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silvec88

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Everything posted by silvec88

  1. That would make sense. I knew that was the point but from what everyone says on the forums they're saying it really doesn't. I think it was the forum post on learning speeds that I read that said that information. I know a lot of people are against caps but I really like the idea of a guy who uses absolutely no aptitude in Muay Thai for example having a difficult time even reaching Sensational in Muay Thai. Maybe not using a cap on skill points based on aptitude but maybe making a SIGNIFICANT decrease in training speed once he reaches Wonderful or exceptional.
  2. Why don't we just make the aptitudes more relevant? I've never understood why aptitudes never did what they were meant to do in the first place. I think I may make a separate post about this but I thought when aptitude was put in place that it was meant to make fighters progress faster in some areas and slower in others. Instead it just became a tool to slow some tickers by an almost useless amount.
  3. This random hidden for retirements confuses me. Does this mean that after 30 a hidden will decide when the fighter retires? Or does this just mean that once we retire them past this point they can't be picked back up and go on a different link that shows our retired fighters?
  4. Thank you MrSmoke for the link and thank you everyone for your advice and input. I appreciate the help.
  5. I literally searched through every wiki page and it has nothing on kicks affecting takedowns. The only real thing about takedowns in wiki at all is either on sliders or training takedowns. It's very vague. Does anyone else have any input on this? It seems pretty split that some think kicks do affect takedowns and some don't think kicks have anything to do with it but simply countering.
  6. Lol. That's happened to me twice this morning. What is with that re-direct?
  7. Yeah, I think as people are now packing in fights every week when they can records may get a bit out of hand. But I think if Mike can implement some sort of damage factor that this wouldn't be a problem. My thoughts with a damage factor would go by damage per fight. Anderson Silva and his amazing ability to counter has allowed him to be in his prime at the point he's at now as compared to Chuck's all out war style gave him the sudden glass jaw disease at his stage. While I'm not sure I personally agree with forced retirement on a fighter, I think at some point they should have taken so much damage to be useless and that point would most likely come at before 50+ wins. I say around 30 to 40 fights average. I say the lucky few who have the great ability to not take damage that the point of no return would come around 50, maybe 60 but that's pushing it. That would be the Matt Hughes or what Anderson Silva could be example. And the low end guys who take lots of damage and go swing for the fences every fight start to deteriorate after say 20-30 or 35 fights. These are obviously just very rough ideas and examples, but that's just what I have in mind. I do think everyone pulling a Dan Severn would be STUPID. It'll turn the game into MMArmy.
  8. While I agree most fights are like that now, I don't feel they were much different when it was counter spam. It's always seemed to be very one sided to me with an occasional split decision win thrown in IMO. Might just be me.
  9. How? It would if you wanted us to be able to create 34 year old fighters? Or if you wanted the add in of decline so at age 30 your guy fights like recent fights Chuck Liddell and getting knocked out all the time. I guess I'm just not seeing where it supports it.
  10. While I think the idea has a lot of potential, I don't think gyms are the place to use the money sink. Private gyms will still have the funding as they're usually groups with the money but public gyms will again get the blunt end of it all. They either now have to pay double to keep up with the private gyms or they don't get the same training. Now to pay for those 160 coaches, they have to bring in more members which means higher coach to fighter ratios. While the idea was a decent idea, it just needs to be better thought out or have more details maybe. Idk, something to think about.
  11. http://www.fightopinion.com/2011/06/19/9-year-rule-mma-ufc/ As much as you want to believe that, those people started at an older age. Those are the simple facts. You don't see MMATycoon fighters starting at 34. Read the above article and it highlights a few of those fighters you named for example. But even the ones it didn't name, how relevant to the sport are the rest of those fighters? Dan Severn fights for low end organizations that at this point uses him as a seat filler due to his name. CroCop and Hughes went on HUGE downhill slides and they didn't fight from 18-40. What you're not getting is these real life examples you're using, none of them fought for 20-25 years. They fought for 10-15 at the most. By those numbers fighters created at 18 should be retiring at 33.
  12. I'm glad Mike replied. It's good to know that he is readingthis and isn't against a change. And I also would like to thank Mike. You’vedone an awesome job with this game and I’ll continue to play as long as I can. As for playing withsliders, nobody will ever be happy. It's either going to be too much counter ortoo much aggression unless it's set at 50/50 and then everyone will know thebest technique. Honestly I feel that between two fighters with the EXACTsame hiddens, 60% aggro and 40% counter should be the best strategy. To explainmy reasoning, the more aggressive fighter typically walks the other fighterbackwards around the cage. Now that in real life is considered CONTROLLING thecenter of the cage which is in a small way counted as ring control. Now I say60% aggro because that keeps the fighter honest. If you go too much aggro thecounter fighter will land better shots and you’ll get KTFO. Now that on an evenplaying field with all even hiddens. I realize that shoots down all theAnderson Silva wannabe’s and it should. There is only one Anderson Silva andwhy? That’s because of what we call hiddens. Anderson Silva has AMAZING reflexes, intelligence, experience,heart, chin, confidence and KO power. He’s a hidden god as far as MMATycoon isconcerned. So in order to be able to go largely towards counter and be verysuccessful I think you need to pull off Anderson Silva type hiddens. That’s mypiece as far as the sliders go. As far as training speed and speeding up weeks and all that,I don’t really have a great idea. The only thing I can really think of that I’dlike to see is it go back to how it was around the 120k ID range for startingspeed and slow down around the top. I think being able to get every primary toexceptional by the time your 24 is crazy. Aside from Jon Jones, who could youreally consider IRL exceptional in all areas of MMA? It’s crazy. But like Isaid, I don’t know what to do other than speed up lower and slow downdrastically at the higher levels. So to sum it up, I think counter/aggression is a slider thatcould be taken right out of the game and based on hiddens, since that isn’t aviable option I would rather see it SLIGHTLY geared toward aggression as whenit comes to scoring, control of the cage is scored highly.
  13. This is the idea I like best. People didn't want all sensational across the board fighters so start slowing them down before they get to that. Instead of starting tickers at a certain percentage, start training slow down at that point. That way fighters have to choose what ones they want first and the most and have to take a slower approach with what they don't choose to boost right away. If they want an all around, they train all around and take the slower speeds towards the top end of all their stats. So now you either have for example a MT, Wrestling beast whose subs and boxing are being worked over time or you have a good boxer, MT, wrestler or BJJ fighter who takes time to progress from there. This is where I think aptitude should have been better used instead of set aside.
  14. +1 million if you added speeding up training at lower levels IMO.
  15. This hits the nail on the head in my opinion. The slow rise is turning away new managers and old managers. New managers are getting bored quickly and old members don't even want to create new fighters because it's so slow. As for the plateau, it seems to be endless leaving everyone to turn into Tito Ortiz's, Chuck Liddell's or Randy Couture's. Everyone is going to stay past their prime because the plateau is endless which gets old. You don't see pops anymore and you don't see de-pops making you keep the fighter around while at the same time getting bored with him because he doesn't change. I for one would rather see my 30 year olds de-popping because then I would know, hey... time for retirement. He's getting a bit old FOR THIS GAME. I get IRL fighters fight at 100 but this is a game and not RL. And as JBomb said, no decline which makes the plateau boring for me.
  16. I've got a match up coming up where the two have previously fought and it was just a takedown and ground and pound out afair. Now what I'm asking is can kicks and knees be effective or will they give you a higher chance of being taken down? I don't want to be predictable and use only punches and elbows but I'm also weary of using my knees and kicks when I know this guy is most likely going to spam takedowns. Can anyone give me some advice or help?
  17. I disagree that takedowns should be scored less. Takedowns are very dominant in MMA and if you can get the fight to the ground and control, you win. Control wins fights these days unless the other fighter can do SIGNIFICANT amounts of damage. It's the way the scoring of MMA works. The only way I might think takedowns being scored as less could be a remotely good idea for the game is to increase accuracy and efficiency of takedowns. Now the second part is what I agree on. Pulling guard should not score points. That's essentially the other fighter securing the takedown as the top fighter is now in a dominant position. The only thing pulling guard should be good for is getting the fight to the ground a bit easier to pull off a sub. That's it.
  18. A new organization has joined the Steel Penn clan with many good things planned for the future. Currently we're running MMA events and as more members begin to flow in we'll be running an MMA/KT hybrid organization. We're looking for KT fighters and MMA fighters currently and would be glad to have all takers come fight with us. Please feel free to message me in game if you're looking for a contract and I'd gladly send you one. Also, we're interested in a recruiter. Currently would like to hire someone on at 5k per week. Message me for more details. Thanks. Chris
  19. silvec88

    Primaries

    Why would that be?
  20. A guy with useless -- BJJ and submissions submitting a guy at the end of round 2 with useless-- BJJ, grappling defense, submissions, takedowns and wrestling is hardly a feat no matter how much more experience the other fighter has.
  21. silvec88

    Primaries

    Now I know this idea will never go through, I still feel like posting it just to hear some thoughts. Now I appreciate comments, but please don't flame and just tell me hos stupid it is. So, what if primaries were made up from a calculation of secondaries and physicals? It just seems kinda crazy to me that you can be an elite BJJ fighter with mediocre submissions and defensive grappling and flexibility or strength. So I'm not good with submissions but let's say you have a 135 defensive grappling, 146 submissions, 110 speed, 120 strength, 120 flexibility. So now I would weight these by importance. So a x5 maybe for subs and d grappling,a x3 for flexibility an x2 for strength and a x1 for speed (granted I don't know what physicals would be more important, that's just my guess.) D Grappling = 135 x 5= 675 Subs = 146 x 5= 730 Flexibility = 120 x 3= 360 Strength = 120 x 2 = 240 Speed = 110 x 1= 110 Overall = 2115 now divide this number by 16 to get the actual 1-150 value. 2115/16 = 132.1875 or 132. Now these calculations with say all 60's would show the true value of their BJJ of 60. Now I know it will be impossible ti implement this as people have used sparring to get their primaries up and it would be unfair to them to take away those things they've worked for, I just think this would have been a great way to get primary values. Let me know what you guys think.
  22. silvec88

    New Cities

    Personally I think it should be something close to Sydney. That way people in Sydney would have somewhere cheap to travel to.
  23. When you copy the links in, copy them as plain text. It looks to me like you copied the direct link which is why it's not working.
  24. Awesome. It worked. Thanks again.
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