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Bob Slay

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Everything posted by Bob Slay

  1. Idea is to think about your fighters preferred tactics on the ground, a wrestler aiming for heavy ground and pound who has great balance and transitions could stick in mount. A ground and pounder who is less balanced could opt for side control as its easier to maintain that position than mount. For a skilled and intelligent BJJ fighter you're probably good to pick back/none to aim for RNCs but like mount for ground and pounders this can be a harder position to advance to and hold onto.
  2. Chris Weidman needs to hang up his gloves, it's not even entertaining to watch him get beat any more.
  3. Bob Slay

    Spammers

    Usual shit really, Vlad has put some extra roadblocks in to make it much more of a pain in the ass for these chodes to pollute our forum
  4. SISU 7/10 Utterly ridiculous in places but still a fun "kill some Nazis" action movie. Road House 5/10 Had it not been a remake I would maybe rate it 7/10, but a remake should either re-imagine or do it a whole lot better and this did neither.
  5. The Creator 5/10 Visually stunning sci-fi movie but the pacing was often at odds with all the flashiness, some great set pieces but overall the story needed a lot more depth to make it worthy of its budget. Dune 2 9/10 The hype is real, great movie with a masterful director holding a complex story together with amazing visuals & stil managing to focus on the deeper elements of the book. Many criitiques lament the excision of Thufir Hawat's story but hopefully that can be covered in the last movie of the trilogy.
  6. He's a 40 year old getting a 4 year ban, stick a fork in him.
  7. TOTT Left hand side has a differently-ordered hiddens hierarchy than the Right hand side. The below post explains this well.
  8. Count me in for 1 fighter.
  9. Lysander has asked me to speak on his behalf because he is "really fucking busy right now!". His fight with Kenji Matsuda was quite brutal but Lysander was incredibly tough and took an absolutely vicious hammering without giving up, he was badly cut but kept fighting to the very end until his cardio gave out. His lack of confidence is a serious worry but I am confident he will not quit and will face whoever is next in spite of himself, his coaches & I know he has great potential if we can just get him to have some, well any in fact, self-belief, he has the talents to do well and we just have to convince him he can do it. He is in a dark place right now but every fighter has to face their demons sooner or later after a bad defeat. Congratulations Kenji, you fought well and none of this should take away from a great victory, you were the better, stronger fighter on the night & you have my respect, in time Lysander will come to thank you for making him a better fighter.
  10. For sure, highly recommend starting small, there is a lot to learn about running an org well.
  11. Rich managers are rarely going to be offering good contracts to new managers, they are an unproven player and new players are the ones leaving the game the most frequently, nobody in their right mind should be offering the new managers great contracts because they would lose money hand over fist. A decent starting org is gonna aim to recruit new fighters from new managers in as large a number as they can reasonably manage and starting recruiting with 1 division at a time is in my experience the best way to start building your new org. So long as you are offering better that QFC pay you will fill up but you have to be active & you have to constantly pester managers to accept fights, later on once you & your org become more established & your fighters are owned by more reliable & consistent managers it gets a LOT easier, but starting out you will have a huge workload getting the org up & running well. You can do a lot with just 50k if you use it well, I don't have any objection to bigger / longer term loans but if you are serious about running an org you should look at a slower ramp-up in divisions / amount of players over weeks/months, unless you want to consider buying in game dollars for VIP to recruit for all the divisions you want to run - but I would advise against that since org owner burnout is common from taking on too much too soon.
  12. This is something I read about before, where in the 5 days prior to the bout you can get up to a total of 20 temporary "bonus" skill points of up to +5 of each skill trained (like 125 to 130), so i tend to look at how & with what methods the opponent usually wins or loses with & look at countering/boosting that harder on the 5 days leading up to the fight with the most relevant skills trained closest to fight day.
  13. Possibly means one fighter has higher aggression sliders, or is more determined than the other.
  14. I think there is some "flavour text" connected to having an entrance song for your fighter, having seen Positive, Indifferent & Negative reactions, I doubt it affects how your fighter fights. It might possibly have a bearing on how the population gain for winning is calculated, but the fighter's popularity hidden is probably doing all the influence on these things.
  15. Most people have some form of superstition, so I don't think you are being especially weird. I don't have any regarding this, or any other computer game though, game code is pure logic & maths.
  16. Here's a link to an event planner that was shared on the forums ->CLICK<-
  17. Skill point cap is already randomised between two values as I understand it, all this does is make it a little more sketchy long after a fighter has been developed & I think that's a shitty deal after all the hoops managers jump through to select worthwhile project fighters. Front-loading selection failure points I am okay with, surpise-screwing a fighter after managers have invested a bunch of time & money is a complete dick-move only masochists could appreciate.
  18. Did you stop being VIP? Because vip see those and non vip do not.
  19. Could be the engine was rewarding positional dominance, but damage should trump that, something's whack.
  20. Currently I think it is something around 0.3lb give or take a few decimal places per training session that is gained or lost with the highest quality weight-changing supplements, lower-quality supplements are less.
  21. Having everything in one place & just having the cosmetic tags of cities, countries, regions etc. is not something I would wholly object either, one big advantage of that is that buying items gets everything to the Manager/Fighter right away rather than waiting 3 days, I don't think the design of the game even needs that any more after the no-travel, it's arbitrary now. The Timezones for fights could just be baked in for each of the venues and arguably this gives the programmers a much wider choice when it comes to simulating the real world by way of arenas/stadiums since with everything in one "world" rather than specific cities any & all venues could have their fight times set to reflect their real-world location even more easily without the need to create more cities at all. Then you can simulate Miami or any other city virtually through a selection of venues for it.
  22. Cities were a good thing when the game had a much larger population and travel was a big part of the game. I could see a move from cities to "regions" and companies, organisations and fight venues were able to select/be given any city they want from that region to belong to. So you could have North America, South America, Europe, Africa, Oceanic (Asia & Australia) and within each there would be stadium assigned a city but cities as such would no longer exist except as a cosmetic tag. This makes adding in specific stadium like Lumpinee in Thailand way way easier.
  23. Training schedules and slider settings can be easily saved manually, an auto saving of each set up would just bloat the saved settings menu IMHO. I have 4 saved slider set ups and then tweak them per fighter after. E.g. "striker v striker" "striker v grappler" "grappler v striker" "grappler v grappler"
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