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    • A large suggestion people have made is more ways to spend their money in Tycoon and things to do so here are my suggestions.   1. Casinos   Have a game ran casino with IRL MMA betting for UFC, PFL, RIZIN, Oktogon, and KSW. Make no bet limits since nobody here can potentially fix IRL fights and let people have fun   Have a paid spin to win. People can buy spins at this casino.    2.  Nutrition   Let people make 170 Nutrition and make the spin to win Nutrition 200. Nutrition companies have something new to spend on and strive for while spin to win prize also becomes much more valuable.   3.  Physical Therapy   When a fighter on the regional scene tears their ACL its a longer recovery time than when a UFC champion who has the money and resources for high end treatment.    I propose we have some sort of system when you can pay for PT post fight to reduce injury recovery time by up to 25-50%. There could be 3 tiers. 5-10%, 10-25% and 25-50%. Each tier with different costs. You pay then it would roll randomly somewhere in that percentage range and reduce injury time. There should also be a very small risk PT doesnt take and your injury tine remains the same.     4. Build your own arena   For a extra VIP cost players can build and own arenas.   Build cost could be 10000× for 1 seat. So 1000 seat arena cost 10M   10000 seat arena costs 100m   93k would cost 930M   Arena would take 1 tycoon year to build but cost is paid up front. Other orgs could then book out said arena at same cost formula we have now. Is arena owner owns org they can run arena for free.    There would be maintenance fees every tycoon year lets say 10× every seat.   Arenas would carry same VIP cost as private gyms in terms of multi owning. Arenas can be sold just like any other company.      5. Allow Mergers officially.   Allow org owners to buy other orgs and merge them (take the contracts). Fighters could be sent a auto mail that their org has been bought and they have the option to leave contract (like when an event is cancelled)   Allow this function to work for orgs that are up for sale so current org owners could bid.   6. Training gear for skill boosts   Clothing stores can now sell gear.  Examples: Boxing shoes: 10% boost for Boxing sparring Boxing gloves: 10% boost to punches training Shin pads: 10% boost to kick training Wrestling shoes: 5% takedown and takedown defense boost Ect     You would only be able to wear one item top and bottom. Items would wear out same way clothes do.   These are just 6 quick ideas i had, Lmk what you guys think.
    • Could always not moderate the Russian asshole spam posters to enliven things.     I jest.
    • I'll say what I did before, I am not against adding two new skills, I just don't see any point in a fighter actually bothering with them, build your fighter so he has good standup & good ground & forgo any takedown skills or takedown defense skills & you end up with a viable fighter no matter where your opponent takes the fight. I have felt for a long while like putting any points into takedown defense were a complete waste of time anyway, sooner or later a takedown will happen so instead put those points into something offensive that can win you the fight, "but then you are easily taken down" Yeah, so what? without wasting points on takedown defense I can build the fighter to have a decent offensive ground game instead, if you have leftover points once you have a solid ground game fighter with good stand up then sure some points into takedown defence might be worth it, but until then its a bad investment, takedown defense doesn't win fights, offense does, striking defense on the other hand, absolutely essential. Defending takedowns whether from range or clinch is a waste of points. If it were my game & I was coding it then Offensive & Defensive skills would have had two completely separate points pools.
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