and it demands our immediate, honest attention. Mike has revealed that his decision stems directly from overwhelming personal abuse he's receiving from members of this community. He stated his DMs are "literally full of people aggressively swearing," telling him he's "broken their soul," caused depression, and calling him a "no-brained moron." He's also noted that when he tries to ban abusers, the community often backs the banned individual. This isn't just about a game update anymore. This is a critical moment for MMATycoon, and its very survival depends on us facing some hard truths about our own actions. The Unacceptable Reality: Abuse Drives Owners Away Let's be unequivocally clear: This level of personal abuse is unacceptable, full stop. No one, regardless of their role, should have to endure aggressive swearing, personal attacks, or emotional manipulation. This kind of behavior crosses a fundamental line. It doesn't matter how frustrated you are with a game decision; it never justifies dehumanizing another person. Mike's desire to sell isn't primarily about the game's profitability or lack of development anymore. It's about a toxic environment that has made his work "completely untenable." He's explicitly telling us he can't, and won't, continue to "go to work" under these conditions. Our Role in This: A Painful Self-Reflection We, as a community, have had valid grievances. We've seen a game that:  * Hasn't seen major updates, UI revamps, or basic automation for perhaps a decade.  * Has repeatedly ignored voted-on player feedback (like the "2 skills cards" point).  * Suddenly implemented disruptive changes (like the grappling energy drain) without notice or community input.  * Has left long-standing issues, like Kickboxing's fundamental problems, unaddressed for years. From a player's perspective, looking at these points, it's easy to feel an owner isn't fit to run the game, isn't engaged, or simply doesn't care. That frustration is real. However, frustration does not grant permission for abuse. While we want MMATycoon to be better, our collective behavior has pushed its owner to the brink. We can't demand a healthy, thriving game while simultaneously creating an environment that forces its current owner to flee. What This Means for MMATycoon's Grim Future This toxicity has painted MMATycoon into a corner:  * If Mike Stays (Reluctantly): He's already stated he'll keep running it if no buyer is found. But imagine running a game where you feel personally attacked daily. This isn't a recipe for innovative updates or engaged development. It's a path towards minimal maintenance and a slow, painful decline for a game run by a demoralized owner.  * If a Buyer Comes In: Mike has offered details on the sale (PHP-based, £12,000/year revenue, 2.5-2.7 years profit valuation, $140/month server). However, what dedicated developer or investor would willingly step into a community known for such intense personal abuse? This toxicity will likely scare off any potential saviors, regardless of the game's financial viability or code base. This is a critical moment. Our actions have directly led us to this point, and our continued actions will determine if MMATycoon has any future at all. The Only Path Forward: A Call for Fundamental Change If we genuinely care about MMATycoon, whether it's run by Mike or a new owner, this toxic culture must end, immediately.  * Stop the personal attacks. Focus criticism on game mechanics and decisions, not the person behind the screen.  * Call out toxicity. If you see abusive behavior, don't defend it or ignore it. Speak up against it. Support constructive dialogue, not personal attacks.  * Engage respectfully. Even when frustrated, frame your feedback in a way that aims for solutions, not just to vent anger or inflict pain. This is our last chance to self-correct. We can be passionate about the game, but we must also be respectful of the human beings running it. Our game's survival, it seems, depends on our ability to look inward and choose a better path. What are your thoughts on Mike's statement and how we, as a community, need to move forward? Let's have an honest and respectful discussion about this.
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