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Carraz22

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Everything posted by Carraz22

  1. Has anyone put their hand up to run the org? Maybe you could do it?
  2. For me, the two best and easiest options, if you're wanting to win quickly with 25 year olds (This is only for beginners looking to win early fights in QFC, or be successfully quickly in ID restricted orgs) and that is the Clinch Warrior or the Takedown Specialist Clinching is this game is completely unrealistic to real life but very effective to utilise in this game. If you create a clinch heavy fighter, with strength, he will feast on weaker 18 year olds and spreaders (fighters with their skills spread out) The Takedown Specialist has an early advantage against pretty much all Standup creations, as there isnt enough points to cover standup skills and grappling, sacrifices have to be made, and for standup fighters that is on the ground. NOTE: the below is only what has worked for me, I know of managers who are much more succesfull than me and do it different - Im not sure exactly how they do it but I know this works. Clinch Warrior Boxing - 110 Muay Thai - 1 Wrestling - 59 BJJ - 1 Skills: Punches - 110 Kicks - 1 Standing Elbows - 1 Knees - 1 Clinchwork - 110 Striking Defense - 110 Ground n Pound - 1 Takedown Offense - 1 Takedown Defense - 110 Submissions - 1 Defensive Grappling - 59 Transitions - 1 Escapes - 1 Physical Attributes: Agility - 60 Flexibility - 1 Speed - 50 Strength - 40 Conditioning (min 10) - 70 Balance - 39 Feel free to play around with the physicals. I start with not much strenght because that is very easy to improve in training. I'll train Strength until it gets to at least 60 before I take my first fight - strength is important in the clinch. The Con for this build is of course if they get taken down by a submission fighter. I would also not recommend clinching with BJJ guys as they often are able to pullguard from clinch to get the fight to the ground. In this case you gameplan to keep the fight on the feet where your fighter will have the advantage. TakeDown Specialist Boxing - 1 Muay Thai - 1 Wrestling - 100 BJJ - 79 Skills: Punches - 1 Kicks - 1 Standing Elbows - 1 Knees - 1 Clinchwork - 60 Striking Defense - 60 Ground n Pound - 1 Takedown Offense - 110 Takedown Defense - 1 Submissions - 110 Defensive Grappling - 70 Transitions - 70 Escapes - 1 Physical Attributes: Agility - 40 Flexibility - 39 Speed - 60 Strength - 40 Conditioning (min 10) - 60 Balance - 30 I'll play around and toggle between Subs and GNP - personal preference really, the main thing is having strong takedowns - although i do like to have a strong Sub game for times where my fighter has to pullguard. With physicals its important to have speed for takedowns, sometimes i'll go with less flexibility and add it to speed. I'll train strength up to at least 50-60 before taking first fight, and continue to train it alongside cardio. You'll want to be very aggressive with this fighter, getting the takedown before he gets punched in the face. I'll set take downs sliders somehwere between 50-80% aggression. The rest of the time you want him trying to clinch. In the clinch be aggressive looking for takedowns mainly, but some pulling guard is good too, you just want the fight on the ground. The Con with this build is coming up against a pure BJJ specialist, which is rare but sometimes does happen. My numbers may be off a little but you get the idea. I've had plenty of these guys (particular grapplers) win titles in restricted orgs. Depending on what you want to achieve, you may just use these guys to win some QFC fights to boost your manager ranking - which will allow you a better opportunity to pick up Free Agents. - Note: I think you can only win 4 QFC fights before the fighter is thrown to the harder level 2 QFC fights - this is where you can cut your fighter and do it all over again with a new one. I will put the caveat out there that I am by no means an expert at MMA Tycoon - happy for the seasoned vets to correct/add more to this. I do feel i have this early part of the game relatively figured out and has worked well for me in the past. I also just wanted to share a few quick tips for beginners as it is very hard starting early on. Hope this helps
  3. That's a fair enough opinion, but I believe that it is up to each org owner to determine wether they believe it diminishes the value of the awards or not. Personally, i wouldn't choose to use multiple awards at every event, but in certain ones I would like to give more than 1 KO award for instance. But as i,said before, for me it's more important to be able to give a performance award, as I've found myself wanting to give one at almost all of my events. And I've actually been giving them out by sending the manager a re-neg offer with the performance bonus from the fight added to the signing bonus. Of course, it would be much easier to be able to do this as a normal award bonus
  4. I think all awards could be given multiple times a night, like you said it's the org owners money should be their discretion but i'd happily just take a performance award multiple times tbh. I suppose you could jusgt call them KO bonus, Performance Bonus etc, instead of " Of the night" if the wording is throwing you off
  5. Suggestion: Allow more awards to be handed out post events Suggestions Description: I'd love to be able to hand out more awards after an event. The Sub of the night is obviously no good to me being a KT org, so i'm limited to just a KO and fight of the night. In particular i'd love a Performance of the Night award to be able to hand out, and maybe even the option to hand out multiple KO awards Pros: Fighters get rewarded for putting on a great/dominant performance (performance award)- not just KO's getting rewarded More fighters getting rewarded for KO's/great performances Cons: I dont make as much profit 😀
  6. In game clinch is definitely not realistic to real life and I agree that knees and elbows should be much more effective in the clinch than punches - which is the case in real life. Its pretty rare these days to see someone manhandle their opponent in the clinch and get repeated powerful punches off. There probably needs to be a damage meter in the clinch section of the sliders. And if your fighter is set to high damage then they are more likely to do powerful punches, but that should come with the risk of you opponent being able to break the clinch easier. Currently its too easy to stay in the clinch and throw damaging punches.
  7. That would depend on their learning speed. Testing your fighters learning speed is critical no knowing wether you will keep them or cut them
  8. I've been searching for some info on what the optimal Advertising and Production spend is for events but havn't had a great deal of luck. Saw an old post saying $3 x amount of seats in the arena - can anyone confirm this? I think there's a formula for advertising but I havnt been able to work it out. There was also a spreadsheet floating around but I couldnt work that out either. Can anyone shed any light?
  9. Yeah a robbery is one thing, but the game was saying (End of round commentary) that my guy was dominating haha. Is that normally what happens in tycoon robberies? Does the commentary agree with the judges, even when they are completely wrong?
  10. Ive got the same thing happening but the fights are still being booked as normal which is good
  11. But thinking about it, it cant be a robbery because even the commentators thought my guy was winning the fight comfortably. So im thinking the game was definitely rewarding him for something - which can only really be clinch defence i think? Strange one
  12. My guy won haha Yeah straight up robbery unless the game rewards defending clinch attempts and strikes? It shoudnt, as it doesnt in real life but maybe the game does reward defence?
  13. https://www.mmatycoon.com/fightcommentary.php?FTID=1150529 Check this one out - my guy landed 0 shots, didnt atttempt any TD's or clinches - he also absorbed 6 strikes from the opponent - and somehow won this fight haha I think the judges we're favouring the org owner here He either got rewarded for defending the opponents clinch attempts (It shouldnt be rewarded but maybe the game does reward it?) or just a straight up robbery
  14. Suggestion: Fix KT lack of hype problem Suggestions Description: Enable KT hype to get high enough to be able to have PPV's. I get that IRL MT/Kickboxing doesn't attract the same audience MMA does, but there's no reason grappling (in game) should be getting more hype than KT! Pros: Keeps KT a viable option for KT managers and org owners. A strong KT scene could potentially help with new user retention. KT is a little easier to manage if you're new to the game, not as daunting perhaps. Good option for older fighters, who are done with MMA (sparbots), to have some fights before retirement - especially if we make KT have less energy/injury use than MMA fights. Cons: I've heard people argue that IRL KT fighters/orgs don't generate as much financially as MMA does - which is true for the most part - but neither does grappling. Not asking for KT to be as hyped as MMA but dont see why it cant be at least on par with Tycoon grappling.
  15. Suggestion: Separating KT and MMA records on Managers Profile Suggestions Description: Currently KT wins and losses are combined with a managers MMA record in their profile. Can we keep KT records separate, just as they are in the Fighters profile and just as Grappling record is separated in managers profile. Pros: More managers getting involved in KT, as the combining of records put a lot of them off. Obviously KT should be separate as it isn't MMA, so doesn't make sense to combine with MMA record. Cons: Would KT fights still count towards a managers overall rank? Do grappling matches affect managers rank?
  16. Here's the state of play for KT at STRIKE! 135: No Champion yet Koos Van Asch has seperated himself from the pack at 135, going 2-0 in his time at STRIKE!, with a late career renaissance as a KT fighter. He's earned himself a chance to be the first 135 champion of STRIKE! He'll face off against the highly touted veteran, previously from Heroes and Stepping Stone KT, Bardia Farrokhzad at a yet to be determined card. 145 C - Leon Bowser Leon Bowser became the inaugural 145 champion of STRIKE! after defeating Carlos Narvaez at STRIKE 1 in a closely fought contest. The two faced off again over the weekend in another close one, with the judges unable to seperate the two combatants - allowing Bowser to retain the title in a drawn contest. The two fighters will no doubt see each other again down the line, but for now the division must move on. Whealer Van Hire, who scraped by perennial KT contender, Franko De Cremonesi, in a split decision, earned himself the next shot at Boswer's 145 belt. 155 C - No Champion yet Marco "Pendejo" Salamanca has brought his reputation as the king of 155 over from Heroes and will get a crack at the vacant 155 title immediately, with his first fight at STRIKE! being for the championship. He'll face off against Elbow Zombie Chai, from the famed Master Chai's Dojo. The young fighter has earned himself a shot after an impressive run at Heroes, and an equally impressive win in his STRIKE! debut. 170 - No Champion yet The 170 division is starting to heat up, and two strikers have emerged out of the fire. Iaspero Yalixqua will face off against "The Stylemaker" Ngozi Chai to be the first 170 Champion of STRIKE! Both fighters earned their shot with impressive victories in their STRIKE! debut. 185 C - Kenny Smith KT superstar Kenny Smith bounced back, after a shock title-fight loss to Ichigho Kurosaki at STRIKE! 1, to claim the 185 strap off the young phenom in their rematch. This sets up an epic trilogy fight between Smith and Kurosaki, to find out who is KT's best 185er! 205 C - Tomahawk Chai vs Beta Tua This weekend at STRIKE! 4 see's the return of KT legend Beta Tua. Tua had an undeafeated reign at Heroes, solidifying his status as the sports pound for pound king in the process. In his short absence, Tomahawk became the first 205 champ of STRIKE!, and it's a title he believes is rightfully his, and is hellbent on proving this to the world. The two will battle it out for 205 supremacy, this weekend, at STRIKE 4 265 - No Champion yet The 265 title is wide open, and waiting for a champion to emerge. This weekend see's Hans Schultz fight Bronze Bomber Chai, and Johnny Waldron face off against Lee Van Camp. The winners of these two matchups will likely meet for a shot at 265 glory. STAY TUNED!
  17. Sounds great! Surely no.1 on the issues to sort out is fixing KT hype! Not that I have a vested interested as a KT owner of course haha
  18. My org is more KT, but am running some MMA events also (roughly every 2 weeks), I could potentially squeeze your guys on, depending on how often you need fights. Pm me and you can run me through how many fights you need and how often. You could also try asking the 400k orgs. I'm sure some of them would love some filler fights for their events
  19. Go to Your "Businesses page" - its the picture of man wearing a black suite inside a green box - this is directly underneath the VIP tab It will have your 2 businesses in the "My Businesses" section Right under your last business it will say --- You have more than one company. To view the fees for your extra company, click here.
  20. Sounds like they gave the other fighter round 3 which is weird. Does the game reward defence? He defended a few takedowns, sub attempts and had an escape? It shouldnt be rewarded but maybe they did? Or does the game have some random fuckery built in, every now and then we see a dodgy decision like in real life?
  21. Yes he does! from my org STRIKE!, i'll cancel that now
  22. First STRIKE! event in the books! We crowned our first 3 Champions: 145 - Leon Bowser 185 - Ichigho Kurosaki 205 - Tomahawk Chai Thanks to all fighters/managers who participated for making it a successful first show Lets keep the momentum going! PS - you can see the results here - https://www.mmatycoon.com/orgeventpublic.php?EvID=977819
  23. If i were to re-start/create this game from scratch it would go something like this: At the speed i mentioned earlier - 1 week = 3 months --- I think it would be cool to be able to finish a full career (18 year old creation) in ~1 year in real time All fights happen on Saturdays, Fridays are no training days - Friday off gives them full recovery for fights on Saturday ---Keep it simple I wouldnt allow 18 year olds to catch up to 25 year olds as quick as they do currently, but I would still incentivise creating 18 year olds - maybe by giving higher chance of fighter having higher learning speed The de-pop thing, im not exactly sure how it currently works tbh. but it should be their learning gets slower and slower over time, and eventually goes into negative, where they start losing skills - maybe need to take a fight once a (game time) year, or two years, something like that. Not drastic changes, apart from the actual game time speed. I dont want to sound like a blow in, coming in with their new ideas, I still enjoy the game as it is but thats what would be more likely to keep me engaged long term - and probably same goes for many newbies tbh Again, just my two cents
  24. Personally i'd love to see the game speed up considerably. Something like 1 real time week = 3months in game would suit me. But then i think how long this game has been around, the current speed must have worked for people in the past. Agree with the 25 year old creation problem. The 18 year olds shouldnt catch up to them so quickly.
  25. Sending out MMA Contracts to fighters from CFC - id's 380-387k - happy to provided fights and keep fighters busy until they find a permanent 380k+ org - Or stay as long as you want ! Taking all weights, but the MMA fights are all under 265+ division - but again, fighters will only be matched with similar sized opponents.
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