Rambo Posted November 19, 2021 Report Share Posted November 19, 2021 King boxer better only be added on April Fools. 1 Quote Link to comment Share on other sites More sharing options...
Meat Posted January 14, 2022 Report Share Posted January 14, 2022 Where's the information on the ground engine for this game? Quote Link to comment Share on other sites More sharing options...
mathygreen Posted May 11, 2022 Report Share Posted May 11, 2022 Seems weird to me, maybe we could tone down the referee stand ups again or at least change the flavour text that a stand up happens on the back off so it doesnt look like so silly. Also instant escapes off a takedown could be worked a bit better, they seem very random with the same chance of happening whether the takedown lands in guard, half guars or even side control. I am yet to see somebody who achieved a takedown, an opponent attempts to escape instantly but fails and the takedowner gets a more dominant position like the back for example, which leads me to maybe suggest a whole new thing which could tie in the escapes. Reliable Permit Solutions, LLC 1 2 Quote Link to comment Share on other sites More sharing options...
lotos Posted June 6, 2022 Report Share Posted June 6, 2022 ..reliable permit solutions? Are you slipping some comments into an ad or the other way round? Quote Link to comment Share on other sites More sharing options...
RiderJake Posted October 19, 2022 Report Share Posted October 19, 2022 On 5/15/2021 at 10:20 PM, Bynum said: One other comment that occurred to me on reading through my own post: There should be more "extra points" for extra years of a fighter's starting age. Right now to have a fighter who will become competitive at all at the highest levels it's necessary to make an 18 year old project (or younger). It should remain a long term advantage to start younger, or everyone would just make 24-25 year olds, but it should be a small enough advantage it can be overcome, or at least the difference between starting at 18 or 21 should be, maybe a 25 year old should always have to pay for having it easier early by peaking considerably lower. I now make mostly 24 year olds, some 25 and some 23, with a few 18 year old projects (I do have fighters between those ages, but they were made before enough people explained to me why one either makes a project or an immediate fighter, with no middle ground, and then I stopped). I go more for the higher ages with just a few projects that I hope to make great because the super-high levels aren't so appealing because everyone will be great at everything, so there's not enough variety, and I'm also not very patient and would rather make a fighter who can fight soon. I did make a few because I'd like to have a great fighter or two if I hang around for years, which I hope I do. But the "dead group" of 19-22 year olds that I'll likely never make another of...well, I'd like it to be less unreasonable to make those. The dead group of 19-22 year olds is almost like real life. There are always fighters who will never become professionals at any level. Quote Link to comment Share on other sites More sharing options...
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