For me knowing my fighters strengths, and the oppositions strengths i feel have that part down but Im still working out how best to implement that with sliders - Figuring the ideal sliders for this fight engine is still by far the hardest part for me, getting there slowly
I don't remember them all, but it seems like we've always had something overpowered. Counter TD, leg kick gassing, body gassing as a whole. Seems like the current fight engine is as balanced as it's ever been.
Asian Guy training update: Today he forced down five dozen oysters because he overheard someone say that they help you to "get hard" and knowing his next fight will be a tough one he wants to, and I quote, "get super hard for it".