Jump to content

Need to speed training up!


XxxtremeT13

Recommended Posts

I've lost interest. The biggest success or failure of a fighter is training. Training takes forever to get to a successful range. The only way to work around this is to focus on 1 side of fighting or the other (wrestling vs standup fighting orgs)...if you want to have a solid MMA fighter, you need longer to train. The time it takes to train up skills and then fight off the fighter decline of skills is lengthily. Just about everything else with the game is fine, there could be little tweaks here n there, but in all pretty solid. Especially being able to own more than 1 company. Maybe even some changes to fighter tactics or a new fighting tactic or something. But, speeding up the training gains could be the magic in the potion. I don't know if any of you are familiar with Goal Line Blitz, if you are you will know what I'm referring to. With this game for (American style football) you create your players "dots" and put the allowed amount of points towards skills for that player. Then you get so many training sessions per day to use and you can change the intensity of the training to increase the gains (I'll spare the full details of all that's involved). You can then boost (upgrade) that player up to 5 times a season. Recently there was a system wide crash where the game basically had to start from ground zero. In doing so, all of the aging process (leveling up) was increased, so rather than being able to do 3 upgrades a season it was bumped to 5. Now, the time it takes to create your player and level/upgrade him to the max age/level is basically cut in half. This will be the first time in that game I've had the desire and patience to build a player to its max age allowed. Watching my players grow so quickly to what they're potential will be is more enjoyable. If I'm not sure how the player is going to pan out once fully aged, its not like I have to wait another 4 long seasons, it will only take 2. In all its just much better and enjoyable watching the player grow to what your vision is so quickly. In doing so, it has not changed the structure of the game with playing games and the seasons. Just sped up the training process.

There is no reason why MMA tycoon cant embody the same increased training gains. I'm not talking speed up the fighters aging time. I'm saying rather than being able to put say 110 max into punching if you want to make it 150, you can. So you get 450 starting points or whatever and you use it as you wish. Spread it out between many areas, spend it all in 2 or 3. But, being able to max out 1 or 2 skills and train others would be nice. When you train with an elite coach rather than going from useless -- to useless++ you would go from Useless-- to Abysmal ++ or Woeful --...Then as your fighter skill increases the gains in which happen decrease like they do now..

Speeding the training process to get a fighter to an acceptable fighting skill set would help greatly in keeping interest of new and old managers. It would likely make Orgs far more exciting as the fighter pool that is read to fight would be larger, tournaments would be more abundant as the waiting game would be lower.

  • Upvote 3
Link to comment
Share on other sites

  • 2 months later...

Just checking in on things....Keeping this thread alive. As I mentioned above, I've lost interest in the game. Its far to slow. No real significant changes in a good while. I know I'm just one person, but I'm one who has been around for a very long while. I let my VIP run out, I'm slowing dumping fighters. Ever since I first joined I've been a VIP manager. I've always ran a company. I've ran very successful orgs, run a number of tournaments (with very little issue), I've ran quality public gyms, I started up a nutrition company forever ago and did well before selling it. Basically, I've been involved in all aspects. When the newest and best update came about allowing ownership of multiple companies I started up a gym, ran a clothing store and nutrition store and was on the verge of doing something with an org. But, again the slowness of the game as pushed me away. I really don't see why the fighter training gains cant be sped up more with training and sparring...or why can't we change the ability to max a skill to 150 at creation, rather than 110. Give us more points at creation that might allow us to max out say 3 skills at 150 and maybe 2 others at 110 with 1 in the rest...or split that up and be able to get more skills to 110 or 120. Maybe not allow a fighters decline start until maybe 25 and then have that randomize hit and maybe the decline is 26 or 27 or if you're lucky 29. I mean I had multiple fighters declining at 19 or 20, and even though they were training say, punches anymore they were still training something like strike defense which is in the same category of skill.

But, even if the training gains got sped up 2x more, it could make things so much more interesting....especially at older ages, like 25 when gains slow down...younger ages like 18 and 19 you get pops almost daily to an extent (depending on what level the skill is at when training). When you hit 25 it can takes a week or more...Heck even 22.

I'd love to come back, but I just can't bring myself to do it. And I truly feel that if we did this it would help bring in or keep younger/newer managers. If your build isn't really working and you can switch up your training to go a different route and still get quick gains, even at maybe 20, it could keep managers from dropping fighters so much or dropping out of tourneys...

Anyway, just my 2cents. Carry On

Link to comment
Share on other sites

Has it ups and downs. I came back a while ago and sometimes I feel things are too slow. But a lot of it is not really the training speed. I'm ok with the slow pace of the game as long as the community is active. But less people around makes everything feel more drawn out. The lack of good id orgs for new fighters before 400K made me wish I had some open id fighters and contributes to the feeling that the road to get there is too long.

Increase training speed, sure could fix part of the problem, possibly create some new ones. But the real problem in my opinion is not having enough active players around.

Link to comment
Share on other sites

The very slow training speed is a huge part of the reason people quit & why we don't retain new players - in my opinion, it very nearly caused me to quit early on. Starting with 25 year old creations to test the game out is "okay" but it rapidly dawns on you that this is problematic once you start tackling 18 year old creations that are racing ahead of you in development.

Adding more fighter slots helped me deal with the high amount of downtime but for players who aren't interested in spending much or any money they for sure get bored fast.

Link to comment
Share on other sites

10 hours ago, jjsquirrel said:

Has it ups and downs. I came back a while ago and sometimes I feel things are too slow. But a lot of it is not really the training speed. I'm ok with the slow pace of the game as long as the community is active. But less people around makes everything feel more drawn out. The lack of good id orgs for new fighters before 400K made me wish I had some open id fighters and contributes to the feeling that the road to get there is too long.

Increase training speed, sure could fix part of the problem, possibly create some new ones. But the real problem in my opinion is not having enough active players around.

Thats why I feel speeding up training would help. Whats one of the worst things you can experience as a manager??....Spending all that time training a fighter, even thinking he has a solid chin, only to have him turn out to be a bust, wasting weeks or months of training. For a younger/newer manager this could make them not want to participate anymore and leave the game. Also, this can effect ID orgs. You create a fighter, has some good hiddens..you start training a way that you what to work with. Your fighter struggles, rather than sack him you know you can alter his training and still get good gains to go a different route....maybe?

Plus, this could make hosting and participating in tournaments more fun. Tournaments are a great way for new orgs to start up, or to start a new division or at ID turns. This could help those fighters have better builds in the long run since they lose training time when they have to rest, where as a slow build fighter doesn't.

It could also see a lower rate of fighter sacking (with the exception of those with extremely awful hiddens).

Link to comment
Share on other sites

11 minutes ago, Skuzbukit said:

The very slow training speed is a huge part of the reason people quit & why we don't retain new players - in my opinion, it very nearly caused me to quit early on. Starting with 25 year old creations to test the game out is "okay" but it rapidly dawns on you that this is problematic once you start tackling 18 year old creations that are racing ahead of you in development.

Adding more fighter slots helped me deal with the high amount of downtime but for players who aren't interested in spending much or any money they for sure get bored fast.

yes, exactly. And for those managers who aren't VIP, they don't have the option of filling down time with owning a company. All they have is their handful of fighters...If they can't see a fast development in those fighters they are more likely to walk away as they have nothing invested. "IF" they see rapid development in their fighters that makes them more competitive in fights, they might be more willing to stick around and maybe even try 3 months of VIP, which could lead to 6 or a year.

  • Like 1
Link to comment
Share on other sites

Personally i'd love to see the game speed up considerably. Something like 1 real time week = 3months in game would suit me. But then i think how long this game has been around, the current speed must have worked for people in the past.

Agree with the 25 year old creation problem. The 18 year olds shouldnt catch up to them so quickly.

Link to comment
Share on other sites

Yes it sucks when you just want to get some new fights and the game is moving slow. But then I sometimes also have other things to do than micromanage my tycoon guys. Imagine missing to set training for a week or two and your guy miss 6 months of development :)

How would it work with skill depops? If you only increase training speed to such levels it would overtake depops and we will see 60+ seniors rule open id. Or if you decrease depops to the same level guys who went without a fight for a couple weeks won't even remember how to put their gloves on, forget picking up FA:s. And yes no more 25yo:s since the 18 guys would catch up in just a couple weeks. Energy loss may need to be adjusted as well.

I think it is not as easy as just increase the training speed and live happily ever after.. which is probably why it hasn't been done yet.

Link to comment
Share on other sites

If i were to re-start/create this game from scratch it would go something like this:

At the speed i mentioned earlier - 1 week = 3 months  --- I think it would be cool to be able to finish a full career (18 year old creation) in ~1 year in real time

All fights happen on Saturdays, Fridays are no training days - Friday off gives them full recovery for fights on Saturday  ---Keep it simple

I wouldnt allow 18 year olds to catch up to 25 year olds as quick as they do currently, but I would still incentivise creating 18 year olds - maybe by giving higher chance of fighter having higher learning speed

The de-pop thing, im not exactly sure how it currently works tbh. but it should be their learning gets slower and slower over time, and eventually goes into negative, where they start losing skills - maybe need to take a fight once a (game time) year, or two years, something like that.

Not drastic changes, apart from the actual game time speed. 

I dont want to sound like a blow in, coming in with their new ideas, I still enjoy the game as it is but thats what would be more likely to keep me engaged long term - and probably same goes for many newbies tbh

Again, just my two cents

 

 

 

Link to comment
Share on other sites

Alright.. My issues are training speed (fighter development) and fighter decline (de-pops)

As I've mentioned the game is to slow and I think de-pops, even though random, happen to young. I don't think 19 and 20 something year olds should lose skill, so long as their training regularly.

Speed up training gains substantially and keep in place the current system of younger fighters getting a better % of growth vs older fighters (18v25) but, both fighters get the same initial training gains...so lets say we have a base line training gain for training with elite coaches at 50%.....18yr olds get an additional say 10% (60%), 19yr olds would get saying 8% and so on and a 25yr old would just get the 50%. This would insure that 25yr olds still get good gains to stay ahead of younger fighters then once older fighters hit that age of decline thats when the younger fighter catch up. I don't think fighter decline should happen until at least 25. Once they hit that age thats when it randomizes and it may be 25 or 27 or even 29 before decline really hits.

There should be a point where a younger 20's fighter faces an over 30 fighter and though their skill quality are similar, the older fighter gets a bonus based on experience and tactics maybe. Nothing crazy.

Link to comment
Share on other sites

  • 2 weeks later...

i want to speak about this, as one of the players who played this game when it is still starting (started playing this game in 2010- see my manager profile) and actually the reason i stopped playing this game for a long time before coming back is because of as you said the LONG WAITING TIME. it actually takes away the enjoyment of the game especially for non-vip players. I agree with XxxtremeT13 on some of its points.

1. More points should be given to be allocated during fighter creation, in this way even 18 years old are already fight ready and does more fights and thus more activity. Yes you can claim to say why not create 25 year old to have more points for allocation, but who does he beat that is also 25 year old trained from when he was 18 years old?

2. i also agree that point allocation should not be limited up to 110 but should be allowed to max out to 150

Link to comment
Share on other sites

×
×
  • Create New...