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Lefty

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Everything posted by Lefty

  1. Also, what was the money glitch for orgs? Also, give me free money!
  2. I wouldn't say cardio is absolutely necessary to train. Cardio is being subtley trained with most training and experience in fights (especially going the distance in 3 or 5 minute fights, the longer you go the more cardio is trained), so with that in mind, you can get more cost effective training by doing general circuit training to get several gains on other physicals at the same time. This way I save time and training sessions by not focusing on the cardio training and using it for other things while knowing that cardio is being gained no matter what as time goes on. I know that eventually, and no matter what, given enough time and experience my fighter will reach pretty much max level cardio.
  3. Scripts stopped working even before forum update, is what I noticed. So they will need some updates I'm guessing.
  4. Welcome back! Strikers for me are a sure thing.
  5. Lefty

    Min Energy

    Noob question: WTF does "Min Energy" mean on the scout fights page when you are checking upcoming opponents? Is it the minimum energy at the end of the fight or if the weight cut goes wrong the minimum energy you come into the fight with?
  6. I would have to agree with that, yes.
  7. Why not... I mean from retirement to can crushing to facing a current world champion boxer who is tiny in comparison to him, I mean whatever. If it happens, we'd watch. Don't act like you don't all love the shit out of McGregor and his legacy! Even when you hate him you love him!
  8. Cardio will increase by default by having more fights and longer fights like championship fights, and also from training anything. Because training everything puts a little cardio in and so there is no point in wasting time training straight cardio imo because you can just use general circuit to get it in if anything.
  9. Koala bears are known for their healing properties due to all the eucalyptus they eat, and so it is said that every fighter Krison touches gets injury days removed. I hear he is favoured as a sparring partner and a shower buddy too.
  10. This made me laugh, thanks for sharing. At the moment can't think of anything worse than typical things like forgetting to cancel auto flights on huge super-fights or title shots, forgetting to stop training in time, and forgetting to set sliders on those clutch fights that come up. Any time I forget to set sliders or go into a fight with low energy I kick myself but I gotta admit the coveted IQ test really takes the cake lol. What really surprises me though, is going into a fight with low ass energy and still winning, which ODB has done at least once that I remember and a few other fighters have been able to beat the odds that way. Usually it's due to a last minute compensation in sliders and I can win by points but I think I got a finish or two with low energy, which is a sign of a real OG finisher.
  11. So when you are using a jet to drain a fighters bank account before you release them, I am wondering if the private jet flights are cancelled if you release the fighter before the flights have happened?
  12. Intelligence is hugely overrated both in this game and in physical reality. Too much intelligence turns you into a nervous, anxious wreck and a bit of a theoretical egghead (all theory, no experience or practice of the theory) and in the game we know fighters with high intelligence and SHIG have made dumbass decisions also. My point is that intelligence literally is not as useful - or efficient as we may think. Too much charisma on the other hand (which I'd liken to the Confidence hidden) leads to - in real life a person talking beyond their knowledge and putting their foot in their mouth type of thing, being overconfident and not knowledgeable enough or just talking too much and people grasping how dumb you are the more you say and being a motor-mouth annoying type that talks too much. In the game confident fighters have been known to have higher aggression and more actions in the fight as a result, the downside of that being they can be being countered more easily and also waste their energy if they keep missing. It may be unrelated to what everyone's talking about - I was just reflecting on this because ppl were making fun of Gwad but I do feel I am onto something here. Should I create a thread based on these kinds of insights or does a similar subject exist? I think it's interesting taking the game concepts and translating them to irl concepts...
  13. This brings up questions about sparring for me. Although I feel I have optimized my sparring sessions I still wonder where the information and technicalities are. My sparring sessions never go over 11 fighters because my understanding is that 12 fighters in a sparring session or more makes them divide those last 2 extra ppl into another group (they'd be the lowest sparring value fighters) which is less effective, whereas 11 fighters will ensure 2 groups of 5-6 and they'd juggle the lowest sparring value fighter between the 2 groups of 5.
  14. no more tickers, taken out long ago but they exist...
  15. Well golly, don't you know that script on page 4 does work! I forgot how to do all this shit, man thanks!
  16. Edit: OK so I figured it out, using Firefox currently and seems that skill points calculators weren't working but when I "inspect element" this came up: "5.70 That's a decent/fast learner you got there. With good hiddens, you may have yourself an org ID restricted beast!" Which is fine, so I'll see how I can build him for QFC and test hiddens. My only problem with this assessment is that he had 3 clinchwork sessions in between me getting this asessment and his initial training sesh (and the sample skill was related knees so I think it adds skill points a slight amount) and then I also did 2 kick sessions putting him only at 1++, the 2 kick sessions were broken up with wrestling sparring in between as well. So in the end, not sure if this is an accurate assessment but I'll take it and see how it goes. Thanks for the help everyone!
  17. This is my general rule of thumb however there are nuances and measuring gives the exact figure. Since 1+ in 1 sesh can vary anywhere from 5.2 to 6.7ish learning speed, I would need to find a way to measure that figure... ...And since trying to install both greasemonkey and tampermonkey, only the hype calculators really work. You can't measure skill points unless by the tycoon assistant which only measures skill points by the week. So basically what I'm getting here is that there's no way to measure learning speed other than being vastly inaccurate in accepting a guy that goes from 1-- to 1+ when that can actually still be a shit learner (5.2 can come out of 1+ I believe)
  18. Anyone have any new greasemonkey/tampermonkey extensions to help measure learning speed? Other than that, how do others test their learning speed? I remember there being a way to see the exact skill points, or did Mike add a feature to see exact skill points on individual skills?
  19. Probably just means that your fighters KO power rating is higher than the opponents Chin rating, making the announcers assert, and probably bookmakers etc, that a KO is more likely.
  20. This makes sense because if you are very strong, you shouldn't be able to have matching cardio and vice versa. Either that OR making the physical monsters pay for having jacked physicals by having the excess physicals points cut into their overrall cap/secondaries cap. I think that would work better if there was some kind of modifier to make the penalty balanced. As for clinch TDs and TD def I also believe this to be hugely unneeded and nonsensical.
  21. You can definitely make a 25 year old and if he has a good run in the amateur QFC circuit and proceeds to an ID org with beneficial competition available (and this combination with hiddens permitting) then it's a possibility. I have done it with 2 fighters: Phil Mcracken (this guy is not as good but found some success in my early days. This was a 25 yo "project" that I took time to train and then found orgs to fight him in. He wasn't amazing but a decent example) http://www.mmatycoon.com/fighterprofilepublic.php?FID=168902 Patrick Jayne (this is literally one of the best fighters I have ever had hiddens wise and otherwise when it came to luck and competition as well, same idea as Phil, took time to train him but created at 25 yo and he panned out with hiddens and later with orgs etc.) http://www.mmatycoon.com/fighterprofilepublic.php?FID=172994 Even though I have now come to realize a #1 P4P fighter I still remember Patrick Jayne as one of my best because his hiddens were great and he always surprised me when it came to being outmatched skillwise, having faced a handful of young projects that should have killed him on paper. I used to think he was such a wizard how he would just float around and keep in the fight, sometimes destroying, submitting and just blowing out dudes that should have had him beat. The key I think was his Heart which was near max value (125/150). He also had great confidence at 143 and KO power as well at 132, not to mention his fast learning 134 which helped train him all along and to be a threat all along. His chin sucked at 35 but with the Heart carrying him it rarely made a difference.
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