sergio Posted December 22, 2013 Report Share Posted December 22, 2013 Hello to all who love martial arts. Come talk about two simple things in the game, which is not similar to the reality. Talk about Ground and Pound and the count of strikes. I'm an MMA fighter, besides teaching Muay Thai. On ground fighting, do not need a lot of technique to achieve ground strikes (GnP). However, to strike with efficiency, we need technique. I see many fights in the game here, where a fighter uses GnP for 5 rounds and can not hit many strikes. In real fighting, this is very different. You can strike. In almost every position you can strike. Is controlling the opponent and applies light strikes to the body / face. These strikes usually do not hurt much, they are more for scoring, tire the opponent gradually and open the way for a Ground and Pound most violent or an improved position. Examples: My fighter Sergio Ortiz in their first contest of title: I fighting for 3 rounds on the ground. I remember at the time used as a tactic: Aggressive 90% - Ground Strikes 95% - Finish 85% - Strike/Sub 90% At the end of the fight, I tried 100 ground strikes. Managed to hit 52. http://www.mmatycoon.com/fightcommentary.php?FTID=315286 About counting strikes, she's worth a lot to the Ground and Pound. In reality there are many fights (almost all) in the count ranges from strikes with efficiency and total strikes. Two examples: 1st example: Sean Sherk vs. Hermes Franca Sherk: efficient Strikes: 35 of 55 - Total strikes: 215 of 249 http://hosteddb.fightmetric.com/fights/index/312------2nd example: Jon Fitch vs. BJ Penn Fitch: Strikes efficient 47 of 72 - Total strikes: 231 of 287 http://hosteddb.fightmetric.com/fights/index/3265 Rarely will you see a fighter get a 10-8 applying light strikes, but in the count he is taken into consideration depending on the amount of strikes and also helps the fighter to keep moving so that the fight is not put standing. It would be interesting for every type of fighter. Strikes that want to show aggression on the ground. Grapplers who want to score and apply few hits. And it will be more realistic, much like reality! 1 Quote Link to comment Share on other sites More sharing options...
rac2 Posted December 22, 2013 Report Share Posted December 22, 2013 I think you mean there should be Damage vs Accuracy on the ground? Are you asking for a new ground slider? Or would you just like the engine to be changed so fighters try more "light hits" on the ground? Congrats on your title win... it's crazy he attempted 100 ground strikes, never seen so many in a single fight. 1 Quote Link to comment Share on other sites More sharing options...
VeikkoK Posted December 22, 2013 Report Share Posted December 22, 2013 I agree that there sometimes seem to be really high percentage of missing strikes compared to real fights. I've been thinking about Damage vs Accuracy slider for ground (and for clinch too). I would guess it is basically impossible to miss ground strike if all you care is hitting another, but then again that kind of shot shouldn't count as an effective strike (although I'm not sure how effectiveness is measured in judging here). I ground you could strike more for the purposes of showing activity and scoring points, and even clinch you could just hammerfist thighs or something, but I've never seen knee or elbow landed with "emphasis on accuracy". Anyway, I think that sergio is trying to say that GnP skill should not effect that much on the landing percentage but on the damage caused by GnP, i.e. fighter with bad GnP skill still hits his opponents almost as often as good ground and pounder put he does not do that much damage with those strikes. And this sound realistic to me, although I have zero GnP experience Quote Link to comment Share on other sites More sharing options...
gwad12345 Posted December 22, 2013 Report Share Posted December 22, 2013 As I said on another thread I think striking on the ground should be more complex then it is now, I like the idea of a damage vs accuracy slider. Or as it was proposed before choosing which strikes to utilize (elbows, punches, hammerfists) Quote Link to comment Share on other sites More sharing options...
DeadlyDirk Posted December 22, 2013 Report Share Posted December 22, 2013 I agree that a damage vs accuracy slider would be good for ground and pound. Low accuracy would be good for maintaining positon and keeping the fight grounded, limiting the chance of standups and reversals, where as high damage would mean greater chance of finishing on the ground while at the same time missing a lot and allowing the chance of reversals, sweeps etc. 6 Quote Link to comment Share on other sites More sharing options...
Scooby Posted December 22, 2013 Report Share Posted December 22, 2013 I see his point but i think he is asking for fighters to be more active on the ground more than asking for a damage slider (he mentioned landing softer strikes to wear a fighter down while trying to get better position. if a guy has you closed guard and your head pinned to his chest, the damage/accuracy slider doesnt matter at all in that situation, but in real life fighters give those simple "love taps" that annoy an opponent is what pushes REAL LIFE fights GNP strikes up with more accuracy. While i do like the idea of a damage/accuracy slider for GNP i think he is looking to raise the amount of strikes thrown all together Quote Link to comment Share on other sites More sharing options...
sergio Posted December 22, 2013 Author Report Share Posted December 22, 2013 I agree that there sometimes seem to be really high percentage of missing strikes compared to real fights. I've been thinking about Damage vs Accuracy slider for ground (and for clinch too). I would guess it is basically impossible to miss ground strike if all you care is hitting another, but then again that kind of shot shouldn't count as an effective strike (although I'm not sure how effectiveness is measured in judging here). I ground you could strike more for the purposes of showing activity and scoring points, and even clinch you could just hammerfist thighs or something, but I've never seen knee or elbow landed with "emphasis on accuracy". Anyway, I think that sergio is trying to say that GnP skill should not effect that much on the landing percentage but on the damage caused by GnP, i.e. fighter with bad GnP skill still hits his opponents almost as often as good ground and pounder put he does not do that much damage with those strikes. And this sound realistic to me, although I have zero GnP experience I thought a lot about it. In real fights we see in the Ground and Pound being used by everyone. Have a greater tendency to use a Ground and Pound violent and other less violent, but hit more shots. It would be interesting Damage / Accuracy on ground fighting and clinch. Ground strikes/Clinch strikes Damage: Qualities: More chances of getting a KO / Tko More chances of getting a cut Impresses the judges by the forcefulness Defects: Spends more energy to their fighter It's harder to hit the target Makes you more vulnerable to an attempted termination or sweep --------------------------------------------------------------- Ground strikes / Clinch strikes accuracy: Qualities: It's very easy to get hit the target Maintains greater control in position Almost does not tire your fighter Defects: Difficult to get a KO / Tko Difficult to get a cut Quote Link to comment Share on other sites More sharing options...
mwt19744 Posted December 22, 2013 Report Share Posted December 22, 2013 I would love to see a Damage vs Accuracy Slider for the ground game and also for the Clinch Game. I think this could help by making the ground sliders more diverse. 3 Quote Link to comment Share on other sites More sharing options...
sergio Posted December 23, 2013 Author Report Share Posted December 23, 2013 I would love to see a Damage vs Accuracy Slider for the ground game and also for the Clinch Game. I think this could help by making the ground sliders more diverse. Besides being diverse, could value the Grappling (Clinch and Ground). Much is said that only the Strikers can be at a high level in the rankings. But with this change, I think it will be more valued yes. Quote Link to comment Share on other sites More sharing options...
Guest Posted December 23, 2013 Report Share Posted December 23, 2013 cool Quote Link to comment Share on other sites More sharing options...
sergio Posted May 7, 2014 Author Report Share Posted May 7, 2014 Quote Link to comment Share on other sites More sharing options...
markyosullivan Posted May 7, 2014 Report Share Posted May 7, 2014 Don't think I commented on this when it first appeared but I really like DeadlyDirk's suggestion I agree that a damage vs accuracy slider would be good for ground and pound. Low accuracy would be good for maintaining positon and keeping the fight grounded, limiting the chance of standups and reversals, where as high damage would mean greater chance of finishing on the ground while at the same time missing a lot and allowing the chance of reversals, sweeps etc. Quote Link to comment Share on other sites More sharing options...
Guest Posted May 8, 2014 Report Share Posted May 8, 2014 It would also give confidence/intelligence/killer instinct an extra role to play. Quote Link to comment Share on other sites More sharing options...
threat Posted May 9, 2014 Report Share Posted May 9, 2014 In my opinion, the Damage/Accuracy slider is a MUST for both clinch and Ground game. This is just a big big shortage of the game. If you can go all out or score points in standup, why can't you do the same on the ground or in the clinch? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.