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Ganja

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Everything posted by Ganja

  1. You improve your belt by getting bitches. I don't know the exact number but you should pop every three bitches or so.
  2. You hit the nail on the head, edwardsfan.
  3. I agree 100% with this. If it wasn't for my mentor, I wouldn't have stuck around. He bought me VIP and sent me a link to every noob guide. I knew right away that it would take time and effort to get to the top of the game but since I'm a huge MMA fan, I stuck with it. I have nine months playing and I definitely see myself playing this game for years. Cut back to 80% and increase the training from useless to wonderful. I feel ya Chris. Three years to get you stats up to Elite and now Mike wants to cut them. No offense Mike, but I doubt people will come back just because tickers are gone. As soon as they find out about the new system, they'll leave again. I'll give it a few weeks myself. I just started making project fighters. I released some of my 25 year olds and now I'm planing to make a stable of all project fighters. Now that I have the time, money, and experience, I see myself getting far. Go with this plan, I should make everybody happy IMO.
  4. Yeah we should do this. It will make everyone's life a whole lot easier.
  5. Ganja

    Sparring Question

    It helps both because of the high level. If you have a brown belt spar with a white belt, it would help the white belt way more than it does the brown belt. It depends on the number of stars of sparring worth they have in each skill.
  6. Damn! That was a beatiful punch by Johnson. It looks every time he gets poked in the eye, he wins by KO.
  7. Lol! I always have to watch out when I read your posts on the forum. My roommate might think I'm watching porn...
  8. I didn't mean all once obviously! It really didn't take me that long to write my recaps, school was the only thing that got in my way. Anyways, don't complain that the game is getting boring if you put some effort in. I don't have that much time either. I think most of us know the wonderful life of a collage student. I make time to play this game, to tell you the truth.
  9. And boom goes the dynamite! It's not the fighters or lack of variety that made this boring. It's the lack of people. Last time I checked, only 75 players voted on this thread. 75 out of 5667 is ridiculous if you ask me. We need more players to join in on all aspects of the game. I used to write recaps, ran a gym for a week or two and now I own a nutrition company. If only a few players put in any enthusiasm into this, how will it ever be fun?
  10. I guess I wouldn't mind the changes if we set the caps a bit higher. Maybe 140 could be the new 150, or like Karter said, set the overall cap at 90%. Aptitudes should be taken out or be put to use. I put all the points into the wrestling aptitude for my new project and I found he learns slightly faster than my other project does when it comes to wrestling and its secondaries. I just think 80% overall is too low for us to have any real "elite" fighters.
  11. Oh I get it now. Still don't like it, but I understand.
  12. I doubt much will be done about that. QFC-Tokyo is a legit qfc org. The have so much hype and popularity because of the frequency of their fights. Two well-hype/pop fighters will boost the org's rankings as well as the winner of the fight. I don't think there's any wrong with the rankings and org rankings. I just think people take advantage of the whole qfc thing to get ridiculous amounts of hype. Kinda like what Jacky does with Afro Samurai. The only thing wrong with this game is the constant changes it makes. Tickers are okay in my opinion, they no need a lot of improvement though. Aptitudes should have more affect and intelligence should 't be needed by cutting to 80%. Other than that I'm pretty happy.
  13. Yeah, he was right on! Aptitudes should have some affect on our learning as well as declining.
  14. This is something I was getting to. What about guys like us who don't have 80% overall. We need tickers to tell us when to train and prevent decline. Even if there's a new way to tell. That whole cut off at 80% got me really turned off.
  15. Damn! I should've got in on this!
  16. Finally someone gets it! First the game engine was broke ( totally agree with the counter fix though) then it was the declining of skills. That's when this great idea was implemented, but yet again people complain. If I stand alone, then fine. I LOVE tickers! You want elite skills then get your ass in the gym and earn them. That's what I'm doing right now! High level fighters IRL have to constantly train and eventually lose skills, it's part of fighting and training. It should be the same here. Hard caps and curious will ruin this game, I's hate to leave but those changes will give me no choice. Once the point of playing this game of I could never reach the highest level. If I can't have my fighters in a top org fighting the best competition. This would suck those skills away and just make everyone, a good fighter. I also don't get why people complain on variety. Fighters can be very similar in style and skill. That's why we see those close fights at the highest level of the sport. It should be the same here. We MMA Tycoon players should buil our fighters to our liking and pit them agaisn't each other. The man with the higher skills, better hidden and just having a better day should and will always win. Strategy is also a huge part of the game, just like the training and skill maintaining. After these changes, all the high level fighters will be cut to 80% overall? What kind of "variety" is that?
  17. This is also a problem. When I joined, I read through every new player guide and every page of the wiki. I even liked the Facebook page back when I had one. New players will get confused with all of this, I know I got confused with the tickers. I'm seriously just getting the hang of the game. I got two projects going and most of my old fighters are reaching the end of their careers. If we implement this, I see it a lot harder for me to make new projects and take them to that "Elite" level. This will also confuse the hell out of the new players. There's still a lot of them who don't really know what they're doing after a few months playing. I know it took me at least four months to truly appreciate the training and fighter building aspect of the game.
  18. So instead of having skills decrease slowly with age, we lose most of them once our fighters reach "Top Tier". I don't like that one bit. Or the idea of Fast Learner having no effect once we reach the top level. I rather have tickers than having to chose what skills my fighters won't excel in. I also don't like this idea of getting skills cut back, what's the point of training them that high, if we're just gonna lose them later. Of course I don't like the idea, like many other players. Everytime Mike makes an improvement people seem to instantly complain. I really don't like this, I don't have a problem with tickers. Having to maintain my fighter's skills is part of what makes this game fun. I think if we implement this, I'll seriously leave the game. I'm sure many new and established player as well as veterans will leave. Don't have to fix it if it ain't broke. I think high level players want to keep high skills and physicals without having to maintain them, which is crazy of course. I'm sure I won't be the only one who leaves if we make this type of change. My suggestion is just to improve the tickers, make them "slower" in a sense. But I'm just Ganja, nobody ever listens to me!
  19. Yeah, it's a problem. I use my Itouch, it's like using my laptop but it doesn't have flash. Not all features are available but I can get most things done.
  20. LMFAO! How you do try to say it's someone else, when your name is right there?!
  21. I know he puts them in orgs that won't give him any real competition. "Number 1" he says! Lol
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