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leaving out MT


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How many people out there completely leave MT out of their templates? After making a few MT fighters early on and having virtually no success.... I have left it off of all of my templates entirely and have done quite well. I just recently started raising it on one of my fighters to try and mix in some head kick KO's. :smile_anim:

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leaving it out completely is a good way to get knocked out by a headkick or from the clinch

 

I've never seen a KO from the clinch and I think only 1 or 2 losses among all of my fighters have come from head kicks KO's. Aggressive boxing trumps MT in my opinion.

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leaving it out completely is a good way to get knocked out by a headkick or from the clinch

 

At the same time though, if the guy with awesome MT left out boxing completely isn't that a good way to get ktfo via a punch to the dome?

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I feel the opposite. I have a good boxer going up against a great MT guy, who has brutalized guys in the clinch. If an MT guy can wrap up a boxer in the clinch there can be some serious damage done to the boxer (See: Wanderlei v. Rampage). I think that might be in my future!

 

 

The counter to this, at least for my boxers, was giving them decent clinchwork, coupled with good strength, it could stalemate the MT with Dirtyboxing and allow your fighter to seperate easier getting back to his comfort level.

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Low boxing doesn't imply getting KO'd from punches any more than low MT implies getting KO'd from a headkick. Defending either strike requires striking defense. Your boxing and MT both factor into striking defense.

 

So yeah, I've never made a MT knockout artist or anything but you can bet that if you get clinched early in the first round you will be useless for the rest of the fight.

 

One of the overlooked uses of MT is for a GnP fighter. Develop MT and clinch work (but forget about knees, elbows and kicks) and now suddenly you've got an extra way to bring them down to the ground (takedowns from the clinch). Funny how overlooked it is given that real wrestlers are going to spend 90% of their fights in some sort of clinch.

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all my mauy thai fighters have great success i really dont know what your talking about.

 

I am talking about all of mine were shitty and all of my non MT guys were decent/good. Just my personal experience.

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I've had tremendous success with my MT guys. No losses for the MT boys yet... I'm 10 and 10 and I'd say out of all my fighters MT seems to be the most effective. If you don't get rumbled in the clinch then those counter headkicks will take you down EVERY TIME!

So far I'd say that MT is better as a counter in the standup and aggressive in the clinch. Mix in a little BJJ and you've ot a great fighter who can sub their rocked ass after he drops them to the mat.

 

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http://www.mmatycoon.com/fighterprofilemanager.php?FID=32866

That's the first active fighter I ever had. He's had 3 fights and 3 TKOs from Clinch.

Oh, and as posted above Respectable to Superb Striking D at the start will keep from getting KTFO'd, and yes using the clinch to avoid getting punched lots is a great strategy for GnP guys when they start out.

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I allways look at mmatycoon like this:

 

Striking-clinchstriking-wrestle-GnP-grappling

 

MT is to striking like GnP is to grappling, you have some advantages in it but will probably be the lesser when up against a better Boxer or BJJspecialist. So when you have a MTspecialist you'll need to focus on your clinchstriking just like you want your GnPer in top position.

Kicks are the last thing I put points on in the game, I'd rather spend that points on my knees.

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