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Fight engine changes activated (July 2015)!


MMATycoon

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I had a fight this evening where the new escape system worked perfectly.

 

http://www.mmatycoon.com/images/fight/round1.jpg

The bell rings for round one and we are underway!

http://www.mmatycoon.com/images/fight/takedown2.gif

Landeverde drives through with a takedown into Riddick's guard. Let's see what he can do from the top position.

http://www.mmatycoon.com/images/fight/escape.gif

Riddick is edging up against the cage. He's using the cage to get back to his feet. Nice work there - the fighters are clinched.

http://www.mmatycoon.com/images/fight/breakclinch2.gif

Landeverde manages to break the clinch

 

 

 

 

THis is the first time I've ever landed an escape, I must say I'm pleasantly surprised with the new changes. I was a little skeptical at first but it seems like it's working like it should

Awesome to see them in action. Looking forward to seeing how effective they are at different levels of the game i.e. with newer fighters compared to fully skilled fighters.

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Awesome to see them in action. Looking forward to seeing how effective they are at different levels of the game i.e. with newer fighters compared to fully skilled fighters.

I think its gonna be a while before we really see it at the top of the game though unfortunately because of the newness of it all.

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I have read a few fights so not a lot yet, 3 of the 4 had at least 1 ref standup. 1 of them was directly after a sweep. The bottom guy got the sweep the very net thing the ref stood them up. They were not just laying around before that either. But I am going to read some more this weekend and see if it was just a fluke thing. The other ones the guys were both controlling and not much going on before the standups.

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I had a fight this evening where the new escape system worked perfectly.

 

http://www.mmatycoon.com/images/fight/round1.jpgThe bell rings for round one and we are underway![/size]http://www.mmatycoon.com/images/fight/takedown2.gif [/size]Landeverde drives through with a takedown into Riddick's guard. Let's see what he can do from the top position.[/size]http://www.mmatycoon.com/images/fight/escape.gif [/size]Riddick is edging up against the cage. He's using the cage to get back to his feet. Nice work there - the fighters are clinched. [/size]http://www.mmatycoon.com/images/fight/breakclinch2.gif [/size]Landeverde manages to break the clinch[/size]

 

 

 

 

THis is the first time I've ever landed an escape, I must say I'm pleasantly surprised with the new changes. I was a little skeptical at first but it seems like it's working like it should

Very nice. I am very excited to fight now, they even clinched up which is what I have been asking for.
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I had one today with sort of an escape -- he kicked him off but for some reason jumped down into his guard -- not sure why he did that as he was set to no follow to ground and set to get up -- although didn't show escape maybe cause considered it more grappling not sure

 

http://www.mmatycoon.com/images/fight/takedown.gif
Flodder shoots in from a long way out. He's driving through with the takedown attempt and he eventually gets it, landing in Milat's guard.
Flodder postures up.
Flodder is looking to pass into half guard but Milat pushes him away with his feet and jumps on top - now Milat is in guard.
http://www.mmatycoon.com/images/fight/sub.gif
Flodder has his foot on Milat's thigh. He's trying to push off and get in position for a triangle, I think. Milat works his way back into a safe position though.

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I had one today with sort of an escape -- he kicked him off but for some reason jumped down into his guard -- not sure why he did that as he was set to no follow to ground and set to get up -- although didn't show escape maybe cause considered it more grappling not sure

 

http://www.mmatycoon.com/images/fight/takedown.gif

Flodder shoots in from a long way out. He's driving through with the takedown attempt and he eventually gets it, landing in Milat's guard.

Flodder postures up.

Flodder is looking to pass into half guard but Milat pushes him away with his feet and jumps on top - now Milat is in guard.

http://www.mmatycoon.com/images/fight/sub.gif

Flodder has his foot on Milat's thigh. He's trying to push off and get in position for a triangle, I think. Milat works his way back into a safe position though.

I'm far from an expert but I think that would just be flavor text for a sweep, though the writing does make it seem like an escape.

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yea i agree could be more of a sweep or reversal -- just the way it was written and what he did though was odd -- maybe the get up slider wasn't set high enough though as he laid on top for almost rest of round instead of trying to get up -- he was set to 35% get up and set to not follow to ground so once he kicked him off just seems like he would of stood up instead of diving into his guard -- but with new changes might need to start setting get up slider higher than before

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I had two succesfull escapes in a fight at TTFC last night. I'm glad that it seems to be working.

 

Anderson feints the counter takedown.
http://www.mmatycoon.com/images/fight/takedown2.gif
Anderson shoots in and scores a nice double leg takedown into half guard.
http://www.mmatycoon.com/images/fight/escape.gif
Al kicks off Anderson and gets to his feet.

 

and

 

 

A low kick from Al misses

http://www.mmatycoon.com/images/fight/takedown2.gif
and Anderson counters with a takedown into side control.
http://www.mmatycoon.com/images/fight/escape.gif
Al bucks up and manages to escape back to his feet!

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Fight engine changes July 2015

Purpose of the changes: To create a better balance between ground and standup. To stop people holding and hoping for a ref standup on the ground. To make the fights overall a bit more fluid and dynamic.

  1. The most notable change is that after every takedown attempt, there’s now a check to see if the fighter who has been taken down can immediately bounce back to their feet. This was brought in to give value to the “escapes” skill, as part of the overall changes.

    The kicker, to help improve the ground game activity, is that you only attempt this escape, if you’re going to try escapes once you are on the ground. The higher your “stand and escape” slider, the more chance you’ll go for / end up with one of these immediate, bounce back up escapes.

     

    Note: the chance of escaping from the bottom has actually been left as the same, from general grappling. It was fine as it was in my opinion, people were just going for the easier option of hold and hope. So….

  2. Referee standups have been toned down.
  3. Also, the number of moves per minute on the ground has been adjusted. It hasn’t necessarily just been increased, however, the way we calculate it is different. Wereas before it was the average of both guys’ ground aggression sliders, now it’s weighted towards the more active of the two guys. So if one guy’s going to hold and hope, it won’t matter anywhere near as much.
  4. Moving in and out of the clinch is now a little easier.
  5. Landing a takedown is a little easier (to counteract somewhat the pop back up escapes).
  6. Landing GNP from guard and half guard is a little easier.
  7. Increased the chance of counters landing on the feet, after reports that going high aggressive was winning pretty much every time.

 

Notes for the future. Ref standups can still be improved when there is decent activity but none of it is landing / coming off… We still get standups too quick in those instances. However, the changes should help to mitigate that somewhat, till I do a rework.

 

This hasn’t ever been discussed before but I think it’s potentially a good idea if we add clinch takedowns and clinch takedown defense as separate things to standup based takedowns / takedown defense. Perhaps people will think this is just too many skills to be training / setting coaches up for but I think it would create a lot more variety in fighter builds. Strikers would obviously need both forms of takedown defense but ground guys theoretically would only need one type of takedown offense…. I’ve been watching lots of fight tape recently because of the betmma.tips stuff and it’s re-acquainted me with types of gameplan that fighters come in with. A LOT more fights end up on the ground because of clinch takedowns than double leg takedowns and I think that could be improved in game by splitting the forms of takedown into clinch / non clinch.

 

 

Let me know if you have any issues. Cheers! :)

 

:shades:

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:shades:

can always be tuned up or down depending on the output -- always safer to not make too big of a change -- myself i havn't gotten a chance to check out too many fights but the ones i have read seem to still be little too much stand up but still letting it play out more and longer to see and make sure

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I agree don't want to jump on it to fast, but so far I am thinking it should be cut back a little more. Plus most of the guys I have talked to the have gotten instant escapes didn't have great escapes, I am talking sensational or better. But still escaped with ease. Now I am not saying it you should have to be at least sensational to get one, they should just not be that easy. But like the standups we just have to give it more time and see if they were just lucky rolls or escapes to strong.

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So its not really helped if you have a ground fighter then? Just helped for quicker escapes?

 

Iv not had a lot of fights to judge it by. I stopped making ground fighters because of how it was.

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My last post didn't make a lot of sense after I read it! I was half asleep so bare with me. I meant that I am worried that escapes are to strong. Everyone I have talked with that has told me what their escape skill is at the highest I heard was remarkable. That is nothing special at all. I think an instant escape should not be that easy for someone with remarkable escapes. I could see it if they were sensational or higher then yes get a couple instant escapes a fight but not remarkable. Again I don't want to jump the gun but we should keep an eye on it. As for the ref standups it looks to me that it is still to much and should be knocked down a little more.

 

But maybe after 8/5/15 when my striker fights JLP's ground guy, cut the standups back on the 6th, because I will tell you my escapes SUCK!

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http://mmatycoon.com/fightcommentary.php?FTID=758518

100 control 100 counter from the bottom still forced the ref standups in under 2 minutes 3 of 4 times.

 

Small sample size, but still seems unrealistically hard to get into the clinch in the one fight I needed to take the fight there.

Small sample size but it makes sense. In real mma, if a guy is controlling the opponent from the bottom so that the opponent is sticks, then they will get stood up as well. That's why I argued that no matter what, counter control still would be, and more importantly, SHOULD be effective. If a dude is good enough defensively from the bottom where he can stop you from doing stuff then he should be rewarded with a stand up. Just my unpopular opinion on the matter. I agree that the clinch is kinda though though.

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