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    • I could get behind that. If it's all good we can port it to the mainland, if it's not so good we can make a script or a form to remove skill points from the split skills when you take them off of the Island. If anything weird comes up from the skill transference (like the guys who got their skill points boosted in the no training orgs) it's not like an Island guy would trouble the big leagues much anyway
    • for me it is not about favoring which build, we already have those 2 skills and they are working just fine. we should add new skills to make the game out of the stale state, here are 2 examples of new skills that could be added: - Cage/Ring Comfort: Makes the fighters and Orgs more versatile  - Footwork: Well the basic skill of any martial arts fighter regardless of the style unless they are on wheelchair
    • If you truly believe it will better the engine and people may be shooting it down without understanding hoe much it will benefit the game i have a suggestion.   Do an extended Island season and add that to the island. Let people test.   Honestly i think the Island being a testing ground for game changes the same way sports leagues use the preseason for rule changes to test it in game.   Also to address this point   "Isn't that the point? We want new people and we want the game to change, so it's not stale?"   I mean in terms of ramifications of fighters builds and fight engine most new people have 0 understanding of how that works at the top level so there input is literally from a complete blind point of view in terms of understanding why or why not said changes would be good.
    • Crossing this post over since it's sort of relevant... The split of standup/clinch takedown offence/defence feels like an arbitrary amount of extra detail/complexity to be introducing to what is otherwise a very broadly defined set of skills, I think the only thing that comes close as of today would be punches/elbows being separate from GnP. Perhaps the takedown skills could indeed add an amount of intrigue from a gameplay and build perspective, but I don't think the game itself is crying out for a finite split like this that'd take a bunch of dev and logistics time. Not unless other things get split too, and then everything gets all complicated. I think a genuinely new skill in an area not yet fleshed out would be more appreciated, but I'd personally be happy enough taking the freed up 300 skill points from the physical split (with primary doubling) and using it to make standup/ground guys not completely stanky in their weak area, if the meta is going to remain a race to minmax elite. People have been mentioning how at the top the battle is more about sliders anyway - let's make some genuine MMA guys who have more ways to surprise
    • Isn't that the point? We want new people and we want the game to change, so it's not stale?  We will put it to a vote, and have a discussion where I encourage people who want the change to put their point forwards too, to counter the people who are so vocally against it. I saw you put up a counter thread which had absolutely no engagement at all... But I think if your proposal was put forward as an official proposal from me, you'd see quite quickly that any proposal of change sees a very vocal backlash.  The least I ask from people who are against the proposed addition of 2 skills (especially those who are so vocally against it), is to try and understand what the point is. I don't think most people have done that. The majority seemed to even think it favoured strikers, when it absolutely does not - it favours grapplers... Then they'd put forward their own, more convoluted proposal to help grapplers.  Honestly, at this point I've kind of lost the will to live when it comes to the new skills. I'm really disappointed if it gets shot down, because I think it makes the game engine significantly better... But I don't have the energy to argue about it anymore. If it gets shot down, it gets shot down. 
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