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ajperok

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Everything posted by ajperok

  1. TKO "cuts" are too much.... However, TKO stoppages overall are not. If you don't like being cut, I suggest choosing "never cuts" instead of granite chin.
  2. However, when every single fighter in the game ended up with every primary over exceptional, usually 2 elites, 3 or 4 elite physicals, and all your secondaries around sensational too, What was the sense of training at all? In the old days all the fighters ended up the same, uber maxed out in everything (even more so than today) Training and Fighter designs was hardly strategic, just an exercise in futility rewarding the most patient because we were all creating the same product.
  3. Before any decision on "speed" is decided, I think the following questions need to be answered. http://www.mmatycoon.com/forums/index.php?showtopic=31700
  4. Again, for maybe several times I see the discussion about a faster game, Instead of beating this dead horse discussion. I do not think there should be any confusion, and instead of throwing a bunch of crap at the wall and see what sticks, why not answer these questions. 1) At what average age should a fighter begin to go downhill? (and we can't stop it) 2) At what average age should a fighter hit his skill point ceiling? 3) How many average real life years should it be before our fighters start to go downhill? Once you have answered those 3 questions, then you can save the pending 80 page post about "speeding up the game. EXAMPLE.. If there was a consensus decision that: Fighters should peak around 28 and start to go downhill at 34, and our fighters should last 3 years. Then 34-18 = 16/3 = 5.333 .... then the game speed would have to speed up to 5.33 real life years every 12 months, as opposed to the current 4.25 per real life year. That is the discussion that needs to be solved before any thoughts of just speeding up the game.
  5. "NO"? are you guys freaking kidding? So your saying it should be some giant mystery whether or not your opponent is throwing 5% accuracy jabs or 95% KO bombs? Why, because you could never tell that by watching a real fight. Why even have a damn PbP then if it doesn't reflect what even the most moronic observer could tell just by looking? It shouldn't say "he throws a 37% accuracy strike", but is also shouldn't say "tremendous blow, Bas would be proud" when my accuracy was set to 100% and it did zero damage either (which is what we have now) --- This should be implemented. As should many other easily observable deductions from the PbP. Like who is stronger,faster, more skilled in certain areas etc. It shouldn't be a mystery who is 15 elite strength and who is useless strength.
  6. ajperok

    Meaningful PbP

    Here is an example of what bugs me. I have had guys set to 5% damage before, and "crushing blow". Really? Even if the randomization made it a good shot, a "crushing or tremendous" blow text should be reserved for shots that do some real damage.. not pitter-pats I am using to set up other things. That and I think we should be able to get contrast information, and that wouldn't even be the fight engine. Just comparing attributes and hiddens and making a statement about things we would be able to determine visually by watching the fight. (this would be a good key for hiddens too) - Like determination, self-confidence, big heart.... those things could show if they were exceptionally high or low.
  7. ajperok

    Meaningful PbP

    I play a similar Basketball game that what pretty simple to code. (some parts of it). I can't think of anything right now I care about than improving game play, and I see it as a huge return. The whole game is supposed to be about the fight. Lets add to the fight. airplanes, more features to the page, business stuff.. even training are all great facets, but again they are accessories to the fight engine. I play a similar Basketball game that what pretty simple to code. (some parts of it). It was really just an if/then statement with a random chance of generating one of several assigned responses. It already happens here with ROCKED, GASSED, VERY TIRED, "Performing very well verse the taller opponent" etc. So the fundamental script is already in place. Players had a percentage to make a shot. Say 45% The SIM used a roll, from 0-99. There were a number of variables that went into both the 45% and the range the player could roll in. If the barely made the shot by say 0-3% it was an "amazing, lucky,etc.. If they nailed it by 40+ it was easy, There were defense factors. If the defender had pushed the percentage down to 35% or below on that particular shot it was "great defense" by If the point guard had a pass (passes could improve the percentage of the shot) then the PG would get a nice pass for a 1-2% increase, "awesome" pass for a 15-20% increase. Some comments would simply be based off comparing fighters skill sets. Takedowns vs Takedown defense. If one person was way more skilled in that catagorie the SIM would state it. Athletics. The more athletic fighter would be obvious too. ----- I'm not asking to ever know the code, I don't want to know it. I like to assume it's very complex with multiple variables in every action. It's not easy for anyone to figure out, and that is what makes the game so fun. However, I would like to see some of the obvious things that we would notice from watching a fight begin to be revealed in the PbP. example: If I have a striker who comes out in the first round throws a few punches , misses than gets takedown and beat out.. I would like a hint of how that happened. Did my opponent have masterful strike defense, was he fast as shit, was I throwing haymakers and got off balance etc. I realize some of this stuff we can get from the PbP, but a some of it could be luck, some of it could be skill and right now with the PbP, were just guessing.
  8. ajperok

    Meaningful PbP

    This has been a topic I have wanted since I started, and I'm hoping at this point some of it might be possible. As far as I know the PbP is generic. A "tremendous blow" can do no damage, and a "jab" can be a crushing punch. I would like to see the PbP start to reflect degrees of damage, or at least a reflection on the settings. There are multiple ways this could be done. Simply by assigning a series of statements to match someones power settings or better yet, to have the statements actually coincide with the damage done. I would also like the PBP to begin to reflect other aspects. When viewing a fight we can see if a guy is "faster", or is a guy is way "stronger", even more skilled in some capacities. I would like to see the PBP reflect some of this. For example. A- Two guys come to the ring. One guy is 15 strength the other is 10. Wally looks like he is no match for the more powerful Bubba, he better hope he can outwork him B- A guy trying to break Clinch, but he is out strengthened Wally trying desperately to break the clinch, but it appears Bubba is just too strong C- or the opposite for trying to break clinch. Wally is doing working his superior clinch skills masterfully keeping the stronger Bubba at a disadvantage D- A guy repeatedly missing a quicker opponent Wally dodging punches left and right, he seems just to fast for Bubba E- Or if the strike D is way superior to the guy striking Wally's defense are just to good, Bubba can't seem to get anything through F- A guy with damage set to 5% Wally is all stick and move, just peppering Bubba with punches that aren't doing much damage G- A guy with damage set to 95% Wally misses with a huge kick, he could have taken his head off with that In some ways this would be an extension of the tale of the tape. I would like to see the PbP not only reflect to some degree an accurate presentation of the fight, but also it show reveal difference between fighters and even hiddens more so. There are a lot of ways to go about this, and it may be an evolution over time, but I think it is important. In other words... Don't tell me my guy is taking crushing blows etc, etc, etc,... if he isn't even getting hurt- or if I an swinging away at a guy and he is just so skilled in strike D my guy looks stupid, say so. These are all things that would be evident if we were watching the fights, and as someone who loves to read the PbP. In fact, that is why I play the game- I think this would be a tremendous improvement.
  9. ajperok

    Countering

    You won't likely out strike a superior striker over the course of a fight by countering. You will have trouble countering a very accurate opponent. You can get lucky with a big strike by countering. Countering is a good way to score takedowns or engage in a clinch. ------------------- Countering was very broken before, the old days were not better in that regard.
  10. I'm not a noob, but I don't particularly care to have to filter through discussions, reading around the jackass comments of someone's weak attempts to be funny. Maybe they should make a forum catagory for assholes and all you 15 year olds can go there and take turns insulting each other, and keep the stupid shit out of this one. When a discussion about a legitimate game issue gets to 9 pages and only a handful of comments are of value... that isn't being "sensitive", that is being "irritated".. Grow Up. --- THE NOOB GENERATION... would be all the punks that are so tough behind a keyboard, talk to people with an utter lack of respect and no manners. You shouldn't say anything behind a keyboard, that you wouldn't say to someone's face.
  11. all the script does is attach a number to the bar chart. Useless with 1 point is 1.95 - train a session (preferably 1 v 1), and see how high it goes.
  12. and I've had a couple "fast learners" who were below 5..... I guess it is just 30 points.
  13. he has lost 5 of his last 7 rounds vs Sonnen (a guy who has like 10 losses). Sure two wins, but he's not near the fighter the Brazilian fan boys make him out to be. His record (much like Fedor) is littered with cans, and a few good wins. He needs a super fight, like GSP or something before I will think he is as great as some keep saying.
  14. I agree, I usually don't use "fast learner" but then shoot for guys over 6, even 5 something once and a while, and for the most part there are so many other factors who knows. But I was just going to piss around with my final spot to see what I would come up with.
  15. What it could be would be a consistency hidden...... that would be very realistic. You have guys like BJ Penn who sometimes look like world beaters, other times fat and lazy.... while other guys are very consistent. I would understand that.
  16. Well I think I give up. Been trying to make a mega-learner with my 20th spot using the "fast learner" hidden. I know Stu said he had a 7.25 or something, but what is the best? The best I can seem to get is 6.75, and I'm growing impatient and not spending any more VIP. What I did find interesting was how many "fast learners" still sucked (like 4.50 etc). I guess I had an disproportional number of low rolls, but yuck.
  17. For those of you who are saying you don't "need Boxing" Out of the top 10 Fighters in MMA Tycoon there is 1 that doesn't have Sensational or Elite Boxing. That is 1 more than what is normal, it has been that way since the game started. Your 1 fighter who you are using to somehow offset the 99.9% of other boxers who have been in the top 10 at one point, is also 33 years old. His model for skill points doesn't even exist anymore. ID# 23484 You could spar everyday, there were no tickers, conditioning and strength took like 20 sessions each (total) to get to elite. Good luck ever matching any of these guys in skill points. You can't build that model anymore.
  18. I had the #1 bantamweight and #2 heavyweight and still have a handful of solid fighters. and they both looked like Wonderful Boxing, Sensational Muay Thai, Sensational Wrestling, Wonderful BJJ... Punches were 8, Strike Defense was 14 That was an intentional decision by me to try to build different style fighters because when I first started everyone was Sprawl and Brawl, Elite Boxers types. I don't join games like this to try to mimic what everyone else is doing. The problem you run into is you won't win in the striking game without high strike defense, so that is mandatory. Even if you build a wrestler, try stringing together a bunch of wins without getting counter KO'd when you miss a takedown or two if you don't have any strike D. and punches are still the most effective weapon in the clinch, something I really didn't suspect. You can be superior in Clinchwork, Physicals, MT and Wrestling but an elite boxer, who knows his sliders can still take you in the clinch with his dirty boxing skills. Lets not also forget boxing is the simplest primary. "punches" & "strike-D"... and that is F'ing it? So it kind of screws all the other styles that require 3 and 4 secondaries to be successful. Because of that, even though I would like to find ways to win this game without just copying and pasting the exact same template being used by 90% of every other fighter in this game, I have had to put more emphasis on boxing and punches lately. So though I don't think you need to be "elite"... don't skimp too much on it either.
  19. and if your in a clinch, don't be a retard and go 100% break clinch. That is what so many others do, then cry that clinch is broke. That would be the same as going 100% takedowns and wondering why you missed 30 in a row. You should also attempt to pull guard, or score a takedowns as a means of increasing your odds of getting out.
  20. that and 90% of everyone else is going to the max weight for the class, and often the max height, and whenever your different than 90% of everyone else that can be used as an advantage.
  21. So your posting out of a "friends" account...... which means this "friend" doesn't mind getting kicked out either apparently? Sure you didn't get banned for being a multi? ..... though when the owner of the sight comes to assist a new player in the noob forum, and says to ignore you by name, I may have begun to tread a bit more softly. The last think any sight owner would want is grieifing in the Noob Help area.
  22. No one would ever uses a blindly predetermined change in tactics.... that is just stupid. I know people don't care for WEBL, but the If winning then use ____(fight plan a )_________ If losing then use _____(fight plan b )__________ is by far the only realistic way to implement this. (at least the only way I care to see)
  23. Nice to see a thread stating that BJJ is too effective.... tired of seeing the hundreds of others complaining BJJ fighters can't win.
  24. Well that SUCKED. I caught the racist shit from the scumbag Brazilians the minute I walked in the bar just for being white, and heck I was rooting for Chung Le, just because he has the same name as the guy in Bloodsport (almost), when those dirt bags started in. 7 rounds vs Silva and Sonnen has won 5. LOL (hardly an asswhooping). Though I do give credit to Silva for such a shitty fight style, anytime you get your asskicked repeatedly until you can score a lucky submission or get a KO, well that shows heart. I'll give it to Silva he is good, but fight GSP, until they fight I won't call anyone the best ever. ---------------------------------------------------------------- edit. Silva is good, it just puts me in a shitty mood when I have to deal with that reverse racism constantly like we do in South Florida.
  25. I went from #19 to #500+ in about 2 months. I keep trying to find a "one size fits all" strategy for my sliders, because I am more comfortable that way. But that doesn't work, yet I keep trying,...
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