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just out of shear curiousity


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64 members have voted

  1. 1. would you donate to remove tickers?

    • yes
      18
    • no
      36
    • i'd pay if i had the money. but i dont so i wont. but damn the tickers!
      10


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I agree about not allowing people control of them. But the problem with that and keeping tickers even if they are invisible is you cant honestly expect people to be able to play the game without any record of when they have last trained the skill or how long they are allowed to go without training. There is over 20 different training skills you would have to track. If you give them a reading of when they last trained something or how long they can go you get the same problem. People spending time trying to avoid declines. Or have some decline and some not based on pure chance. It is just easier to not have a time limit of training something imo. If you dont train something you dont improve. Slow training down, leave a small window in which to learn. Its just much more fin and simplier.

 

 

Say you have a hidden that stops a fighter from learning once they hit an age between 22-26. Even those who got a lucky hidden a got 26 wouldnt be able to mx out skills if the learnign speeds were right. You would have X amount of learnign time and you have to spend it wisely. There are many ways to achieve the same things you guys want without the problem the tickers/Maintainence cause.

yea thats it though some like the fun and some like the realistic -- like ajperkock and others have said does it make sense that you train to elite strength and never lift weights again? no realistically it doesnt -- thats their fun is being realistic -- and in that case you would have to continue to lift weights here and there or same with say kicks should you be able to train kicks to elite and never train again the entire time your a fighter? no its not -- not one fighter stops training any part of the skillset they always train to keep sharping and honing the skill no matter what -- or boxing you think pacman or mayweather shouldnt ever have to train boxing again their elite boxers and continue to train all the time -- some managers like the unrealistic fighting and training side of the game and some managers like the sim part (realistic) part of the game -- i have come to try and look at both sides of it and see both sides of the argument -- and the maintaining or maintenance part of the game is a needed part in the realistic side of it -- as i say tickers arent perfect but they are better than nothing and for just as many that hate them and threaten or say they will lead them to quit there is just as many that have quit or will if something is not put in place -- now i cant think of one person in our alliance that liked them or the idea of them but everyone has come to accept them and adapt or change their ways of doing things -- heck some still hate them but on other hand they still see the need for something or most of them do -- but again im sure they would all be happy if they were gone completely but they all adapted instead of bucking the system

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The problem is there is limits to the realism and there doesnt have to be for the fun side of it. I am all for realism as far as the fight game goes. But i dotn think anyone would be up for having to log on 2 times per day at the same time 6 days a week and manually drive their fighters(all 5-20 of them) to the gym each session in real time. As you can see there is limit when it effects the fun. Yes it is unrealistic that you can get elite kicks and not have to train them again. But it is equally asunrealistic that you turn on Madden 2012 and everyone magically has skills each and every time you play it and never have to do anything to keep it. Tickers have some realistic aspects but it directly effects the entertainment level of the game. The "never train them again" aspect imo is one we should just over look. The basketball game doesnt fore you to train it to keep it and it managed to have 50,000 managers and 1,000-2000+ logged on at any one time. Maybe for those realism guys. When they lose a fight we can send a bunch of guys to their house and beat the shit out of them. So they get the real fighter experience. You have to draw the line somewhere. No one is going to say "im having to much fun im going to bust a nut! You guys dial the fun down a little."

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I don't really mind tickers, it takes me 5 min a day setting training and the few de-pops I have had have mostly been fighters I'm about to release or skills I'm dropping on purpose. My top guys just about never lose any skill at all.

 

My issue with the tickers is that they don't do anything. They need to be much harsher. 3-4x elite fighters should not exist. I also don't like the opposite skill part of it as it makes triggers silly for specialists (Bokhari having to work harder to keep his bjj than his boxing...). Finally for physicals the way it works means all elite physicals is the only efficient solution and that's not a good thing for diversity. If the intentio nis to keep them as they are right now they might as well be removed as they do nothing.

 

Anyone that thinks tickers are the reason young fighters today look less impressive has no idea how training works. The reason younger fighters don't improve as insanely fast as in the past is simply that training was slowed down and nothing else. Tickers could only cause any kind of slow-down if you were going extremely specialized and even then it wouldn't make much of a difference.

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two words: skill cap

 

It can't be anymore stupid than the system we have now. Some people complain it takes too much time to maintain, others claim it's not effective at it's purpose. It's really pointless to have tickers.

 

AND having fighters with all sensationals or elites is equally stupid.

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the only that defend tickers are the no-life that spend their whol time on mmatycon, and those that don't have any fighter that need tickers check.

 

that's true i have 10 fighters and i have to change training every day before am and pm its crazy

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two words: skill cap

 

It can't be anymore stupid than the system we have now. Some people complain it takes too much time to maintain, others claim it's not effective at it's purpose. It's really pointless to have tickers.

 

AND having fighters with all sensationals or elites is equally stupid.

 

If I could +100 this, I would. I'm just wondering if the pushback to a skill cap would be greater than it was when the tickers were implemented last year.

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some days. what about the guy that only plays some days

 

 

 

I set my training on Sunday, it takes me about 10 mins tops. It's not that time consuming at all. Maybe for the super anal people who micro managed pops and constantly check on every single fighter to see how their tickers are doing, but it doesn't take a genius to figure out a training schedule to maintain tickers. It's realistic. Rarely do you train with the same coach over and over all week without focusing on any other aspect of the fight game - and in this game a week equals an in game month.

 

By some days, I'm refering to fighters who are recovering from fights and I cleared/reset their training schedule, or I didn't, and they're training with 30% energy.

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EA Sports implemented tickers and nerfed training to NCAA 13 ,so we won't see any development from Logan Thomas. Sorry bud. Game over. :arrowhead:

ZING! gotta give credit where credit is due. that was pretty good haha

 

 

pretty much agree with brainsmasher 100% all the way through this thread. yeah we all like realism. but at the same time there's a point where you have to understand that it's a game and realism doesnt always make it better. you've got to be concious of the fun factor even in a sim, because it's at least equally as important

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two words: skill cap

 

It can't be anymore stupid than the system we have now. Some people complain it takes too much time to maintain, others claim it's not effective at it's purpose. It's really pointless to have tickers.

 

AND having fighters with all sensationals or elites is equally stupid.

 

Two points:

 

1. It'll never be introduced because Mike has always stated he is utterly opposed to the idea.

 

2. How could it ever be introduced? Where do you set the cap - at a truly reasonable level, so that it achieves something? If so, what would you propose doing about all of the (many) fighters already above the cap? Simply cull their abilities overnight?

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Two points:

 

1. It'll never be introduced because Mike has always stated he is utterly opposed to the idea.

 

2. How could it ever be introduced? Where do you set the cap - at a truly reasonable level, so that it achieves something? If so, what would you propose doing about all of the (many) fighters already above the cap? Simply cull their abilities overnight?

 

1. In a post he said it was, 'stupid'. However, It can't be anymore stupid than the system we have now, which almost no one likes. I don't like it because it's ineffective at creating 'ANY' sort of fighter diversity. Someone else doesn't like it hinders their fighters development. Then another person won't like it because it's time consuming. Really, anything is an improvement over this.

 

2. Yes. Or option B: You could introduce 4-6 new skill levels and then put in caps. That way, people wouldn't lose their precious pops, and there would be a lot of room for new development. Then you could speed up learning at lower levels even more.

 

OR C) basically the same as B, but instead of new levels you raise the amount of total points. So if elite is 150 now, it would be 300. That would be interesting..

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With my fighters, the skills I have had decline are down to me allowing it to happen. I have looked at it and made the decision to neglect one skill so that I can improve another. So if I have a fight coming up that I know will be a stand up war then I aint gonna train bjj, instead I am going to work more on my boxing, punches etc. Now it doesn't always cause a de-pop as the fight will come and reset tickers but if it does then that is my choice and I need to live with it. Now, I still am not a fan of tickers and would like to see them replaced with something else, mostly because of the amount of people that complain about them. I love mmatycoon and want everyone else to love it the way I do but you can't please all of the people all of the time. Good luck Mike, regardless of what you do someone will find issue with it.

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