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Fade2black

Manager
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Fade2black last won the day on July 15 2012

Fade2black had the most liked content!

About Fade2black

  • Birthday 11/02/1980

Contact Methods

  • AIM
    fading2blakk
  • MSN
    dalewaldren@hotmail.com
  • Website URL
    http://www.shredglobal.com
  • ICQ
    0
  • Yahoo
    shredglobal

Profile Information

  • Gender
    Male
  • Location
    San Diego, California
  • Interests
    UFC / Pride / Dream / Sengoku / Strikeforce / Nice Diaz for president

Previous Fields

  • Manager ID
    33050

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  1. I don't suck I promise... My current dead alliance is in division 1
  2. I think in order to push incentive to hold events in little used venues... a multiplier should be added to the least used venues... something to promote holding events in lesser used places. This way the dynamic of the game is always shifting and allows for orgs who do their homework to get a little bit of an advantage.... Sydney anyone ? Opinions...?
  3. For the severe penalty of Takedown Energy loss when you get stuffed, Give us more Slams... Give us more Damage... Give us more Positional possibilities for competing the takedown... PS ... Even if you wanted to just up Slam PCT / Slam Damage in the clinch I would be acceptable to that .....
  4. Bump... I have had 3 draws in last 10 fights ... Time to be able to go out on your shield if the outcome is not determined
  5. I have fought in every org in this game, and can also attest that my clinch monsters with Punches/Elbows/Knees also get destroyed by guys with just punches with the normal clinch stats being Them Clinch Punch Attempts 30 Clinch Punch Landed 22 Me Clinch Punch Attempts 12 Clinch Punch Landed 8 Clinch Knee Attempts 15 Clinch Knee Landed 4 Clinch Elbow Attempts 13 Clinch Elbow Landed 3 I have come to understand not to waste points on Knees and Elbows, because punches will land more, and keep me below the tickers easier, and thats just wrong IMO
  6. Please email to inquire about the job... (Dwaldren@shredglobal.com) 100k free and clear to the winning Logo ... Thanks, -jakeW
  7. I think the referees initiating a standup should be a random generated number (with the current standup frequency at the top end of that scale)
  8. Supposedly the counter engine is designed to work well against the same attack. The only thing I am unsure of is if the control aspect of clinch works in this respect (which I don't think it does) guys with high str/wrestling can control the clinch well no matter how varied the attack is against him
  9. If nothing else make the physicals degrade fast as a fighter gets 30+... let him keep the rest of his stats and skills as (Learned techniques) but make his physicals and chin degrade so that younger fighters carry a physical advantage over older ones
  10. Example 1 clinch rape + failed takedowns = you were toast +1 Soyster.... We need to limit skill caps so that their is serious variety in fighters
  11. Fade2black

    Tickers

    I completely agree .... The point caps that are used to determine level 1/2 QFC should be used to decrease leaning speed as well
  12. Fade2black

    Tickers

    Rage quitting multis can kiss my ass
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