Fade2black
Manager-
Posts
387 -
Joined
-
Last visited
-
Days Won
2
Content Type
Profiles
Forums
Events
Everything posted by Fade2black
-
I don't suck I promise... My current dead alliance is in division 1
-
I think in order to push incentive to hold events in little used venues... a multiplier should be added to the least used venues... something to promote holding events in lesser used places. This way the dynamic of the game is always shifting and allows for orgs who do their homework to get a little bit of an advantage.... Sydney anyone ? Opinions...?
-
Takedowns to mount frequency needs to be decreased... a lot...
Fade2black replied to a topic in General Game Discussion
For the severe penalty of Takedown Energy loss when you get stuffed, Give us more Slams... Give us more Damage... Give us more Positional possibilities for competing the takedown... PS ... Even if you wanted to just up Slam PCT / Slam Damage in the clinch I would be acceptable to that ..... -
Fight for Decision / Swing for Fences modification
Fade2black replied to Fade2black's topic in Archive
Bump... I have had 3 draws in last 10 fights ... Time to be able to go out on your shield if the outcome is not determined -
I have fought in every org in this game, and can also attest that my clinch monsters with Punches/Elbows/Knees also get destroyed by guys with just punches with the normal clinch stats being Them Clinch Punch Attempts 30 Clinch Punch Landed 22 Me Clinch Punch Attempts 12 Clinch Punch Landed 8 Clinch Knee Attempts 15 Clinch Knee Landed 4 Clinch Elbow Attempts 13 Clinch Elbow Landed 3 I have come to understand not to waste points on Knees and Elbows, because punches will land more, and keep me below the tickers easier, and thats just wrong IMO
-
Please email to inquire about the job... (Dwaldren@shredglobal.com) 100k free and clear to the winning Logo ... Thanks, -jakeW
-
I think the referees initiating a standup should be a random generated number (with the current standup frequency at the top end of that scale)
-
Supposedly the counter engine is designed to work well against the same attack. The only thing I am unsure of is if the control aspect of clinch works in this respect (which I don't think it does) guys with high str/wrestling can control the clinch well no matter how varied the attack is against him
-
Like Nike just do it!
-
If nothing else make the physicals degrade fast as a fighter gets 30+... let him keep the rest of his stats and skills as (Learned techniques) but make his physicals and chin degrade so that younger fighters carry a physical advantage over older ones
-
Example 1 clinch rape + failed takedowns = you were toast +1 Soyster.... We need to limit skill caps so that their is serious variety in fighters
-
I completely agree .... The point caps that are used to determine level 1/2 QFC should be used to decrease leaning speed as well
-
Confidence issues.....
-
Rage quitting multis can kiss my ass
-
I think additions to clinch MT and takedowns would go a long way at this point
-
I have to agree.... Tickers are a good idea, they keep the game balanced... I may not lose any skills permanently but my guys regularly go into the red for a session or two, and I'm checking my guy 4-5 times a week. The people complaining want their quad elites, but at a certain skill level / age guys need to start deteriorating, and the ticker system allows for that. I further think that you should be able to have everything up to exceptional (primaries / secondaries) but once you specialize your guy you can either take one primary up to elite or take two up to sensational
-
My god if there was ever a question with no answer
-
Only because takedown defense needs to be nerfed
-
Oh wow .... Oh shit..... Oh wow
-
had 500 of one supplement and 90 of another on my manager account JakeW 33050 Gave 5 of one and 5 of another to Michael Mifsud and Tyler Dignam (which they received) but instead of 495 and 85, I am now showing 0 on the manager account. Asked in chat and Alexi said this isnt normal.. thanks for looking into it -JW
-
Gary .... I ran B2L before you bought it from me, I'll help out
-
Game speed should remain the same, But careers new to start ending soon or every record that is made will never be broken when and if longevity lengths are added
-
I think a longevity code should be added which allows for 70 percent of the careers falling into roughly the same percentage of growth and decline with 10 percent being randy/Henderson/ A.Silva old timers and the other 20 percent being 27 year old decliners You shouldn't be able to absolutely depend on your guy being able to fight or train for a long period of time, and you should be equally delighted when he can go for an extended period of time....
-
Help needed to evaluate my fighters first loss.
Fade2black replied to WarMachine's topic in General Game Discussion
Out of 20 builds I have gotten 10 granites, 2 KO, 1 confiden, and 1 intelligent.... And a lot of guys who cut way too easy.... My bad