Jump to content

MooshLooLoo

Manager
  • Posts

    73
  • Joined

  • Last visited

Everything posted by MooshLooLoo

  1. So... yeah, if you own orgs or gyms or anything with contact to new managers and want to help spread the word, it'd be great... I dunno how many of these folks will see this contest so if you know anyone who could be helped, send em along!
  2. Top 3 favorites but they've mostly been used... Usual Suspects Shawshank Redemption Princess Bride 2 that make me feel like I should tell anybody I love, but I have to watch every time I see them on TV, even if it's 20 minutes from the ending... My Cousin Vinny Fried Green Tomatoes Movies Mentioned ^^^ but are so fucking depressing I can never watch again... One Flew Over The Cuckoo's Nest Easy Rider Good taste, Banky, but jeebus, there isn't enough pot in the world to cure me for weeks after either of those movies again. Worst Fucking Movie ever... Tree of Life.
  3. The "Kegaru Loves MMATycoon and is Manic at 2AM" Contest (for New Managers) Sponsored by Kegaru Tetsudori, Roger Kint, Mike Towers, & Rob Calhoun of EVOLUTION FIGHT CLAN Prize Pool: (Keg) $50,000 (MMATycoon Money, obviously... but just in case it's not obvious... MMATycoon Money.) (Roger) $3,000 x ? (MMATycoon Cash) $3k for every manager 70k+ who posts answers! (Rob) $50,000 (MMATycoon Cash) $10k for the first 5 (70k+), so it'll be 15,000 instead of 5,000!) (Mike Towers) $50,000 (MMATycoon Cash) $10k to the 5 answers that make him happiest! RULES: 1. First 5 Managers that are born after 70,000 (or actually 70,000 if it comes to that, somehow...) that answer me these 5 questions get $5,000 Tycoon Cashish. (EDIT: Rob add's 10k to each of the first 5 as well bringing it to 15k.) 2. Whichever manager (70,000 ID or above) gets the most positive votes on their answer post gets $25,000 Tycoon Cash. 3. Contest Closes say... 00:01 GMT May 19, 2012. EDIT: 4: PLEASE PUT YOUR MANAGER ID IN THE ANSWERS SO'S I CAN FIND YOU! EDIT: 5: Every manager 70k+ get's $3k just for answering. If you're manager ID is under 70,000, go getcher own money. CONTEST QUESTIONS: 1. Fill in the Blank... I __________. a. Love MMATycoon b. Like MMATycoon c. 'Like Like' MMATycoon, if you catch my meaning... d. Am busy reading the wiki to learn everything and am coming for you and all your fighters soon... very soon. e. (Make your own, but it better be good...) 2. Who is your favorite MMA fighter ever and why? (A paragraph should do...) 3. Why didn't you pick Randy Couture or Kazushi Sakuraba as your favorite MMA fighter ever? 4. Why do you hate Brock Lesnar? 5. Two Parter... What is your favorite fight ever and what is your favorite fight that ended in submission? Ok... get to it. Extra Credit P.S. Q: Who should have won the first Carlos Newton / Matt Hughes fight? EDIT: I wrote a guide a bit ago, and there may be better guides out there, but I wrote this one specifically for new managers to help grasp the general game mechanics, so any of you newer folks might get some good knowledge out of it, so, if you care to, check it out along with the other guides, but don't substitute this for the wiki for sure... http://www.mmatycoon...showtopic=26525
  4. Nothing specific needed, just keep doing what you're doing! I agree with Verbal about the black backgrounds being a bit yuckish, but not a huge deal. If you end up making a bunch of extra money, and if my vote counts, I vote for dumping nice fat sponsorships on new managers that get VIP. VIP means they're interested but new means POOR and I got hooked up w/ some friendly sponsorships in my earlier days and it really helped keep me going! Oooo... Gi's... I like Gi's...
  5. Gonna grab a bunch of stuff right now to dole out to my fighters as needed... good work and I hope the money will help you keep it up!
  6. http://www.mmatycoon.com/fighterprofilemanager.php?FID=151925 3 - 2 205'r training in NY looking for contract in NY or Montreal... Will consider moving to another city if I could finagle a spot into a decent gym, but would much prefer to stay on the East Coast of Canada/US... Not looking to make a killing but would love to have some fairly close matchups as I know his record is not showing his true worth!
  7. Thanks all for the kind words! And thanks Mann, for those guides, good stuff in there!
  8. Looking for work in NY (preferably) or Montreal with my fighter Manlio Marconi... 155lb (pref) or 170lb. (But would need an extra week to bulk up a bit...) 4 - 2 Record (4 KO's wins, 1 KO / 1 Dec losses) and the only losses were to 35k lower Fight ID's. He's no joke and loves to fight, but he's done with such gapped fights for a while, but also not looking to make a murdering on pay... If you have interest or an offer, PM me or send it over and I'll get back to it ASAP. Popular hidden too, if it matters. http://www.mmatycoon.com/fighterprofilemanager.php?FID=148875
  9. Jalil Mahmoudi http://www.mmatycoon.com/fighterprofilemanager.php?FID=146653 I have a fight in a few days (11-25-2011) and figured I'd offer a free shout to the first to offer him a short sponsorship... Going to put a beating on my opponent and figured I might as well give someone else a pop too.
  10. "Deus Manibus" Manlio Marconi (148875) Record: 2 - 0 (2 KO of the nights, 100% Fight Rate & 95% Fight Rate). Popular Hidden. Need a sponsor for my next fight (6 Days from Now) to thank after my 3rd win! "The Ogre" Moosh LooLoo (146714) Record: 2 - 1 (1 KO of the Night). Need a sponsor for my next fight (on Nov 19) to thank!
  11. Thanks, I'm very glad it can be of use, and please feel free to share it... I'll look into cleaning it up and coloring it a bit, I'm just not terribly savvy in that regard, but I'll do my best, thanks again!
  12. This is a guide I wrote for VFC in New York to help out the newer managers understand the game a bit better before delving too deep or just quitting due to bewilderment... Any suggestions on different strategies or tips or pointers to plain mistakes I've made would be greatly appreciated... I had tried a section based on math but it read like a calculus textbook so I scapped it for a more generalized version, so not many of the numbers in the guide are exact or even meant to be... So, let me know what you see / think about it...
  13. MMA Tycoon New Players (Stats & Styles) Guide: Sections: 1. STAT Explanations 2. Fighter Styles (Creation Ideas) 3. General & Training Tips 1. STAT Explanations Stats (Statistics, or the #'s behind your fighter) are split into three groups and will let you determine how your fighter fights best! Primary / Physical / Secondary are the three groups and they all mix together to figure out how good your fighter performs! Only study and experience will let you understand the numbers that work behind the scenes in MMA Tycoon, but with a little help you'll have a good start on that process! If you read here and don't find the answers, READ THE WIKI!!! It's chock full of everything… Everything here is IN THE WIKI, but here I just mash it up together to get you going… but in case I wasn't clear before, READ THE WIKI… Reading this first may help you understand the wiki better, though, but it's to you to decide. Cough cough cough READ THE WIKI cough cough… Before we continue I want you to understand a basic idea of how the game works things… this is JUST AN EXAMPLE and is not the exact math, by any means… I just want you to get the picture… So… you (U) are fighting and throw a right cross to your opponents (O) face. The game see's: (UBoxing + UPunching + UAgility +USpeed )vs. ({OBoxing + OMuayThai}/2 +OStrikeDefense + OAgility + OSpeed) and determines whether the punch hits… Also, when thinking of defense, take into account that having a higher stat in the skill you are being attacked with (i.e. punching) will help you defend against it… If you have no kick skill, for example, you won't be able to see kicks coming as well since you've not trained it! Then it has to roll to see damage caused (STR) and energy spent (CON) and cut probability (HIDDEN Stats) and all sorts of others… then it goes to the next move… so you see, it's not just Punching vs. Strike Defense! Lots of things help each action! PRIMARY STATS Primary Stats represent the training your fighter had in the four major styles represented in MMA Tycoon. Sparring is the most efficient way to raise Primary stats, but training secondary skills will also have a slight positive affect to Primary Stats that affect it. (See: "Training Ideas" later on for more info!) Boxing factors into: Punching / Striking Defense / Clinch Attack & Defense. Muay Thai factors into: Punching / Kicking / Knees & Elbows / Clinch Striking Offense & Defense / Clinch Takedown Offense & Defense. Wrestling factors into: Takedowns & Defense for standing and clinch / Ground & Pound / Defensive Grapple. BJJ (Brazilian Jiu-Jitsu) factors into: Submissions / Defensive Grapple / Ground & Pound / Pulling Guard from Clinch. These stats are all important for all fighters because it's not fully dependant on what your fighter plans to do, but what their opponent does! If your fighter has no BJJ because he 'never goes to the ground you'll be in big trouble if someone DOES get you on the ground! Same with all styles… with NO Muay Thai, you will have a very hard time getting out of a clinch and not getting torn to shreds with elbows… To start out, of course, you may favor a style higher than another, but neglecting ANY primary stat for too long is a sure key to a short career! Keep in mind, too, that training something from 50 - 100 is much, MUCH, quicker than 100 – 150 and that there are MANY stats factoring in to each equation… PHYSICAL STATS (AGI)Agility determines how accurately you strike and how well you defend strikes. May also factor into Takedown Offense. (FLX)Flexibility determines how much you can wiggle around on the ground to lock on or escape submission attempts. Also factors into kicking and takedown defense. (SPD)Speed: The speed at which you act! Factors into all striking / countering / and takedown offense and also factors in to defense and escaping clinch attempts. You can't block what you can't see coming and you can't hit what ain't in front of you! (STR)Strength: Strength helps a ton of things, A LOT… How hard you hit… How hard you slam… How hard you work in clinch… How well you hold people down… How hard you crank submissions… Get it, and get a lot of it. (CON)Conditioning: If you watch MMA, you know… Without great conditioning fighters get TIRED and even the best fighters in the world can look pathetic. In an even fight, conditioning will be the factor… In an underdog fight, it can turn the tide, we've all seen it! In MMA Tycoon it works the same, YOU NEED IT! Without 100+ conditioning, training makes you TOO TIRED and you have to rest sessions instead of training non-stop! When training, you ALWAYS want to have 85 – 90% (or more) energy or you will not train to full potential… With 110 in Conditioning, you can train 12 times a week (and rest on Sundays) and you'll very rarely drop below 85% energy. Not to mention… when you fight, you're trying not to get killed, so you go HARD and it makes you tired… whoever goes hard for the longest without gassing many times takes home the win. (BAL)Balance: Balance is very important for Takedown Defense and may help takedown offense a bit, but not nearly as much. So, obviously, some of these are amazingly important regardless of your fight plan… CON and STR should the highest, as they affect nearly every single thing all fighters will ever do… AGI and SPD are up there, regardless of strategy too, while BAL is a key for stand-up fighters and FLX helps submissions specialists (and anyone who doesn't like getting tapped out.) So, to finish up, I recommend at least 100 CON before fighting or training anything except cardio… I recommend at least 80 (the higher the better) STR before fighting or you'll get manhandled. SECONDARY STATS These stats represent how good your fighter is at each specific area of the styles they learn… You may know a lot about boxing, but how well do you actually throw a punch? Here is where you decide… Punch: How accurate your punches are, when determining chance to hit. Kick: How accurate your kicks are, when determining chance to hit. Elbows: How accurate your elbows are, when determining chance to hit. Knees: How accurate your knees are, when determining chance to hit. Clinch Work: Goes into determining every single action involved with clinch position… Striking, Strike Defense, Clinch Control, Takedown Off / Defense from clinch, etc. Clinch is pretty important, regardless of whether you want to clinch with people or not. Striking Defense: How well you can avoid being hit with strikes while in all positions on the feet. All fights start on their feet… try and remember that when determining how important it is. Ground & Pound: How well you perform strikes while in ground positions, top or bottom. Takedown Off: How well you can perform takedowns from standing or clinch. Takedown Def: How well you can defend takedowns from standing & clinch. Submissions: How skilled you are at submission offense. Defensive Grapple: How well you can control a fight on the ground (Sweeps / Advancing Position & Standing Up) and how well you can defend against submissions and ground & pound. Def Grapple is very important to EVERY STYLE!!! (Unless, of course, you have 150 in every single other stat and you are fighting someone with 1 Takedown Offense.) So, Secondaries ARE important, but too many people get carried away with them! If you spend too much time on secondaries you will be sad in the end… you can only have a certain amount of points spread out between all of your skills (all three sections combined) and what is better: Spending 150 total points on kick (which affects kicking) or spending 150 total points on Muay Thai (which affects kicking / punching / strike defense / clinch / knee / elbow)? So… certain ones being high are key to your certain style, but don't go crazy! If you are a submission specialist, you don't need much Ground & Pound! If you are a stand up specialist you don't need as much Takedown Offense or Submission skill! HIDDEN STATS You get to choose 3 hidden stats to gain a 30 point boost, at creation… there are hidden stats in the game that start randomly from 1 – 150 and they decide things like intelligence & experience (both help 'see how it goes' slider), heart & chin (helps keep you from getting stopped in a fight by KO), Injury / Cuts (helps keep you in good health and avoid cutting in fights), killer instinct & confidence (which determine if you rush in and finish a hurt opponent and recovery from being stunned) and fast learning (which determines the rate you learn at). (Technically, with this system, if you rolled a 150 on a stat that you picked the bonus for, the bonus would be wasted and would not rise to 180… But, considering you already have 150 in that Hidden, it's not all that bad!) You'll be able to tell which box goes with what hidden and you get 3 (don't forget!) to help really add to how your fighter should go about fighting! You won't know what the hidden stats are until you are in a fight, when you can see things like "Granite Chin" or "Brutal KO Power" that are letting you know what range some of the hiddens are at. My recommendation is to ALWAYS pick "Chin" (or if you want to be difficult 'heart')… my other recommendation (and from every person who ever talked to me about it) was "KO Power"… but it's always up to you, you'll experiment and maybe find some great combinations! I made a project fighter with "Confident" "Adaptability" "Amateur Record" and I'm setting him at 100% see how it goes, when I get his stats settled in! Maybe I'm on to something… Doubtful but fun! (Standard Recommendations) Standup – Chin / KO / Heart Ground – Chin / Adapt / Heart (Intelligence [adapt] is very important for ground fighting!) Some Stat Ideas: High Strike Defense and Defensive Grapple are very important to all fighters, and a high clinch never hurt anyone (except opponents with low clinch!). To save total points, try to not go crazy with certain attacks… Subs (BJJ) OR Ground & Pound (Wrest / BJJ), NOT BOTH! Elbows OR Knees, Not both! (Elbows are better than Knees if you are a stand-up specialist because knees put you off balance… if you love the ground though, KNEE AWAY!) Be sure to focus on one over the other so you aren't sucking up total points you can use in other stat areas! 2. Fighter Styles (Creation Ideas) (I'm not going to give exact #'s, just generalized things with explanation…) At fighter creation, it's good to have a plan ahead of time, which is very hard for ALL of us when we're new! Boom Boom Boom Boom, 5 minutes, 4 fighters! You might know MMA like a mutha, but MMATycoon is MMA + Math, and you probably didn't read the whole textbook yet, did you? DON'T WORRY!!! You may have fudged a bit to start, creating four 18-year olds that were NOT ready to rock (like I did!), creating fighters with very spread out stats, etc. etc… But not to worry, you can sack a fighter once every 15 days, and although it's painful to get rid of a guy, think of it this way… "He was awful…" That's the only way I could get past the fact that I had to fire some fighters with (in my opinion) very witty names! I sacked a few and fought (very unsuccessfully) with the others, then sacked them! But don't worry if you want to fight with them, because you will learn a bit about sliders by reading the fights and figuring out just what you need to tweak for future fighters and you will get money as well, to help fund future fighters as well! I must mention that I did keep one of the original 4 (18 years old w/ Hidden learning) and he's skill-popped 50 times in 90 days! On to the ideas about fighter creation, then… At creation, you'll pick a lot of thing (other than stats) that are important… Age: (18 – 25) With higher age comes higher starting stats (more points to play with!) but your fighter will also not learn as quickly (in general) and will start declining in skills with age sooner, obviously. So, 18 year olds are for 'project' fighters (Fighters who will train at a good gym for months (at LEAST) before fighting at all) but they can become beasts if you have time and money! 25 Year olds are for fighters who can fight quickly after creation and can become beasts even sooner (but won't be around as long!)… So, you can experiment or adjust accordingly… For now though, we'll talk in terms of creating a fighter and where we want them before fighting, and next section will discuss the different ways to go about getting them there… Location determines where you start out (PLEASE check for decent gyms in a city before you go there, it is just the worst to start fighters in a place with awful gyms, trust me… Moving is expensive… Another factor to consider is trying to keep fighters near each other or at your home base, or cities with an org interested in your created fighter! Height / Weight… Whatever weight you want, just try to keep the height fairly reasonable… a 7 foot tall featherweight would work as well as you would imagine it would in real life. Extra height is going to give you reach (striking) advantage, but make submissions against you a bit easier due to leverage… less height will do the opposite, and he will be harder to submit but have a reach disadvantage in standup… The rest of the options are flavor… PRIMARIES In general, top tier fighters will have high stats in all primaries but many time focus on two specifically… not two specific skills, but a combination of any of the 4… Boxing (to attack) with Wrestling (to stay up), BJJ (to attack) with Wrestling (to get it down), Muay Thai (to attack) and BJJ (to defend/attack on ground), Wrestling (to G&P) and MT / BOX (to defend on the feet)… you get the picture… But when you are at creation you'll want to focus heavily on two, a main attack and a complimenting defense… If you are creating a fighter that will fight soon after creation, you'll want maybe 90% of the primaries split up between the attack and defense primaries, and 10% to the others… you'll certainly want to spar the others up to fill in the weak spots, later on, but in the beginning, you need to be good at what you want to use most! If you want to leave a little extra to spread between the other primaries, don't go crazy, but they will help you in training a bit as higher primaries make training secondary skills easier in the long run… (with knowledge in BJJ it's easier to learn new submissions, for instance…) SECONDARIES There are varying thoughts on secondary skill starting values… Some people like to go to 90 – 110 on the skills they will use most (according to their primaries) and some people like to put a good amount into the skills that they will certainly use, but are governed by primary stats they aren't flush in… this second idea is because training those types of skills (with lower primaries) will take longer, but this is generally better with 'project' fighters… I'm going to explain the way you want to get into the ring/cage ASAP… Remember... DEFENSE FIRST! (<------ Whoa... look how big and bold and italicized that is!!!) You NEED a good amount (at LEAST 80) Striking Defense and Defensive Grapple… Honestly, you shouldn't probably be fighting without 110 (12), but 80 would be the dead minimum… Takedown defense should be at that level, too, if you want to stay standing, of course. Clinch should be at least 70 because it affects every single thing in clinch position, it even helps you get out of clinch! More is better. As to attacks, it depends on what you want, but there are always more than one to look at… Ground experts will probably want 110 (12) 'Submission' or 'Ground & Pound' skill to do their damage, but you need a way to get it down there! 110(12) 'Takedown Off' will certainly help get it done! Strikers will want either 110(12) in one striking type, or at least 80(9)+ in both, if they are going to mix it up a lot more… But you'll have to spend more in 'Takedown Def' than other fighters to make sure you stay in position to use those strikes! 110(12) is recommended. When you do it this way it leave you with basically 1 point in quite a few stats and even then you won't have 110 in all the different ones you really need but keep the set you really need with the vast majority of points… Let me just give a general rundown of a Sprawl & Brawl creation so you can get an idea… (These are not exact numbers because I don't know the exact # at creation I have no slots open to check… I think it's 400-and-something…) Punches -85 Kicks - 1 Elbows – 1 Knees – 1 Clinch – 70 Strike Def –85 Ground & Pound – 1 Takedown Off - 1 Takedown Def - 85 Submissions – 1 Def Grapple – 85 With those general numbers you would be fairly equipped to stay on your feet (or clinch) and punch people well, and decent at defending yourself on the ground (or getting up!)… But you'd be BAD at everything else… You COULD fight with these numbers, but at least a month or two of secondary training would be a great help to start out, getting the 4 main ones to 100+. Whether your primaries or physicals are in order in a 'month or two' as well is another story! This is not foolproof, of course, as having only one avenue of attack is extremely limiting, but this is just a general start to get going sooner rather than later. Finagle it and move it around to fit a different style, but remember to always try and have good defense! PHYSICALS It's hard to be confident with your physical stats without training them a bit, regardless of starting age… so prepare to train… There are two options at start, for any style… but remember, whichever you choose, it's almost REQUIRED that you have 100(11) – 110(12) Conditioning before you fight, unless you're a Tank Abbott four punches & gassed type of fighter… One option is to start with a high Conditioning stat to make it easier (less tiring) to train… 100 is a good round number. Spread the other stats into the ones that you will use most with your style, (i.e. AGI / BAL for strikers) and leave STR very low… you will HAVE to train a lot of weight sessions to have at least (8) – (9) STR before fighting, it really helps, but your other main Physicals will be fairly competitive without too much training (more always helps though, but it can wait a little bit)… You will definitely need all (or most) of the physicals to be at high levels eventually though… The other option is putting only 50 or so cardio and 1 Strength. The best thing about it is being able to train CON and STR at ANY GYM and that both of these stats have their own Supps which boost training a lot! BAL / SPD / AGI don't have supps and all need specialized CT classes to get proper training… FLX has Yoga classes but there is no special supp for it either… The plan after creation would be to train Cardio to 90 – 110 and then weight train like until (9) at least before fighting. A cheaper way to do it, and might save time, but you can definitely not fight and expect to win without training CON and STR up… 3a. GENERAL TIPS 1. Getting VIP for three months (90 Days) costs appx. $10 US, or $3.33 per month. If you can afford it, it gives you a TON of things that make playing (and training in particular) much more efficient! You can look in the site to see what it offers, as I'd butcher the list from memory… There is a lot… it's worth it if it's possible for you and will increase the number of things you can do in game and make them quite a bit easier. Plus you get 10 fighters total which, win or lose, makes money for you to train better fighters. 2. Get a mentor! If you read up a bit and get to study the game a bit it will really help you score a good mentor, and going into chat helps a lot too, in that regard, because it shows how interested you really are. Things to look for: The lower the manager ID the longer they have played and an active and friendly type will help you get along quickly, too! 3. 18 Year olds = Hard if you aren't rich. 25 Year olds = Less hard if you aren't rich. You're choice! 4. Don't get squashed!!! If you get a contract early and get aching to get into a fight… ask the org owner to try and look for a fairish fight for you at first and hopefully they will help you out… too many starting players get signed ASAP and are used against 'Up and Comers' (otherwise known as Project Fighters or someone with money for top tier training and a manager with good knowledge of the game!) to get the SHNITZ kicked or choked out of them, to give the Up and Comers an easy win… It's not cheating, honestly… there are, just as in real life, lots of tomato can fighters that only last two fights in MMATycoon before getting the hint and quit to make room for better fighters, and if they want to fight the big boys, Let'em!, I say… But if you read this you won't make that mistake (as often!) and get squashed. 5. Each fighter has a maximum number of points (2600) that he can train up to (adding up physicals / primaries / & secondaries!), so plan accordingly! It'll take a while to get there though, so, luckily, you have a bit of time to plan! 6. This is not the penultimate guide, by any means… so, read every guide you come across and keep up on recent and future changes… the more you can learn and adapt to change determines how well you guide your fighters and how often they win… So, keep reading and ask questions. 7. Have fun!!! I can't tell you how to do this one, as I have n idea who is reading this, but I can tell you a few things I like… you can try to find active orgs with active promoters and writers who do good prefight / post-fight write-ups or visit the smacktalk threads to talk to other managers / fighters and tell them what you're going to do to them in the fight! You can be a business man and run a gym or a supplement company, you can run your own Fight Promotion or even become a bookie… it's a good time, you'll find your niche I hope or maybe a bunch! Still though, my favorite is making my fighters do well and having exciting fights. To each, his / her own. 8. Read #6 again. 9. Refer to #8. 10. Check out #7 again, too, it's a good one… 3b. TRAINING TIPS 1. Never spar two sessions in a row, ALWAYS keep one (non-sparring) session in between! Not only is it extremely draining physically but mentally as well and your fighters morale will plummet! 2. Never spar alone! Shadow boxing doesn't work in Tycoon, so you need at least one partner when sparring… the best you can hope for in a session is having 4 partners that all have higher skill than you do… there may be more than 4 who are better, which is fine, but 4 is the cap for sparring bonuses… 3. While training (or… always…) keep energy at 85% - 90% minimum, as you'll get the highest gains from training… If you're dropping low, just take a rest… It seems that maybe the two training sessions under 85%-90% will be better than resting once and training once at proper energy levels… but it's not. 4. (Another reason to get VIP!) Sessions (with coaches) are best kept at a maximum of (2) fighters in class at one time… Not to say that 3 or 4 won't give you any skill, just not quite as much! Obviously, as well, the MORE fighters that are in a session mean that the MORE people the coach has to help out, so stay in small classes if you can! It seems that having more than 4 members in a class will begin to lower the gain for everyone, so it's not just hurting you! As standard member you will not see any numbers beside the coaches training sessions but with VIP you will see "Coach So-and-So / Monday AM / Defensive Grappling (3)", where the (3) means how many people are scheduled for the class. It really helps. Ok, so that's what I've got to tell you all before you jump way in, but I think with this knowledge you'll have a good enough of a grasp on the game mechanics that you can start to see how things work and everything will quickly fall into place. If it doesn't, though, go back and read General Tips #8 and #9. Kegaru Tetsudori – Manager ID 57312
  14. [media]http://www.liveleak.com/view?i=fe0_1289399511[/media] I gotta know what the guy did to make that bigger guy so so so angry...
  15. From Henri Charriere - To Zachary Dashing: "It's surely bad luck for you to have drawn me, for your second fight, mec. I've seen what you bring to the table and against whom, and it's nothing I fear... but don't be discouraged by this, though, for there are few things that put me on edge, after what I've seen... On Île du Diable, my home was a cell and half the day I lived up to my neck in stagnant sea mixed with the filth of 200 interned men... I've braved winds and rains of a Caribbean storm while swimming with sharks... You'll almost surely never be able to claim any of these things except in six hours from now, you will have swum with a shark... There is little advice I could give to help you, and little I would care to if I had it... But I'll leave you with this... Guard yourself, Mec, and have a plan."
  16. (Out of Character) Can we make a rule about noting who the fighter speaking is? There are many good posts here but I have no idea who is who... Oh, So-and-so, you think you're a tough guy? Blah blah blah fight things doopdeedoo... - Signed, "Fightername" - 155lb. Something along these lines, perhaps? Even if it's a reply, a name along with it would help...
  17. Jagshemash, my name is Borat. I come to U, S, and A, for make great fight with you all. Next month I meet Mr. Kevin Dolston of great and mighty sporting city, Boston, for make fame of Borat for supreme nation Kazahkstan and much excite to meet!
  18. Two young fighters needing contracts, if there is any interest! MONTREAL - Moosh LooLoo (1 - 0) 265 lb. Weight Class - Not looking to make a killing on a contract, being so young, but also not looking to be squashed! Can fight immediately... http://www.mmatycoon.com/fighterprofilemanager.php?FID=146714 LONDON - Manlio Marconi (0 - 0) 155 lb. Weight Class - Looking for a decent contract or bonus / fair fights and 3 weeks minimum before fighting... (Fighter in a private project gym / Popular Hidden) http://www.mmatycoon.com/fighterprofilemanager.php?FID=148875
  19. Hey all, I'm about a month old and bought VIP on day one because this game is great... but I'm having a really hard time keeping my fighters in the money for some decent training facilities... A few of them were poorly built but I've got them on track and a few are very well made, after a TON of reading and a TON of chatting with mentors and the like... I have a mentor that is under 1000 Manager ID so I'm not a fly by night and I'm a quick study... Any help that anyone can offer me in terms of sponsorships would be a great help for sure! My fighters (with contracts) hype are going to be on the rise (as I'm not taking terrible match-ups anymore, thankfully!) so get in while you can! Also, I understand that it's probably silly to ask for sponsorships for fighters I have without fight contracts, but hey, worth a shot. Any questions or comments about any of the fighters, lemme know @ http://www.mmatycoon.com/managerprofilemanager.php?MgrID=57312 Fighters Needing Sponsorship (With fight contracts) Ai Pot (146647) (1 - 0) Jalil Mahmoudi (146653) (1 - 0) Bario Lopez (146656) (0 - 1) Oitink Itch (146802) (0 - 1) Fighter Needing Sponsorship (Switching fight contracts) Moosh LooLoo (146714) (1 - 0) Fighters Begging for Help (Training a bit more before signing fight contracts) All (0 - 0) Donny Brooks (146596) Jimmy Brit (146612) Ellis Trailes (146954) Manlio Marconi (148875) Billy Pilgrim (150286)
  20. http://www.mmatycoon.com/images/company/logo/1308049678mixmartialarts.jpg Mixed Martial Arts London - Presents MMAL 19: Aiming High July 17th, 2011 Hosted By Hayashi's Lounge in London Featuring in our Main Event: Ryan 'Shooter' Bang vs. Cyril Salace in a 185 lb. Title Fight! And an action-packed undercard, including: Clive Willams vs. Maxxi Moon (265+ lbs.) Alexis 'Bebe' Mandapat vs. Julio Marquez (265+ lbs.) Boomer Sooner vs. Raymund 'Boy Punit!!!' Lee (170 lbs.) Akbar 'Terrorist' Hussein vs. Franco 'Slow Hands' Mancini (205 lbs.) Vitor 'The Spider' Silva vs. London 'Packie' Saint James (265+ lbs.) Shady Marshall vs. Big 'Poppa' Pump (265+ lbs.) Rj 'Taba' Paned vs. Roberto 'Jake' Sotto (265+ lbs.) Dj 'DJ Pogi' Tiongson vs. Global Global (265+ lbs.) Gennaro 'Punk Master' Gatusso vs. Max Alvarado (170 lbs.) In our opening bout, for MMAL 19: Aiming High, we present a 170 lb. matchup between two up-and-comers in Mixed Martial Arts London! Brazilian Jiu-jitsu brown belt Gennaro 'Punk Master' Gatusso (2-1-0) will face Max Alvarado (1-1-0), a quality wrestler by all accounts. In the stand-up they are not terribly outmatched, but each will bring in different styles to that area, but the difference lies surely in their grappling skills. Alvarado's wrestling pedigree should allow him to control where the fight takes place and he'll have to rely on his boxing or ground and pound to win the battle. On the other side, Gatusso may have an extremely hard time bringing the fight to the ground where he can bear down on Alvarado with submissions. Of course, if he does manage to get a good hold on his opponent he should score a quick technical submission win for himself, with little resistance. Dj 'DJ Pogi' Tiongson (2-6-0) will square up with Global Global (0-1-0) in the second bout and will fight in the Open-Weight division. Global Global will be coming into the fight at 265 lbs. and will have nearly a 100 lb. advantage in weight! His wrestling, for someone so early in their career, is top notch, and he has some decent boxing skills to back it up, but 'DJ Pogi' will try and counter with his own strengths. Tiongson's stand-up skills are far and above Globals, but on the ground he flops about like a fish on land, so he will absolutely need to keep this fight standing to have a good shot at a win. 'DJ Pogi' will need to use his advantage in experience to keep Globals hands off him while touching Global as often and hard as he can! With 95 lbs. of weight difference between these two warriors the conclusion of this bout may seem to be a foregone but remember that in MMA, Anything can happen! In the 3rd Bout, Rj 'Taba' Paned (3-3-0) and Roberto 'Jake' Sotto (2-3-1) will throw down in the Open-Weight divisions second showing of the night. With both men weighing in around 205 lbs. and having little difference in height, this bout will surely have little to do with body types, but the difference in styles makes this fight a guessing game! Paned is simply awful on the feet, as opposed to Sotto's near mastery of the stand-up game. On the flip-side of the coin, Paned will simply be able spin around, above, and beneath Sotto at-will, on the ground, and would have little trouble finishing with the first submission he tried. They've similar records, similar size, and completely different styles, so if you're betting on this fight, you better just lay your money down, close your eyes, and point to a random fighter. Shady Marshal (2-3-1) vs. Big 'Poppa' Pump (1-4-0) will be the fourth fight and will also be scheduled as an Open-Weight bout, as you will soon see is an absolute necessity in this case! Pump will weigh in at around 300 lbs., while Marshal will come in a bit lighter (130 lbs. or so!) and at a slight height disadvantage (Almost twenty inches!)… Do the styles matchups even matter? Yes they do! Both fighters come in with an extensive background of training in wrestling so this could very well be a game of who can take control and keep the fight where he wants, but Shady must also use his boxing to keep Pump at bay because his submission skills are not sufficient to keep his much larger (and much more skilled in Jiu-Jitsu) opponent from dominating him on the ground. Up fifth, we'll see Vitor 'The Spider' Silva (3-4-0) vs. London 'Packie' Saint James (4-7-0) in an Open-Weight bout with a 50 lb. weight difference, with Saint James at 230 lbs. and Silva at 180 lbs. 'Packie' brings in a more-than-capable wrestling/boxing base, which he may plan to use to keep the fight standing and use his striking. Silva holds a purple belt in Brazilian Jiu-jitsu and all three of his wins have come by way of submission, so he will almost certainly try for takedowns from standing or clinch. Both of these fighters are coming off wins and would love to extend their streaks, so they will both be hungry for this fight. Sixth, we'll see Akbar 'The Terroist' Hussein test his BJJ Brown belt in his Pro-Debut vs. Franco 'Slow Hands' Mancini (2-0-0, 2 KO's) in a 205 lb. match-up which has a high likelihood of ending by stoppage! Mancini started off his career with two exciting knock-out finishes and will be going for the hat-trick at MMAL 19, for sure! It's been heard that Hussein is purely a ground fighter, but all fights start on their feet so he'll need to weather a storm on the way! The seventh fight will be held at 170 lbs. and will be the Pro-Debuts of both a talented wrestling prospect, Boomer Sooner, and an up-and-coming Muay Thai expert in Raymund 'Boy Punit!!!' Lee! These two both have good backgrounds in multiple styles but the submission game is not a strong point of either, so the fight will be decided on who can control where the fight takes place. Boomer has decent boxing but will not want to take too many shots from Lee's very technical stand-up before going for a strong takedown. Boomer will need to dominate on the ground and go for the finish when the opportunities present themselves, but 'Boy Punit!!!' won't go down or stay down easy, as he is no newcomer to the wrestling mat himself, and will look to do damage on the feet and in the clinch. In the eighth bout, an Open-Weight affair, we'll see Alexis 'Bebe' Mandapat (4-3-0) vs. Julio Marquez (7-5-0) display their skills in the cage. Marquez brings a busy mix of wrestling and boxing, throwing combo's often in preparation for takedowns and ground and pound. Mandapat is going to hope to catch Marquez on their feet with his impressive boxing while keeping him at distance with kicks. If it goes down to the floor with 'Bebe' on top, it will be hard for Marquez to get back up to where he can do good damage, so he might try to do damage earlier than normal in this fight! In the 9th bout of the evening, Clive Williams (8-7-0) will try to return to his winning ways, while his opponent Maxxi Moon will try to stay undefeated and claim his fourth career victory! Another striker vs. grappler match-up, and although neither are completely lacking in the others’ areas of expertise, neither will likely test their own weaknesses willingly. Williams will certainly be looking to put Moon on his back and keep him there and he’ll have to do it quick! Moon’s three wins were all spectacular striking finishes and none of them lasted even one minute into the first round, so there’s a good chance he’ll try and continue the trend and stop Williams as soon as the bell rings. The longer this fight lasts, the more chance Williams has to come out on top. In the Main Event of the evening, we bring you a 185 lb. Title fight contested by two current champions! Ryan ‘Shooter’ Bang (9-2-0) currently holds the Open-Weight Title Belt and brings in a solid all-around game. His boxing and wrestling skills are certainly above par and he holds a purple belt in BJJ which he may need to use in defense of his opponents grappling attacks. Cyril Salace (6-2-0) is the 185 lb. Champion and will look to use his excellent ground game to keep the strap around his waist. He brings a brown belt in BJJ backed with some solid wrestling to get the fight where he needs it, but his stand-up skills are absolutely lacking. Salace’s chance lies purely in submission and he’ll need to draw knowledge from his past wins, all of which came by way of opponent tap-out, but Bang surely knows this and will surely be coming into the fight with some new takedown & submission defense to counter. With 12 of the 15 combined wins of these two warriors coming by way of stoppage (6 Subs for Salace, 6 K.O.'s for Bang), this fight seems to have the makings of a great main event and promises an exciting end to the night! Can Salace submit Shooter or will he go out with a Bang? MMAL 19 promises a night of excitement and suspense, but all questions will be answered by the end! Come to Hayashi’s Lounge in London on July 17th, or you’ll be stuck hearing about it instead of telling about it!
  21. To the managers / fighters in MMAL! I'll be writing up the hype for shows in the 2nd half of the week in upcoming weeks and I want as much flavor into them as I can to keep them interesting and accurate! To do this, you gotta help me out, because looking at stats and past fights only gives me so much to work with... So, I'm looking for some ideas from YOU, the Managers, about the feelings your fighters have about upcoming fights / past fights / or fights they aren't even involved in! Want to instill some fear into your opponent? Want to call out the champion? Have a message to the people upstairs about how you should be used? DO IT! It will only add more flavor and keep things fresh. So PM me in game (follow the link down bottom) @ Kegaru Tetsudori with your ideas and I'll get back to you ASAP about what I'll throw in to the next hype-up! Also, I'll throw up some general questions that would be asked in an interview and you can just pick a few from the list that you think are applicable and fill em out and send em over. Remember, a fighter who backs up his words is one to fear, but of course, a fighter who doesn't is one to ignore.
  22. http://www.mmatycoon.com/images/company/logo/1308049678mixmartialarts.jpg Mixed Martial Arts London - Presents MMAL 17: Mo Vs. Alvarez July 10th, 2011 Hosted by Hayashi's Lounge in London Featuring in our Main Event: Bali 'Ang Buto' Mo vs. Eddie 'God Fist' Alvarez in a 265+lb. Match-up! And an action-packed undercard, including: Dylan McQueen vs. Manu 'Poor' Ginobili (265+ lbs.) Chris Thomas vs. Pommy Whiner (185 lbs.) Rowell 'Jegjegmon' Mandapat vs. 'Terrible' Terrence Turnbuckle (265+ lbs.) Olan 'Lupoy' Payat vs. Dondi 'Mighty Mouse' Daga (265+ lbs.) Ramsey 'RG' Garcia vs. Jake 'The Snake' Roberts (265+ lbs.) Rhaegar 'The Knight' Targaryen vs. Tobias 'The Sandman' Jacoboni (185 lbs.) Warankh Nsembo vs. Alex Lloyd (265+ lbs.) Jumar 'Mr. Maoy' Lumines vs. Popoy 'Poy' Bato (265+ lbs.) 'Mieke' Mega Mindy vs. Bebe 'Lupoy' Nose (265+ lbs.) For the opening fight of the evening, we bring you an open-weight bout and introduce to you 'Mieke' Mega Mindy, a fighter making his professional debut tonight at MMAL 17. His opponent, Bebe 'Lupoy' Nose comes into the fight certainly holding more experience under his belt, but unfortunately (with a 1-4-1 record), not all of it was good! Both have some serious boxing skills, but if Mindy can take the fight to the ground, his superior wrestling and superior size (a 45lb. weight advantage) could put him in a position to win the fight. Coming up next is another open-weight affair featuring Jumar 'Mr. Maoy' Lumines (2-5-0) vs. Popoy 'Poy' Bato (2-4-0). Nine of their thirteen combined fights have ended in decision, which may foretell the outcome of this battle, but we'll hope for a war and may be pleasantly surprised! Bato is coming of the only TKO win between the two and may want to continue the trend with another exciting stoppage! In the third bout, it's Waranhk Nsembo (10-15-0) taking on Alex Lloyd (2-4-0) in an open-weight battle. There are many factors involved in the outcome of this fight and nearly every one leans towards Nsembo! Lloyd is at a 80lb. weight disadvantage along with the fact that his opponent has over four times the amount of fights under his belt! All of that and the fact that Nsembo is on a 5 fight winning streak with 4 of them coming by way of stoppage in the first round! If Alex Lloyd can come up with the right strategy, no fight is out of reach, as he is certainly no pushover. Can he stop Nsembo's win streak? Fourth, we'll see the professional debut of both Rhaegar 'The Knight' Targaryan and Tobias 'The Sandman' Jacoboni when they battle at 185 lbs! There is no secret of how the fighters want this to go and they are on opposite ends of the spectrum. Targaryan's ground game has been highly touted, and he'll try and bring the fight down for sure, but Jacoboni has been even more anxiously awaited in MMA for his boxing prowess. By many accounts, if Jacoboni can get two good punches in before Targaryan's inevitable takedown it may be one more punch than is needed! We'll see Targaryan's chin tested, and if he passes that test and brings it to the mat, he could very well have the first win of his career. Ramsey 'RG' Garcia (2-4-0) vs. Jake 'The Snake' Roberts (1-4-0) will be the fifth scheduled fight and it will be at open weight. There is no weight difference between them, both around 205lbs., but that's hardly what you'll notice. Garcia's outstretched arms would barely touch the top of Roberts head! Keep in mind, though, that Garcia has been known to go for broke often and in his first five fights scored to K.O.'s (in a total of 45 seconds), but was K.O.'d three times (in a total of 1 minute 46 seconds)! Roberts certainly holds the edge in technical striking skill and has only been knocked out once but Garcia's style is risky for both fighters! If Roberts can weather the storm and keep calm he could take his second win here at MMAL 17. Coming up sixth is Olan 'Lupoy' Payat (3-3-1) and Dondi 'Mighty Mouse' Daga (4-4-0) in an open-weight match-up and it's another classic striker vs. grappler matches from the early days of the sport! A Goliath ground specialist vs. an elusive and accurate David! And Payat has his speed work cut out for him and will have to use it, because if Daga drags him down and gets on top, it's going to be a painful night! Rowell 'Jegjegmon' Mandapat (4-2-0) will take on 'Terrible' Terrence Turnbuckle (3-4-0) will be the 7th fight of the night and will also be an open-weight battle. Everyone who has studied this fight agrees that Turnbuckles only hope lies on his submission skills and MUST bring this fight to the ground. Mandapat's striking is leaps and bounds above his opponent and also holds a 45lb. weight advantage but his ground game is simply non-existent. His plan is to avoid, at all costs, letting Turnbuckle (who's three wins all come by submission) get his hands on him. This fight has a high likely-hood of ending in dramatic fashion! With our 8th fight, we bring you a 185lb. match-up between Chris Thomas (5-3-0) and Pommy Whiner (1-0-0). With Whiner's only fight ending with a submission win and Thomas's 3 losses all coming by way of tap-out, it seems to most that his route to success lay down that path. To start the process he must first get the fight to the ground, which is where his skill set suits him best. His wrestling is shown to be very strong but Thomas is no push-over in that manner. We mustn't forget, also, that they hold the same rank in jiu-jitsu and Thomas has certainly been working on his submission defense. If this is the case and the fight goes to the ground it may be the wrestling skills and the hearts of both that are tested most! 9th, we bring you Dylan McQueen (5-1-0) and Manu 'Poor' Ginobili (4-3-0) in an open-weight bout that features the biggest size difference between fighters that you may have seen in a good while! McQueen will weigh in around 300lbs. to Ginobili's 205lbs. but skill-wise the difference is slim. Well, in a way! McQueen bring some superb boxing and strong wrestling into this match while Ginobili will rely heavily on his brown belt in Brazilian jiu-jitsu to deal with the aggression of his much larger opponent. The fact, though, that Ginobili may be bringing in cuts that are not completely healed into the fight may very well be his undoing in a long bout, so if there's a submission to be had, he'll have to seize the opportunity fast! The main event tonight is sure to be a clinic of grappling prowess put on by both competitors. Bali 'Ang Buto' Mo (7-0-0, 6 Submissions) and Eddie 'God Fist' Alvarez (6-0-0, 6 Submissions) are both ground wizards and in 13 total fights (and all 13 wins!) between them, 12 have been 1st round submissions! Mo may very well hold a slight edge in the wrestling department and may score or defend the takedown more easily, but with a brown belt in jiu-jitsu, 'God Fist' is no stranger to fighting from his back. If there are more than 10 strikes thrown on the feet, it'll be considered a barn-burner, but will almost certainly go, quickly, to the ground. The experts are anxiously awaiting the bout to see who's strategy will come through strongest and who will receive the first negative mark on their record!
  23. Hello all, I'm pretty new to the game but I am a quick study and and old hat with stat based games and MMA knowledge, and I have been reading like a madman... I have these 2 fighters (Both 0 - 0 but both 25 years old so starting stats are good) that are looking for contracts. Ai Pot (146647) (CC Weight = 199.4 lbs.) Based in Amsterdam. Bario Lopez (146656) (CC Weight = 170.9 lbs.) Based in Hilo. Both are starting with high CON and a bit of STR so their other body stats aren't amazing, but they will train a bit quicker in the future, I figured, starting with high CON... But hopefully both can provide exciting fights and have a little staying power! Any interest will be dealt with ASAP, they are anxious to get in the ring!
×
×
  • Create New...