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10thPlanetKT

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Everything posted by 10thPlanetKT

  1. I used to want this but when I learned how to finesse SHIG with intelligent fighters, it is pointless because technically it is already in the fight engine. Just put 100% SHIG.
  2. On a serious note though I plan on using & teaching some unconventional builds this year.
  3. I pick the legend G Wad with the #3 pick, got to have some stability on the team.
  4. My point isn't on "huge money", it is about making enough to sustain good training and keep the morale of your fighters high for new players to get good ID org type of contracts . I remember when I first started, I had to make my fighters fight like every 2 weeks sometimes just to afford having them train in good public gyms.
  5. Rip 365+ lol. Ppl gonna start mult-inng as always。
  6. You got me, but remember many new fighters quick because of lack of money. At least for me, it takes me sacking 10 project fighters to find one keeper. It is easier to find an intelligent fighter and make him a heavy control GNP grappler and gamble avoiding the power shots than it is to find a Pekka for example.
  7. Lol pulling it out of my ass. I wasn't necessarily talking out of "ID". My strategy could work in ID for sure, but like you said, that lack of heart and confidence will catch up to him if that niche fighter eventually made it in a PPV org. However, making enough money to pay for the public gym and clothes to keep up morale was the context of my point. Nevertheless though, I have noticed in the game engine that Intelligence and Experience has more impact on matchups than most people give it credit for. Disclaimer* this would not work in a PPV org.
  8. Lol not every fighter needs to be a home run. That build would require extensive slider knowledge, a reach advantage, and on the heavy side to work + a lot of luck to work it isn't an "instasack".
  9. A high intelligence & high experience no chin, no confidence, no heart, no power grappler combo can work in lower weight divisions. As long as you avoid KO power and use heavy aggression to win points.
  10. The guy with better sliders can overcome the power difference.
  11. Yes there are hard caps of weight in each division. You can go a little bit over with the sauna but it depletes energy for the fight and it easier for your fighters to gas out. No one does it anymore.
  12. John why you have to troll him so hard?, A.D.A already exposed him. He needs to work on his Submission & Muay Thai defense after that beat down. Give him a break.
  13. Yea a 10 count for a knockdown would be cool as well.
  14. You can call your organization Bare Knuckle and have punching that is cool. But 70% damage only is to restrictive. That means the fighter with the most KO power is likely to win and that gets boring and repetitive. Good luck.
  15. #1 guess I could create a more refined fighter development guide in the noob section next month. I know the engine very well. Though my point is if you increase the game speed it will be like inflation. Yes the guy at the bottom progresses spot faster, but instead of seeing a project ready in 3-4 months, private gym projects will be ready to compete and will jump right in after a month. You think it is bad now, wait till you see a 12/12/12 fighter in just over a month vs a 25 year old with a manager still trying to learn the game. We all know how that bout usually ends. I'm not in favor of that at all. Yes Private gyms will always best public ones. However I remember when I was ranked 1000 and read all of the guides and was able to best some ranked way higher than me without a private gym at the entry project ID stage. The more skilled fighter doesn't always win. However by increasing cozad'a quality and capability. It could help with noobs who don't have the money to spend on public gyms (which is why they quit after awhile). My suggestion is a semi private system where top managers could get paid $$$ 'to lend over spare training bots to public gyms for the gym owner increasing sparring quality I guess. #3 This game is sink or swim, if you don't win enough you don't have the money to get free agents to farm laundry and afford an elite private gym etc. etc. However we could at least make it easier on the newbies who are still learning at the 500+ ranked level and actually give them a chance to develop there fighters and not have to worry about money or ineffective training constantly. New players should get more money at the start as well.
  16. Yea I agree it would be easier. Increasing the game speed may seem a genuine idea in theory but it doesn't solve the issue of public and cozad gyms being of poor quality. So private gym owners with the increased learning speed would just smash all the newbies snd build projects at light speed. However if you give an extra training session, and if Mike improves public gyms qualities like he is working on right now, then the game would be better off in my opinion.
  17. Yea I give it about 5 more weeks till it hits. Yo won't know when it is 369,999 because when it is 50 before the id, everyone dozens of ppl just wait to try to mke the first 370 ID guy lol. It is super hard to be first.
  18. I'm not for a learning speed boost, I wold abuse that so bad and my fighters would all be red belts lol. I am in favor of an extra training slot per day (6 more sessions) a week. It is less complicated to be honest.
  19. Ademaro dos Anjos (HFC Middleweight Champion) (13-1) (Undefeated in Middleweight Division) http://www.mmatycoon.com/gallery/0/15934452645739.gif Nice try though Bizi. Keep that hype warm for me Arundel, I'm one fight away from top 10 pvp Middleweight, see you very soon!
  20. If someone is 111 pounds in that division you better control stall them on the ground lol.
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