Lavenders.pink Posted March 31, 2017 Report Share Posted March 31, 2017 does any one have a link to swing for the fences working for them, and how many seconds did u make it. Quote Link to comment Share on other sites More sharing options...
Bwang Posted March 31, 2017 Report Share Posted March 31, 2017 It's just a slider that means for those last X number of seconds the fighter starts to make his own decisions and go off plan, increasingly, until the end. From personal experience I've suffered from the other one, where my fighter trys to play it safe for too long at the end of the fight and it costs em. Perhaps that was the other guy's swinging-for-the-fences success story! 1 1 Quote Link to comment Share on other sites More sharing options...
JakeF Posted March 31, 2017 Report Share Posted March 31, 2017 It's just a slider that means for those last X number of seconds the fighter starts to make his own decisions and go off plan, increasingly, until the end. From personal experience I've suffered from the other one, where my fighter trys to play it safe for too long at the end of the fight and it costs em. Perhaps that was the other guy's swinging-for-the-fences success story! Wait what? Swing for fences is about increasing aggression, not playing it SHIG Quote Link to comment Share on other sites More sharing options...
Lavenders.pink Posted March 31, 2017 Author Report Share Posted March 31, 2017 doesnt swing for the fences mean that the fighter is going to do just that, swing for the fences? Quote Link to comment Share on other sites More sharing options...
Bwang Posted March 31, 2017 Report Share Posted March 31, 2017 "Abandon his gameplan" and "increasingly look for the knockout" Also it "just means an increase in aggression" The wiki is slightly unclear on this, but I guess ovoxo you are mostly right, the aggression is increasing but so is the abandonment of any gameplan you'd given him. During these seconds I imagine experience and IQ play important roles. 1 Quote Link to comment Share on other sites More sharing options...
juicemalone Posted April 1, 2017 Report Share Posted April 1, 2017 It gradually raises both damage and aggression in the last round of a fight that your fighter thinks he is losing. 1 1 Quote Link to comment Share on other sites More sharing options...
JakeF Posted April 1, 2017 Report Share Posted April 1, 2017 It gradually raises both damage and aggression in the last round of a fight that your fighter thinks he is losing. Id say just aggression, no damage change. Quote Link to comment Share on other sites More sharing options...
Rambo Posted April 1, 2017 Report Share Posted April 1, 2017 Id say just aggression, no damage change. Fighter swinging for the fences is a fighter looking to finish the fight. I wouldn't be surprised if it turns into 100% damage. It also applies to sub attempts. Your fighter will try to sub opponent off his back on the ground. I'd guess that Heart + IQ + Experience + Confidence + Energy level + opponents stats/sliders/energy; all factor into it. It gradually raises both damage and aggression in the last round of a fight that your fighter thinks he is losing. Quote Link to comment Share on other sites More sharing options...
JakeF Posted April 1, 2017 Report Share Posted April 1, 2017 Fighter swinging for the fences is a fighter looking to finish the fight. I wouldn't be surprised if it turns into 100% damage. It also applies to sub attempts. Your fighter will try to sub opponent off his back on the ground. I'd guess that Heart + IQ + Experience + Confidence + Energy level + opponents stats/sliders/energy; all factor into it. Guess then the game manual would be wrong too: Note: These two sliders operate in a more regimented way than the swing for the fences sliders. Swing for the fences just means an increase in aggression, but that aggression is a sliding scale. As the fight time runs out, your fighter will become more and more aggressive. With the fight for a decision slider, it's more fixed. If you set the fight for decision vs stick to gameplan to 50%, as soon as they hit that FFD seconds mark, they'll drop their aggression by 50% in all areas. You guys really think that Mike made a fight engine so complicated only by himself? Fighters taking decisions by themselves, replicating a perfect AI and stuff. Nah, i could bet that behind most of the stuff you see there are more simple than complicated math equations. Swing and ffd are just to control the end game aggression. If swing really increased both damage and aggro it would have been kinda unusable at heavyweights. Start swinging - burn energy - get ktfo. 2 Quote Link to comment Share on other sites More sharing options...
Rambo Posted April 1, 2017 Report Share Posted April 1, 2017 Guess then the game manual would be wrong too: Note: These two sliders operate in a more regimented way than the swing for the fences sliders. Swing for the fences just means an increase in aggression, but that aggression is a sliding scale. As the fight time runs out, your fighter will become more and more aggressive. With the fight for a decision slider, it's more fixed. If you set the fight for decision vs stick to gameplan to 50%, as soon as they hit that FFD seconds mark, they'll drop their aggression by 50% in all areas. It's possible. Maybe the increase in damage/accuracy would be related to hiddens. Quote Link to comment Share on other sites More sharing options...
Lefty Posted April 1, 2017 Report Share Posted April 1, 2017 It's just a slider that means for those last X number of seconds the fighter starts to make his own decisions and go off plan, increasingly, until the end. From personal experience I've suffered from the other one, where my fighter trys to play it safe for too long at the end of the fight and it costs em. Perhaps that was the other guy's swinging-for-the-fences success story! It doesn't mean abandoning the gameplan, it means going for the KO and increased aggression/power. Quote Link to comment Share on other sites More sharing options...
shockg Posted April 1, 2017 Report Share Posted April 1, 2017 I have a great example. http://www.mmatycoon.com/fightcommentary.php?FTID=847088 My fighter dominated every round until he got wrecked by increased damage/aggressiveness in the 5th round. Quote Link to comment Share on other sites More sharing options...
JakeF Posted April 1, 2017 Report Share Posted April 1, 2017 I have a great example. http://www.mmatycoon.com/fightcommentary.php?FTID=847088 My fighter dominated every round until he got wrecked by increased damage/aggressiveness in the 5th round. Opponent was rolling high on damage from the beginning of the fight. Quote Link to comment Share on other sites More sharing options...
Mannetosen Posted April 1, 2017 Report Share Posted April 1, 2017 http://www.mmatycoon.com/fightcommentary.php?FTID=862557Clutch SFTF win here. 1 Quote Link to comment Share on other sites More sharing options...
JakeF Posted April 1, 2017 Report Share Posted April 1, 2017 On a similar topic, some time ago some people tried to convince me that SHIG can alter every slider of your fighter - favor kicks instead of the punches you have set etc. And I am pretty sure it just alters the position sliders - Stay Standing/Try Takedowns, Try To Clinch/Stay On The Outside for stand-up; Stay Standing/Go To Ground, Stay In Clinch/Break Clinch for clinch game and Stay On Ground/Get Up for ground game. Follow my orders vs See how it goes: During a fight, your fighter will assess how well he thinks he is doing in each area of the fight (standing, clinch and ground work). Depending on how intelligent and experienced he is, he may decide to change his gameplan. However, if you don't want him to change his gameplan at all, you can say so using this tactic slider. The only exception is if you tell your fighter to never do something (e.g. never go to the ground). If that's the case, no matter how badly he's doing in the other aspects of the game, he won't take it to the ground. I think engine just checks if your fighter is winning by points in the current fight position and if he is losing it forces him to attempt changes based off your sliders(SHIG + Position sliders), IQ and experience. 1 Quote Link to comment Share on other sites More sharing options...
juicemalone Posted April 1, 2017 Report Share Posted April 1, 2017 SHIG in my experience won't make your fighter do something you've alrdy instructed him to never do. Ex. If he is 100% punch he won't throw kicks cause of SHIG Here is a good swing for the fences victory. He was losing 2-0 and at 2 minute mark of the 3rd it triggered http://www.mmatycoon.com/fightcommentary.php?FTID=850409 Quote Link to comment Share on other sites More sharing options...
Rambo Posted April 1, 2017 Report Share Posted April 1, 2017 SHIG in my experience won't make your fighter do something you've alrdy instructed him to never do. Ex. If he is 100% punch he won't throw kicks cause of SHIG Here is a good swing for the fences victory. He was losing 2-0 and at 2 minute mark of the 3rd it triggered http://www.mmatycoon.com/fightcommentary.php?FTID=850409 There's definitely better examples out there. I've had guys that were set to counter/accuracy go balls to the wall in the last round and get a finish. Could of been other variables outside of SFTF though. Quote Link to comment Share on other sites More sharing options...
JakeF Posted April 1, 2017 Report Share Posted April 1, 2017 There's definitely better examples out there. I've had guys that were set to counter/accuracy go balls to the wall in the last round and get a finish. Could of been other variables outside of SFTF though. Once energy is out, some accuracy strikes are pretty much enough to KO, I think. If your fighter was counter/accuracy I bet he had energy advantage when SFTF triggered. Quote Link to comment Share on other sites More sharing options...
bjornmma1 Posted April 1, 2017 Report Share Posted April 1, 2017 Swing for the fences is very interesting but sucks when you are winning the fight and fighting someone who uses it. It seems to increases the chance of a finish a lot, but keep in mind, that works both ways; you can get finished easier as well. Quote Link to comment Share on other sites More sharing options...
Lefty Posted April 1, 2017 Report Share Posted April 1, 2017 I also find that with SFTF it also increases your risk of getting (t)ko'd especially when you are ahead on the scorecards. Quote Link to comment Share on other sites More sharing options...
PlayaHater Posted April 4, 2017 Report Share Posted April 4, 2017 Here are two great examples os SFTF working, in back to back fights. Starring Donny Donnowitz http://www.mmatycoon.com/fightcommentary.php?FTID=701609 http://www.mmatycoon.com/fightcommentary.php?FTID=704372 I guess it's just an increase in aggression, so you need some extra stuff for it to work, like great ko power of your fighter, your opponent's weak chin/heart or an energy advantage. 2 Quote Link to comment Share on other sites More sharing options...
Lavenders.pink Posted April 4, 2017 Author Report Share Posted April 4, 2017 Swing for the fences is very interesting but sucks when you are winning the fight and fighting someone who uses it. It seems to increases the chance of a finish a lot, but keep in mind, that works both ways; you can get finished easier as well. yeah i would assume that SFTF leaves you more open to getting countered. Quote Link to comment Share on other sites More sharing options...
Shortstacker Posted October 18, 2020 Report Share Posted October 18, 2020 Resurrection post! This thread was very helpful, I’m just looking for a bit more clarification. If you set both SFTF and FFD to max with max timing set, do they cancel each other out? Or, does your fighter try to decide which of the two to put to use?? Quote Link to comment Share on other sites More sharing options...
wayne95 Posted October 19, 2020 Report Share Posted October 19, 2020 Resurrection post! This thread was very helpful, Im just looking for a bit more clarification. If you set both SFTF and FFD to max with max timing set, do they cancel each other out? Or, does your fighter try to decide which of the two to put to use?? Nope. when you're fighter feels he's losing the fight he'll go SFF. When he feels he is winning he will go FFD if you both set to max depending on the time you set Quote Link to comment Share on other sites More sharing options...
Shortstacker Posted October 19, 2020 Report Share Posted October 19, 2020 Thanks Wayne! Quote Link to comment Share on other sites More sharing options...
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