KingEpicity Posted February 3, 2015 Report Share Posted February 3, 2015 I like the 5 minute round then ten minute round idea... or in reverse. Quote Link to comment Share on other sites More sharing options...
FallenFlyer Posted February 3, 2015 Report Share Posted February 3, 2015 What exactly is a Metamoris beyond being a specific name of a grappling event? Beyond ethos or beyond customs seems to have little relevance to anything involved. Quote Link to comment Share on other sites More sharing options...
Shards Posted February 3, 2015 Report Share Posted February 3, 2015 Metamoris is a BJJ promotion. So it's the same basic ides with this org and that's to make BJJ the main focus. 1 Quote Link to comment Share on other sites More sharing options...
clydebankblitz Posted February 3, 2015 Report Share Posted February 3, 2015 I would defo go with the 60 minutes. That way we're not coming out with decisions every two seconds and you have the potential for some absolutely epic encounters like Bravo and Gracie. 1 Quote Link to comment Share on other sites More sharing options...
Rain Posted February 3, 2015 Report Share Posted February 3, 2015 I'd say 3 - 10 minute title fights and 2 - 10 minute rounds fot non-title fights. This game is still based on same cardio system, doesn't matter if you're grappling or striking you're getting gassed the same way, so 60 minute fights are too much. Quote Link to comment Share on other sites More sharing options...
Bwang Posted February 3, 2015 Report Share Posted February 3, 2015 Imagine having to read the pbp of a sixty minute fight...urgh! Obv you could skip it or speed it up, but reading the fights as they happen is one of my favourite things. Quote Link to comment Share on other sites More sharing options...
Tats Posted February 4, 2015 Report Share Posted February 4, 2015 and telling the managers to change their sliders doesnt cut it for me... too risky. Needs to be game controlled Agreed. I was in a grappling tourney back in the day...the first 2 moves were my guy stuffing a td and smashing my opponent with a right hook for the ko lol...my sliders were set as instructed too - purely for ground fighting. There was a glitch or something (which was fixed) but who knows... Quote Link to comment Share on other sites More sharing options...
Guest Posted February 4, 2015 Report Share Posted February 4, 2015 How can sliders be set to 100% clinch and 100% stall, as I saw on the org page? Wouldn't that result in ten minute hug? Quote Link to comment Share on other sites More sharing options...
Bwang Posted February 4, 2015 Report Share Posted February 4, 2015 yeah i reckon you should be able to attempt any amount of clinches or takedowns from standing, and be as active in the clinch as you like, as long as you are only trying takedowns, or to break the clinch. so in summary: takedowns and clinch, any amount, any where. on the ground, no gnp, no getting up. Quote Link to comment Share on other sites More sharing options...
Shards Posted February 4, 2015 Report Share Posted February 4, 2015 How can sliders be set to 100% clinch and 100% stall, as I saw on the org page? Wouldn't that result in ten minute hug? It's Strike:Stall so 100% stall means your fighter will not strike in the clinch and that's it, don't mistake it for the Aggressor:Control slider you have the option to use the Stay Standing:Go To Ground and that allows you to take the fight to the ground by either using takedowns or pulling guard. You also have the ability to try takedowns from the standing by using the Stay Standing:Try Takedowns slider. The slider set up only removes the chance for a fighter to strike an opponent. These are really good pictures from the wiki that explains how it works. http://www.mmatycoon.info/images/c/c1/Standup_hierarchy.gif http://www.mmatycoon.info/images/7/77/Clinch_hierarchy.gif Quote Link to comment Share on other sites More sharing options...
Rain Posted February 4, 2015 Report Share Posted February 4, 2015 Damn, juat thought that with the new tactic predixlct system I can easily predict clinches or takedowns Quote Link to comment Share on other sites More sharing options...
Tracers Posted February 4, 2015 Author Report Share Posted February 4, 2015 I'm a little confused as to what sliders I should be using. All I want is no striking allowed and everything else goes. I want people to be able to defend etc100% Follow my Orders 100% Counter Grapple 100% Ground subs 100% stall in clinchis the stall in clinch needed? everything else look good? Quote Link to comment Share on other sites More sharing options...
Tracers Posted February 4, 2015 Author Report Share Posted February 4, 2015 9 fighters thus far looks like we'll be able to start once we get around 20 or so. So if any of you want in let me know and we can get this thing rolling. Quote Link to comment Share on other sites More sharing options...
itakebrides Posted February 4, 2015 Report Share Posted February 4, 2015 I'm a little confused as to what sliders I should be using. All I want is no striking allowed and everything else goes. I want people to be able to defend etc 100% Follow my Orders 100% Counter Grapple 100% Ground subs 100% stall in clinch is the stall in clinch needed? everything else look good? i pm Rafiel Kim (103243) with sliders you need but for the clinch have it set at 100% Go to Ground that will solve all your problems for the clinch Quote Link to comment Share on other sites More sharing options...
Tracers Posted February 4, 2015 Author Report Share Posted February 4, 2015 Ok so this is what it looks like I'll be going with.. Clinch settingsFor the clinch if you have it like it is present the 2 guys will do nothing just hug each other until the ref brakes it if he does since i never saw a clinh broke by a ref yet it would be a very boreing match that for you;).Have it set 100% go to ground instead that way they be no strikes and people will go to ground where you what the fight to go anyway.so yeah if you what to make sure no striking .Might take away some strategy from managers but to have absolute no strikes these or the settings you need 100% follow my orders100% follow game plan100% try takedowns100% counter grapple( they can clinch this way if they what it be the safest way of doing it)clinhwork 100% go to ground that will solve all your problems for the clinchground100% Ground Subs Thanks brides.. Quote Link to comment Share on other sites More sharing options...
Rain Posted February 4, 2015 Report Share Posted February 4, 2015 http://www.mmatycoon.com/gallery/8/8w8.jpg Ryan Chambers (0-0) I would love to try out grappling in this organisation. I am a legitimate Brown Belt in BJJ under Smokudju Womba. I can grapple for sure 1 Quote Link to comment Share on other sites More sharing options...
Tracers Posted February 4, 2015 Author Report Share Posted February 4, 2015 http://www.mmatycoon.com/gallery/31/31b38.jpg Marcelo "O Aluno" Cordeiro (0-0) Eu acho que posso fazer um impacto. Estes torneios são nada, mas bom para o esporte e quero mostrar às pessoas que BJJ e submission é uma forma de arte legítima .Espero que possamos obter o maior número de pessoas envolvidas quanto possível e transformar isso em algo grande . Dá jovens e velhos grapplers igualmente um lugar para competir - que no mundo do magnata - parece é subutilizada . Esta é uma virada de jogo ! Translation below, I think I can make an impact. These tournaments are nothing but good for the sport and I want to show people that BJJ and submission grappling is a legit artform. Hopefully we can get as many people involved as possible and turn this thing into something great. Gives young and old grapplers alike a place to compete - which in the tycoon world - it seems is underused. This is a game changer! Quote Link to comment Share on other sites More sharing options...
Guest Posted February 4, 2015 Report Share Posted February 4, 2015 yeah i reckon you should be able to attempt any amount of clinches or takedowns from standing, and be as active in the clinch as you like, as long as you are only trying takedowns, or to break the clinch. so in summary: takedowns and clinch, any amount, any where. on the ground, no gnp, no getting up. the no getting up is wrong. if he can get up he should, to then try and takedown with a better position Quote Link to comment Share on other sites More sharing options...
Guest Posted February 4, 2015 Report Share Posted February 4, 2015 but i wonder if mike can program in this as a setting for an event like he did with k1, just transfer over the TWGC settings Quote Link to comment Share on other sites More sharing options...
Tracers Posted February 4, 2015 Author Report Share Posted February 4, 2015 Yea, fighters will be able to get up if they can. I don't see an issue in that. Quote Link to comment Share on other sites More sharing options...
Bwang Posted February 4, 2015 Report Share Posted February 4, 2015 100% follow my orders[/size][/font][/color]100% follow game plan[/size]100% try takedowns[/size]100% counter grapple( they can clinch this way if they what it be the safest way of doing it)[/size]clinhwork 100% go to ground that will solve all your problems for the clinch[/size]ground100% Ground Subs[/size] [/size] Thanks brides..[/size] So the counter can be clinch or takedowns? But the clinch is only takedowns. Ok, think that's fine. Stalling in the clinch is meaningless since its 100% go to ground. Edit: weird quoting there... Quote Link to comment Share on other sites More sharing options...
Guest Posted February 4, 2015 Report Share Posted February 4, 2015 My fighter Fred Simmons has taken time off from teaching Tae Kwon Do to kids to come show you ground humpers how to destroy a man. See you in the cage! Quote Link to comment Share on other sites More sharing options...
Shards Posted February 4, 2015 Report Share Posted February 4, 2015 This should be all you need in the clinch. The idea being that this allows a fighter to break a clinch if their opponent has higher skill in this area and it's not the type of battle you want to try to win and allows people to spend some time stalling in the clinch to allow them to to more options then going hard for the takedown 100% of the time. - to help save energy and to hopefully improve takedown rates by allowing people to be somewhat more unpredictable. http://oi60.tinypic.com/x55i83.jpg At a glance it might seem that control and stall are the same move but it's not: (taken from the wiki) Aggressor vs Control: This tactic and the one below may seem quite similar so here's some further explanation. Aggressor vs control is the higher level in the hierarchy. Aggressor is whether you are the one instigating the move, whereas control means that you will concentrate on preventing any successful attacks from your opponent. Strike vs Stall: This is a further breakdown of the "aggressor" tactic. So theoretically you can be an aggressor but use that move to stall, however contradictory that may sound. Quote Link to comment Share on other sites More sharing options...
clydebankblitz Posted February 4, 2015 Report Share Posted February 4, 2015 I was considering trying to clinch my way to victory with a wrestler I made before I realized he has no clinch or sub defence lol. Seeing a wrestler in this could be interesting. Quote Link to comment Share on other sites More sharing options...
Tracers Posted February 5, 2015 Author Report Share Posted February 5, 2015 As long as there are no strikes I don't care what the sliders are. Quote Link to comment Share on other sites More sharing options...
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