Jump to content

Shortstacker

Manager
  • Posts

    258
  • Joined

  • Last visited

Everything posted by Shortstacker

  1. Can confirm, Blumm enjoys being hit in the face.
  2. Having more skills/primaries to train equals a longer stretch before fighting, which can be a drag. I definitely agree with speeding up training speed though, the fighting is what (I'm assuming) has most people playing this fine game!
  3. Resurrection post! This thread was very helpful, I’m just looking for a bit more clarification. If you set both SFTF and FFD to max with max timing set, do they cancel each other out? Or, does your fighter try to decide which of the two to put to use??
  4. Thanks Bwang! So, setting them both to say .5 wouldn’t make any sense as they’d cancel each other out?
  5. Good morning all, Im having a hard time fully understanding these sliders. Heres my thoughts on them, if Im wrong, please correct me! Swing for fences: The higher you tune it, the more aggressive you become, potentially leaving yourself open to counters. If you set the timer to 60 seconds, your fighter will tune up the aggression with one minute left in the round. Fight for decision: The higher you tune it, the more points your fighter will shoot for with the time limit youve set, example above stands. Please, if you can clear this up for me, Id appreciate it.
  6. I sold 3 months for just shy of a million, wild
  7. How far out is 370k? I’d really like to get more experience in KT.
  8. You brought up some very good points Clyde. Perhaps allowing non VIP to have up to 6 fighters?
  9. Morning Barney. The VIP trial is definitely too short, can confirm! PS: I like money.
  10. How do you acquire FA, I always lose out to others lol...
  11. I haven't participated in any island activity yet. Can anyone advise if it's better to create an 18 or 25 year old?
  12. It would be awesome if you could dedicate a set amount of time to promoting your fighters, as a way to make money. For example: Send some of your best fighters to participate in mock interviews for TV stations, radio channels, etc,, earning them (and the manager) a sum of money. Depending on their pop/hype, it would increase.
  13. It should be difficult to make money, agreed. However, unless you’re a writer or a graphic designer, your options to make money are limited. Don’t quote me on this, but I’m fairly certain that running a public gym isn’t making anyone a sizeable amount of cash. It would make sense to have a few more “money pits”, to force players to spend cash in more ways. Clothing is rather cheap, as are supps. I don’t fully understand the need to own a private jet, from my research it appears to be more of a status symbol.
  14. I think we can all agree that it would be greatly beneficial to both newcomers and vets, to have a few more ways of earning cash. I’m too tired to brainstorm said ideas at this moment, but I’m sure this exact discussion has been had many times.
  15. Cam, that's exactly what I did. Bought some time and almost immediately sold a portion to open the gym. I have no issues whatsoever supporting the designer as the game is a lot of fun. I'll gladly throw cash at Mike as long as I'm enjoying myself.
×
×
  • Create New...