Jump to content

NovemberMike

Manager
  • Posts

    22
  • Joined

  • Last visited

Everything posted by NovemberMike

  1. Aggression/Counter is a scale that determines whether you initiate action or try to react to your opponent. This might mean pinning his leg when he tries to sweep and taking the full mount rather than trying to shove his legs down and hopping over. Finish/Control determines whether you stall out a bit while maintaining a position or try to hurt the other person. The first and second lesnar/mir fights are a good example of this, in the first he went to far towards Finish and was tapped while he was striking and in the second he controlled a bit more but still got in good strikes. Strikes/Advance is pretty obvious. Are you looking for a sweep or trying to get a triangle? EDIT: One big thing is that you stop advancing once you get to your stick position so it might be a good idea to set this high and set your stick position low, so that you're trying to get out of the guard aggressively but once you're out you just start striking.
  2. Generally you get physicals up until you're just under a thousand points, throw them into 2-4 QFCs to get an idea of what they are like and check hiddens and then keep going with the training if you are happy with them.
  3. I'd have a little overlap between MMA hype and K-1 hype. If you do well in MMA and come to K-1 then people are going to have high expectations and if you start in K-1 and come over people are going to expect a good kicker. Popularity should be a single shared stat.
  4. NovemberMike

    sub spamming

    IIRC they are gassing themselves with this. If you have reasonably good defensive grappling and decent subs you should get the advantage out of this. If you don't then you shouldn't be on the ground.
  5. Ok, just for shits and giggles I decided to look at the last 4 fighters each of these guys fought. Golden Glory took on a bunch of top fighters sporting elite or near elite stats. Afro Samurai punched a bunch of cans in the face. I can see where Jacky's reputation comes from...
  6. It depends on the fighter. Sprawlboxers tend to stay the same from fight to fight since it's mostly just 1) Punch people 2) Don't fall down. You still need to mess around with your aggression and accuracy though. The higher level guys can get a bit more complicated since they are at least reasonably good at a lot of things and you need to tailor the fight to the opponent.
  7. I'm confused, is Jacky trying to dodge or something?
  8. This is a general issue that needs to be dealt with, not something specific to any one source of income. Mike's planning on putting in housing and whatever other money sinks, so as long as he can get on that it won't be an issue.
  9. It would be a numbers game to balance it out, but it would have to be based heavily on hype. The idea would be that in order to get sales like that you have to be sponsoring tons of fighters, which means that a lot of the money you get is going to pour back out.
  10. http://www.mmatycoon.com/fightcommentary.php?FTID=380363 "Dont Tasemebro decided to hype himself up post fight. It was going well but he went on about it a bit too long and the crowd turned on him a little. "
  11. The problem with a lot of companies right now is that the pricing doesn't make sense. You're dealing with a hugely artificial market here when t-shirts are a consumable item that raises happiness (similar to marijuana). To make things more similar to the real world, the relationship should be that the 20 fighters in the event wear clothes, but so do the 10000 people in the stands and the 100,000 people watching on PPV. Have those people buying MMA shirts from player run stores. You could control pricing by giving a range for each hype level. You might have a low sale value that spurs sales and raises hype but causes you to run through inventory, a normal price that maximizes profits per month (ie. matching sales with production) and a high price where you aren't going to move your inventory. For an example, a new company might be able to run a fire sale at $10, have an even business at $15 and nobody buying at $20. A max hype company might be selling out in a week at $70, keeping even with demand at $100 and be going slow at $130. You'd need to run the numbers on how much income you can expect vs sponsorship costs, and you might need to add in more money sinks, but the general concept seems decent.
  12. IIRC this isn't universal. Each defensive action has a bunch of stats that it checks, like defending a kick might check against Muay Thai, Kicking, Striking Defense, Speed, Agility etc. The big one is going to be Striking Defense, but the others are going to matter to a greater or lesser extent. Nobody knows the specifics of how it works except for the devs. We don't know if TDD uses TD for the check, though.
  13. Honestly, you're not being fed to the wolves. I think you need to go all out on aggression and just punch him in the stomach. He doesn't necessarily win fights quickly so if you can gas him with body shots you might be able to defend in the third round. Being injured is a bad thing there because IIRC it essentially makes you gassed.
  14. Your guy is going to lose, but not because he's injured. That guy has elite wrestling to your feeble wrestling. The fight is going to the ground and you can't punish him for it.
  15. The way I'm describing it there are 4 possibilities from a takedown attempt. 1) Takedown works, fight goes to the ground with the attacker on top. 2) Takedown fails, defender sprawls and the fight stays up. 3) Takedown fails, defender counters, fight goes to the ground with the defender on top. 4) Takedown fails, defender attempts a sub, fight goes to the ground with the defender on bottom. If the sub fails, then situation 4 is the same as situation 1 and presumably the attacker wanted situation 1. It's just a failed Guillotine, the attacker slipped his head out and now it's the same as a normal takedown (although it's probably in guard). Also, if your elite TDD + Subs guy goes against a Sprawl and Brawl fighter then you can't spam sprawl subs because he isn't going to try to take you down.
  16. The way I see it, whenever a takedown is attempted the defender tries a TD Defense. If he wins, we check the slider setting. If it was on Sprawl then he just stuffed the takedown. If it was on Go to Ground then we have to look at his top/bottom slider. If he's trying for the top position then he performs a counter, if he fights from the bottom he gets a free attempt at a sub. You'd have to play around with values to get something that really works, but it seems like a decent framework.
  17. You could do this as a "Takedown Defense" slider that would range from Sprawl to Fight For Position (or something similar). The first would use your takedown defense skill to stay standing while the second would use your takedown defense to perform a guillotine or a reversal that ends on the ground with you in the superior position. This should be fairly simple, you're just altering the output of the Takedown() function so that it can output No Change, A on Top, B on Top or B submitting A. No additional positions or anything.
  18. One aspect of training that tends to define the modern match style as opposed to the tournament style is the ability to prepare for an opponent by practicing takedown defenses, strikes at weaknesses in their defenses or similar skills that you think will give you an advantage in the next fight. This isn't particularly well represented in MMATycoon because this game tends to assume that all training is done for long term gains. I think it would be interesting if training raised both your permanent stat and a temporary stat that would be raised more quickly but also decay rapidly and be capped at a lower value (say 20 points), and then use perm_var+temp_var to calculate the stat used in the fight. This would allow fighters to quickly raise a key stat by a level or two to shore up a problem area in a fight without excessive amounts of training or a permanent increase in the fighter's ability. You could even keep it as a hidden stat to keep people guessing.
  19. I'd go in for Amsterdam. Don't make the fighter until the competition starts, right?
  20. NovemberMike

    GnP fighter

    You're giving up a big ID disadvantage. He's just been around longer and is a better fighter in every area, looks like.
×
×
  • Create New...