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Showing content with the highest reputation on 03/13/2024 in all areas

  1. Suggestion: Make Punches less effective in the clinch - in parallel, make the Muay Thai primary enable the effectiveness of Elbows and Knees Suggestions Description: Every clinch exchange in the game looks like Frye vs. Takayama. Fighters are just slugging punches at each other from very close range. It's boring. If Punches are less effective, and Elbows and Knees are relatively more effective, the clinch: 1) will look more realist, 2) will be less boring, 3) will require more variation in sliders settings, and 4) will relate better to the relevant primaries --> if you have an advantage in Boxing + Wrestling (and considering other relevant variables) maybe you should be landing Punches at will but if the other guy has great Muay Thai + Clinchwork then he should be able to land Elbows and Knees, and they should be potentially as effective as Punches. Pros: increased realism increased variation to the game requires more attention to sliders setting, rewards careful managers Cons: perhaps a minor change compared to others that are necessary?
    1 point
  2. I'm thinking about possibly writing for my own org.
    1 point
  3. Suggestion: Stat Caps Suggestion Description: As it stands, I could create a fighter right now & training him up to elite within a year (RL), without him ever having fought anyone. I think becoming elite should rely not only on the quality of training you receive but also the quality of opponents you face. The experience you gain from the quality of opponents you've faced should allow you to reach the higher skill levels. Experience will be based off rank. The higher the quality of opponent you face, the more your fighter "learns" and the more experience he gets which he can use in future fights. Intelligence level will also play a part because there will always be fighters that no matter how many times they get submitted by a RNC (Frank Trigg), they just will never get it. Ex: If you win by KO in rd. 1 against a higher ranked guy, your experience meter goes up a certain amount. Win by close decision, it goes up a certain amount etc. Lose brutally and it goes down. How much it goes up/down depends on quality of opponent (QO) & How you win/lose (KO, Sub, Dec. N/C, Doc. Stoppage). This would work similar to Hype/Popularity system. It would be an easy way to know what level of fighter you're fighting because the scout doesn't always tell the whole story. There are guys that are 20-0 who've fought no one. The experience meter would show that. This would also help matchmakers in setting up fights. As far as training goes, there should be a few different caps. on stats. Beginners Cap: Useless (1) - Respectable (7) Intermediate Cap: Proficient (8) - Wonderful (12) Expert Cap: Exceptional (13) - Elite (15) In order to unlock the next level of stats, you need to defeat someone at that next level. Until that happens, your primaries cannot go passed the maxed cap for that level no matter how much you train. This does multiple things: - Fighters will for the most part fight guys at their level until they're ready for the next level. - Fighters can only move up if they've actually proven themselves against higher level opponents. - This will prevent 0-0-0 Elite fighters. - Helps matchmakers with setting up fights. - Creates a more realistic scenario. (IRL, there a fighters that never become elite no matter how long they've been in the game or how much they train.) - Involves more strategy when it comes to signing to certain organizations & training at certain gyms because those decisions affect how well your fighter performs and how far he goes. Now, I realize this would most likely require a whole new system revamp because this would change training & how stats and skills are improved. Also, I understand that there may be some push back but I believe this would create a whole new level of gameplay & strategy for managers.
    1 point
  4. I’m currently writing for MILF. Been posting it on the forums but I might try and submit some of my stuff.
    1 point
  5. Hey guys, so sorry! That was totally my fault! Amateur Hour! lol. I will get it right next time fingers crossed 😂 Perhaps if Tycoon Times has not been running for a while, managers have perhaps tailed off from submitting articles as they maybe had given up on them ever being published. Please feel free to submit away and if there is more demand I'll publish as often as feasible. Is there knowone else doing any org writing at the minute apart from myself? Would be nice to see a good variety of org stuff coming in too!
    1 point
  6. Knees are very effective in the clinch if they are trained up. I've knocked out more fighters with knees than punches in the clinch. People tend not to train elbows as much as you have to prioritize what skills you want to max with the skill point cap. Punches on the other hand tend to be trained every time as they are useful both at range and in the clinch, which is realistic. I don't see the issue.
    1 point
  7. Apologies fellas, we have two new editors joining the TycoonTimes team - a few teething issues as they get on-boarded, the latest publication will be resolved shortly
    1 point
  8. Different locations does have some game-design merit even if I wish it was better. The 3 days wait period for example is sometimes the reason I buy from one company over another. It does add a little bit of strategy to where you open a company or org. I think we can live with how it is for now and maybe some day have the location system improved instead of removed. Who knows, maybe the player base will even grow as the game gets modernized and we will have enough playerbase again to have local fight scenes etc become meaningful again.
    1 point
  9. Until the playoffs, I’ll only be writing about the top events from each card that have playoff implications. MILF 31! In 2 days, almost 1000 fans will cram into the underground arena for MILF 31. This event may determine some playoff matchups, so let’s break it down. Alien Invasion vs Pitter Patter Both fighters have interesting names, and interesting fight styles too. A lot of the time at 185 fighters stay on the feet and go for knockouts, or at least can if they needed too. Well, Alien Invasion is a ground specialist, having never landed a strike standing up at this promotion. However, he is a major threat on the ground, with all 4 Alien f his wins coming from referee stoppage. Pitter Patter is more of a standup fighter, and although he only has 2 fights here at MILF, he has dominated both. He has also beat Chick Hamland, a tough fighter, by stuffing his takedown attempts and dominating the clinch. A win for either might clinch a playoff spot, so this fight is huge. Prediction: Patter wins this fight just like the Hamland one. Invasion fails to get the takedown and Patter knocks him out. Unfortunately that may be the only fight at this event with playoff implications, but there are a lot of other top fighters who have either already clinched playoffs or are having their first fights at the promotion, so make sure to tune in! MILF 32 Reid vs Jackson Saul Jackson has not been eliminated yet due to the 16 man middleweight field, but failure to finish Reid in round 1 most likely will cost him a spot in the playoffs. Samir Reid has probably clinched playoffs, but is still looking to lock up a higher seed. Jackson is a powerful striker who has won three fights via one punch. Reid is also a striker, so this battle will likely be who can knock each other out first. Prediction: Reid via KO (Punch) Triple D vs Renaud This one is simple. If Dominguez wins, he goes to the playoffs. If he loses, he doesn’t. Renaud is the type of fighter Dominguez has faced before, like JoJo Dresden, but Renaud hasn’t had too many fights, so there’s no telling what could happen. It’s another case of striker vs striker, so likely a combination of sliders, hiddens, and mostly rng will determine this fight. Prediction: Dominguez by TKO (Strikes) If I have time I’ll do previews of the events on the 17th and try to recap these events (top fights, OTN awards, etc)
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  11. Rankings 12/03 : 135 : C : Peter Gretel 1 - Lars Kay 2 - Justin Case 3 - Alejandro Laguera 4 - Allan John Villanil 5 - Dylan Smith 6 - Mad Hatter 7 - Jake Askren 8 - Leopold Strauss 9 - Gabriele Ghiotto 10 - Osama Bin-Semen 145 : 1 - Georges Moxley 2 - Ernesto Romero 3 - Robert Gracie 4 - Daniel Marsh 5 - Lee Huang 6 - Ariel Pérez 7 - Diogo Martins 8 - Bengan Bengtsson 9 - Hanji Momtun 10 - Cyril Cizek 155 : C : Don Crenshaw 1 - Red Crow 2 - Showtime Sitsongrit 3 - Aeson Beckley 4 - Dionizy Kruczek 5 - Jake Paulson 6 - Kurou Nishiyama 7 - Edmund Blackadder 8 - George Pierre 9 - Deon Graves 10 - Von Kaiser 170 : C - Tetsuo Shima 1 - Sparky Anderson 2 - Donovan Sharpe 3 - Velha Maldita 4 - Kimmo Kallio 5 - Vadim Volyas 6 - Dwight Schrute 7 - Ola Badmus 8 - Meebly Gibbersnout 9 - Banderleii Showgun 10 - Mehdi Kanaani 185 : C - Gilbervan Soares 1 - Javier Martinez 2 - Cam Cartwright 3 - Lyoha Nagibatel 4 - Bum Phillips 5 - Eli Vieira 6 - Emilio Ortega 7 - Andor Kovacs 8 - Leonard Asmodeus 9 - Andy Coooie Cobber 10 - Samuel Barfield 205 : C - Diego Nogueira 1 - Lion Tiger 2 - Scotty T Bone 3 - Jari Lehtola 4 - Tarik Oren 5 - Abdullah Zaire 6 - Magnus Gunnarsson 7 - Enokentiy Klimov 8 - Biscuit Oliva 9 - Stephen Dyer 10 - Ivan Rojas 265 : C - Jayson Francis 1 - Colton Wilder 2 - Rade Franjic 3 - Bert Newton 4 - Surkho Dratchev 5 - Alostor Zayne 6 - Tom Durant 7 - Ryan Locke 8 - Miguel Torres 9 - Guilherme Gamboa 10 - Simon Cross 265+: C - Egor Kuznecov 1 - Joe Mendez 2 - Shane Lancaster 3 - Artem Ramazanov 4 - Tomasz Bartosiński 5 - James Butler Hickok 6 - Iranian Hulk 7 - Naoise Durnin 8 - Shaquiel Igwe 9 - Ville Valo 10 - Amri Mbeki
    1 point
  12. Hello managers, Today we're reintroducing the MMATycoon Staff Structure. In the interest of building our community platform and taking steps to progress MMATycoon as a collective, we're introducing a new and updated staff structure. Administrators - Administrators are Community Managers who ensure the day-to-day operation of MMATycoon. They handle everything from feature prioritisation and development to the careful balancing of the site economy. The list of responsibilities is near endless but I'm sure you can all appreciate the work that goes into the site. Commissioner Commissioners are a new role that we have introduced, these individuals are trusted members of the community who are effectively administrators in their own rights. Their responsibilities range from ensuring player security, safety, and well-being to crafting on-site events while also providing invaluable insight into plans and projects which shape the future of the site. Each Commissioner will typically have their area of expertise which is a section of the game that they are responsible for helping craft, flesh out and gauge feedback for. As an example, the Organisation's commissioner will be responsible for contacting key members of the scene, and gauging feedback on changes while shaping the future of the org scene. Moderator Moderators are the people we know and love! They are equally longstanding, trusted members of the community and help moderate our user content currently. We would like to expand the set of responsibilities, getting moderators more involved with on-site moderation and attributing a specific section of the forum we'd like for a moderator to help flesh out. Moderators will be able to provide player incentives for helping in improving their sections of the forums. Equally, they will be permitted to update our Wikipedia pages to ensure that all of our help documentation are up to date. Helper Helpers speak for themselves. They are entry-level into the new and evolved staff team but will be given a unique opportunity to contribute to any moderation areas or commissioner projects. The core of the helper responsibilities will be to provide any on-site support, or assistance to users similar to what a Mentor would currently do but to a lesser degree. Helpers will be integral to helping retain new users while we improve the site-wide user experience to make the learning process easier and more streamlined! All staff positions will be displayed in-game and responsibilities shared - naturally, these are voluntary positions but a great deal of trust will be placed on users joining the team. We will be opening applications for the team in the near future.
    1 point
  13. Bigger cash prizes. Right now cash prizes are pretty pathetic and could use a big buff.
    1 point
  14. I agree How about there being diminishing returns on certain abilities depending on your training. Because we all know you cant be elite in everything. Ex: You focus on training your strength for a camp. The diminishing return is that your cardio will suffer a bit. If you build a 5'8 heavyweight, he's more likely to gas because of his size & the weight he's carrying. If you spend a year in-game (3months) without training your BJJ, your skill will diminish. You still keep your belt level but you wont be as sharp as the OP mentioned in his post. If you get KO'd a certain number of times in a row, your chin will get weaker. stuff like that.
    1 point
  15. We will be modernising the game design, the current design is stuck in the early 2010s so we will be bringing a designer on board at some point to improve all areas of the game both from a visual and functional perspective. I want to stay true to the design we all know and love so don't expect it to look radically different - expect an overhaul, improved mobile optimisation and cleaner, more aesthetically pleasing pages. That is the life that I have signed up for. Having access to the fight engine puts me at a unique advantage even if I never look at it so with that in mind I will not be eligible to pursue the #1 rank in the game. Still, I will be fielding companies and perhaps a few fighters here and there to stay in tune with the game and the challenges of being a player.
    1 point
  16. IRL if you're in a gym or watch a guy train/spar long enough, determining KO power is pretty easy too... same with chin. Would be cool if sparring sessions had like a 5% chance to reveal hiddens with messages depending on who was going at it - or there was an award in spin & win that would allow you to use it on a sparring session class and reveal random messages. or just put the gym ID and randomly receive messages about fighters currently in that gym. "Fighter X knocked down Fighter Z in a sparring session today. Fighter Z was loopy for a while and had to take a break before getting back in there." ^^^ Could be testament to Fighter X knockout power or Fighter Z lack of chin. "Fighter A took some really good shots in training today but never gave up. He really pushed himself to the limit all day." ^^^ big heart "Fighter Z was grappling today and shot for a takedown but faceplanted the mat and missed his td attempt by a long shot. He laughed it off but that had to be a bit embarrassing." ^^^ low IQ "Fighter X was feeling himself in todays sparring session. He was talking a big game all practice." ^^^ confidence "Fighter A left practice early when he sensed the pizza delivery guy" ^^^ likes pizza "Fighter B spent a lot of time in between sessions on his phone. He was smiling and googly eyed, possibly sexting a special somebody." ^^^ good in bed "Fighter E was giving pointers and sharing tips with some of the guys today and they really listened to his advice" ^^^ experienced etc. lots of creative flavor to be added.
    1 point
  17. I'll take a closer look at the discussion above but perhaps in the same vein, it should be harder - if not impossible - to become Elite across the board. for example if you are Elite++ in Conditioning it should be nearly impossible to become Elite++ in Strength; or if you are Elite in Boxing then your stance, head movement and footwork should make it nearly impossible to become Elite in Muay Thai.
    0 points
  18. Locations in general are dumb, rejected
    -1 points
  19. They are just cosmetic as Skuzbukit said. IMO it would be a waste of time to add a new city and multiple locations when we no longer travel and is confusing for new users. I think everything should be in one location to make it easier, except the Island of course.
    -1 points
  20. Having everything in one place & just having the cosmetic tags of cities, countries, regions etc. is not something I would wholly object either, one big advantage of that is that buying items gets everything to the Manager/Fighter right away rather than waiting 3 days, I don't think the design of the game even needs that any more after the no-travel, it's arbitrary now. The Timezones for fights could just be baked in for each of the venues and arguably this gives the programmers a much wider choice when it comes to simulating the real world by way of arenas/stadiums since with everything in one "world" rather than specific cities any & all venues could have their fight times set to reflect their real-world location even more easily without the need to create more cities at all. Then you can simulate Miami or any other city virtually through a selection of venues for it.
    -1 points
  21. Yes please, the clinch is so broken. It's probably the most unrealistic part of the engine.
    -1 points
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