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The Hypocrisy of Custom Avatar Rejection


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Thanks for posting it for me! It is a lot better quality than I remember. It was done when we could first start doing the custom avatars and even judging by the stuff we get today is still high quality! I always thought she was cool to have! On a side note not sure how many of you remember Face Kicker, but he was a great manager and had some beastly fighters. Never considered the best all time manger but he was good, and helped me a lot when I first started. That is why I remember her!

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I have to agree here with the entire concept of "Immersion". I give my fighters realistic names, and have stopped myself at times from giving them silly ones, instead opting to use the nickname slot to be funny. I write little bios for my dudes, choose their avatars carefully (haven't started pursuing custom avis yet). But I do look at this game as a chance to have a fun. yet somewhat realistic experience.

 

Props to all of the players and contributors who actually do the little extra work to help make the aesthetic here more enjoyable.

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these days pretty much all you have to do is make the eyes look more intense. See for yourself here: http://www.mmatycoon.com/customavatarslist.php

 

All the fighters are on cocaine.

 

I'll agree most look like they're flying pretty high but there are those that do look fairly normal, it depends on either who's making them or the facial features...Not sure which but??

 

http://www.mmatycoon.com/gallery/0/14449084067439.gif VS http://www.mmatycoon.com/gallery/0/14448452646492.gif

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I'll agree most look like they're flying pretty high but there are those that do look fairly normal, it depends on either who's making them or the facial features...Not sure which but??

 

http://www.mmatycoon.com/gallery/0/14449084067439.gif VS http://www.mmatycoon.com/gallery/0/14448452646492.gif

it's not so much the features being used, however a lot of the features on the game avatars have a crazed look. The one on the left I made, it takes a lot of zoomed in pixel by pixel editing to soften the intensity of the eyes and shape them correctly into the head.

 

Unfortunately they just sit like the one on the right sometimes no matter how hard you try to blend them in

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I have to agree here with the entire concept of "Immersion". I give my fighters realistic names, and have stopped myself at times from giving them silly ones, instead opting to use the nickname slot to be funny. I write little bios for my dudes, choose their avatars carefully (haven't started pursuing custom avis yet). But I do look at this game as a chance to have a fun. yet somewhat realistic experience.

 

Props to all of the players and contributors who actually do the little extra work to help make the aesthetic here more enjoyable.

 

 

if you like bio's and characters, shit like that, check out my entire roster.

 

http://www.mmatycoon.com/managerprofilemanager.php?MgrID=4744

 

and the hall of fame. lots of custom bio's, avatars, etc. even some great custom skins on some of the retired guys.

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it's not so much the features being used, however a lot of the features on the game avatars have a crazed look. The one on the left I made, it takes a lot of zoomed in pixel by pixel editing to soften the intensity of the eyes and shape them correctly into the head.

 

Unfortunately they just sit like the one on the right sometimes no matter how hard you try to blend them in

 

Curious if you can bring the eyes in from behind rather than trying to blend them in from the front. However it's done I know it's a lot of work and you guys do great jobs in what you do.

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